Posts Tagged ‘Sea of Stars’

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Sisters of the Swan for D&D 5E

12 October, 2020

The Abbey on the Lake of White Lilies was famous for the honor and learning of its sisters and the beautiful swans that populated the lake. They were not warriors but healers, scholars and gardeners. When the Dragons launched their attack on the gods, all the sisters could do was pray.

Fly with meWhen the Empress visited the Abbey after the sundering, a fragment of a heaven had lodged in the lake and the lilies had changed to gold and the sisters and the swans had been melted together. The transformation was rough for some, wings for arms or exceeding long necks, others had been killed outright, their new bodies unsuitable for the world. The Empress used her magic to heal and reform them, making the form of woman and swan, separate but joined allowing them to switch between the two.

The Abbey on the Lake of Gold Lilies remains under Imperial jurisdiction and remains a center of learning. It exports fine lace, goose down and illuminated manuscripts.

Physical Description: The Sisters of the Swan are willowy and graceful with long necks and usually pale skin, pale hair is common as well but their eyes are dark. Every generation there has been a black or gold Sister hatched but they have been occurring more frequently. Their faces tend to be narrow with large eyes. They have long delicate fingers and long toes on their feet, with webbing between their toes.

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New Beastkind for D&D 5E – Ypisarian Serpentfolk

4 October, 2020

The Serpentfolk are the children of the goddess Ypisara, though she is now only acknowledged as the great mother of their race. A minor race, they weathered the war of against the gods and the Sundering better than most<Distant ancestor? due to the act of submission and self-sacrifice by Ypisara in exchange for the protection of the Empress, she gave her life willingly to the Dragon Queen; in exchange her children have been protected and since then, they have thrived, in a restrained fashion, under the eye of the Empress who acts as their patron and guardian.

Serpentfolk are a dedicated and loyal people, devoted to their communities and, in a vague sense, the Empire as a whole. While each of the serpentfolk is their own person they often think of themselves as part of a chain of community and tend to weight the good of the group over the good of the individual. Serpentfolk are humanoid, tending toward slender builds, and covered in a network of fine scales usually in shades of green but other colors show up on occasion. Their eyes are dark and their heads are decorated by low crests. Most have slender tails. Serpentolk have claws but they are not usually large or strong enough to be effectively used as weapons. Read the rest of this entry ?
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Visit Scenic Petrichor

29 September, 2020

I have been running learn to play D&D sessions monthly, so I thought I should consolidate the information on the usual location to make it easier for the players to reference.

Petrichor

What emerges after the rain?Many odd places exist in the Sea of Stars, one such place was the Wash, a large island that was constantly under pounding rain.  While a few hardy (or unfortunate) souls set up small settlements to sell fresh water to passing ships, expeditions into the exterior never returned or came back with stories of washed out plains and low hills of mud.  Even the expansionist powers gave up on settling the fringe of an island whose only resource was rainwater.

Then, the rain stopped, entirely.  The omnipresent clouds, blew away.  Suddenly, the Wash was just another island.  Cautiously, exploration began, after all the rains could come back at any time.  To their surprise, there were forests, mountains and lush grasslands, rivers and streams, even ruins.  It was as if the real nature of the land had been held ayont, waiting for the rains to stop before they returned.

Now, there is a great rush to claim this new land.  While in the capital, lawyers and surveyors argue over who owns the lands, everyone knows that it will be the facts on the ground that ultimately decide the division of this new realm.

Setting: The Sea of Stars, a new frontier thereof.  Characters who are venturing upon such land for reasons of their own.

  •    Continuity: Episodic with continuity, season arcs.
  •    Rating: PG13, themes of colonialism, slavery and exploitation are likely to appear.
  •    Style: Exploration, politics, community building.
  •    Tone: Serious but not aiming for dark, just thoughtful.

Rules: D&D5, with standard Sea of Stars modifications (see character creation notes here). Read the rest of this entry ?

