So, I seemed to have missed the feedback window for the Character Origins playtest for D&D One (henceforth, D&D) but I thought that I would post some of my observations and thoughts here so at least they have a chance of contributing to the debate. Now, I have not actually played much using these playtest rules, but my thoughts are based on 45-ish years playing D&D, and many other RPGs, in various incarnations.
The basic framework seems fine, though much in the race (and honestly surprised they have not changed this to kindred or something similar) section could be improved. The X of many worlds section is weak, not giving much in the way of roleplaying hooks. One of the useful things of kindred-based bonuses to statistics was that it gave you an idea of what that culture valued and was good at. Now, not all X do Y, but it gave you something to hang your roleplaying hat on, either to embrace or to play against type.