I have been running learn to play D&D sessions monthly, so I thought I should consolidate the information on the usual location to make it easier for the players to reference.
Petrichor
Many odd places exist in the Sea of Stars, one such place was the Wash, a large island that was constantly under pounding rain. While a few hardy (or unfortunate) souls set up small settlements to sell fresh water to passing ships, expeditions into the exterior never returned or came back with stories of washed out plains and low hills of mud. Even the expansionist powers gave up on settling the fringe of an island whose only resource was rainwater.
Then, the rain stopped, entirely. The omnipresent clouds, blew away. Suddenly, the Wash was just another island. Cautiously, exploration began, after all the rains could come back at any time. To their surprise, there were forests, mountains and lush grasslands, rivers and streams, even ruins. It was as if the real nature of the land had been held ayont, waiting for the rains to stop before they returned.
Now, there is a great rush to claim this new land. While in the capital, lawyers and surveyors argue over who owns the lands, everyone knows that it will be the facts on the ground that ultimately decide the division of this new realm.
Setting: The Sea of Stars, a new frontier thereof. Characters who are venturing upon such land for reasons of their own.
- Continuity: Episodic with continuity, season arcs.
- Rating: PG13, themes of colonialism, slavery and exploitation are likely to appear.
- Style: Exploration, politics, community building.
- Tone: Serious but not aiming for dark, just thoughtful.
Rules: D&D5, with standard Sea of Stars modifications (see character creation notes here). Read the rest of this entry ?