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Zymology and Zoophagy (A to Z)

30 April, 2020

Have a drink!Zymurgy is the science of brewing and fermentation because, as we know, if it can be turned into alcohol people will find a way to do so.  That is as true in the Sea of Stars as it is here and in the Sea of Stars there are even more bizarre things to brew drinks such as:

Blood Wine, a red ice wine fortified with spices and . . . other additives.  Packs a very potent punch even though it has a moderate alcohol content.

Flame Mead, brewed from fire bee honey, which is naturally warm and will self-ignite if left out in the Sun.

Liquid Lightning, captured in the outer banks of North Battavel, where the lightning and rain mix together, this charged water is used to brew the local beer which causes an electric tingle all the way through the drinkers system.  Definitely an acquired taste.

Ruby Wine, made from the ruby raspberry of Uvenhome, it has the most beautiful ruby color and if allowed to freeze, it crystallizes and retains that crystal shape unless it is raised to almost boiling.  Making it very useful for decoration.

And so many others (such as Badgerkin Beer).

Zoophagy is simply the feeding on animals by other animals, this can be natural or forced.  Many dragons keep pets and prefer predators.  Some of those dragons in turn feed on those predators reinforcing their place at the top of the food chain.

A few even agree with:

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.

(From the Magic: the Gathering card Grey Ogre, not a great card but a great quote)

NotesAnd with that, we wrap up another Blogging from A to Z.  Hope you enjoyed a wander through the odd corners of the Sea of Stars.

Image Visitors in a brewery storeroom full of casks of ale. Wood-engraving, c. 1847. Wellcome Collection. License CC BY.

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Years and Yesterdays (A to Z)

29 April, 2020

Time and Seasons pass for allThe Empress controls the seasons and the time of day across the entirety of the Sea of Stars, indeed the seasons and day length are universal across the all the lands, via her control of the Sun.

The year in the Sea of Stars is thirteen months long, each month consisting of twenty-eight days (divided up into four weeks, each of seven days); Fall, Winter and Spring are each three months long while Summer lasts for four.  The Empress’ Birthday an extra-calendary day is placed in the middle of Summer making a total of three hundred and sixty-five days a year.

While some cultures maintain their own calendars, most use the Imperial calendar for taxes and official business, it is easier (and safer) to coordinate with the Imperial officials after all.

While many cultures and traditions look back on the time before the Sundering as a Golden Era before the dragons ruined everything, the dragons themselves rarely look backwards in time, nostalgia has no place in their make up.  The majority of dragons live looking forward, making plans for decades or ever centuries in the future, though a small few are pure sensualists that live only in the present and near future.  People are advised to avoid the sensualists among the dragons as they are mercurial in mood and very dangerous to more fragile creatures.

While one can use magic to travel forward in time is the Sea of Stars, traveling to the past is impossible.

Notes:  Y is a another tricky one, so just some cultural bits for the day.

Image Clocks: a watch-maker seated at his workbench with a long-case and a bracket clock behind him, diagrams of movements above his head. Engraving. From the Wellcome Collection.  License Attribution 4.0 International (CC BY 4.0).

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Xenacious Talisman (A to Z, Tuesday Magic Item)

28 April, 2020

One of the things that has always bothered me in fantasy world was the default assumption of xenophobia, that anyone from not here was bad and evil.  Fantasy worlds are full of wonders and strange and interesting being may of whom are happy to talk over a cup of tea.  Which is why I subverted this trope to a default of xenophilia in the Sea of Stars.

See the world!“I like our new employer,” said Voddick.  “Nice to be traveling with someone one who is exciting about seeing new places.”

“As do I, it is . . . refreshing,” replied Gollaon with a smile.

“It gives me hope for the future, makes it exciting to travel again,” Voddick struck a dramatic pose

“Yes!” Gollaon stepped up and matched the pose.

“Are you two done?  There is an amazing mural here!”

Xenacious Talisman

These talismans are always made in a blend of styles, not two are the same, incorporate coins, symbols and other elements from various cultures and places.

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Words and Whimsy (A to Z)

27 April, 2020

Whimsy and WordsIt is known that words (and names especially) contain power, wizards are perhaps the most well known users of words of power but others have been known to tap into such magics as well.  The Empress is rumored to be a powerful worker of word magic but then, that is said about the Empress and just about every sort of magic.

Wizards comb ancient libraries for particular lost or hidden magical words but they are rarely found, it is one of the ways the Library-Towers of Borusa make money, providing their libraries for perusal.  The Imperial libraries are also sought after but more difficult to acquire access too.  Caches of lost lore when found are often subject to bidding war or even outright theft!  So ventures might be hired to find such information, protect it or even steal it.

Whimsy, as in the sense of the purely fantastical and perhaps bizarre, must be introduced carefully into a game, as sometimes the mood needs to be lightened or . . . changed.  But too much whimsy can irrevocably change the tone of a campaign, so, like any spice, use in small amounts to enhance not overwhelm the existing tone and themes of your game.  Whimsy is also one of the hardest things to put back one you have let it out, so, be careful!

Notes: An adventure seed and some games mastering advice.  W is always a challenge.

Image By Sir John Tenniel – “Alice’s Adventures in Wonderland” (1865), found on Wikimedia Commons, Public Domain.

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Venust and Voyages (A to Z)

25 April, 2020

Venust NatureVenust nature, beautiful nature, is prized by many dragons, especially by the Empress and she encourages, but does not demand, that her subjects maintain such.  She does, however, visit sites of natural beauty throughout her realm on a routine but unannounced schedule, encouraging their preservation.  The Empress’ appreciation of such places has lead to continued production of painting from these sites.  Leading to expeditions to odd places with venturers and scouts guiding and escorting teams of painter and other artists to distant and inaccessible site of amazing natural beauty.

Those with lesser resources must do with copies of famous works which have filtered down through noble houses and down into the middle class.  Some cities even have shops that sell prints of famous paintings, many of which are made from images copied from painting in the Imperial museums.

In the areas that are calm, travel for pleasure and to visit historical places are becoming more common, some Visse have even begun organizing package tours and travel agencies.  For those more adventurous types, some are willing to travel to more dangerous places requiring hiring guards and guides.

Notes:  V is another tricky one but Venust is just such a wonderfully obscure word that I could not resist.  Mostly potential adventure ideas or odd people to meet.

Image Krajina s vodopádom. Slovak National Gallery. Public Domain Mark.

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Unliving and Unbound (A to Z)

24 April, 2020

Plague spiritThings that were living and now are not but are still animate, in the Sea of Stars, are referred to as the Unliving.  There are a surprising number of them in some places, as Necrourgists (such as those in the High Kingdom of Laccini) are found of using their death magic to provide these once-living shells with an animating spark of energy torn from dark places, if not properly controlled, these sparks come with touch of malevolent cunning, not true intelligence, but dangerous if not watched and controlled.

Other effects can cause the dead to walk (and hunger): odd magic from the sundering, the residue of dead gods, alchemical runoff and more.  A few few of the unliving predate the Sundering and a few of those have ways of creating more of their kind.  But they are careful how they use such, knowing that if they are too obvious the dragons will swoop in and destroy them all.

The Unbound are those spirits no longer ties to their body, thus unbound from them, yes unable to make the transition through the shadowed lands to judgement beyond.  Many are tormented, seeking revenge or to complete a task left undone, while a few are simply lost.  Setting them to rest may be simple or easy depending on the nature of the spirits, making work for exorcists and ghost hunters.

The Church of the Sun, like their patron, has a visceral hatred of the Unliving and a harsh pity for the Unbound, seeking to destroy or banish them whenever encountered.

Notes:  Renaming things to suit your world / setting in important, it makes it more yours see (also Hollows and Hellions).  Also, I find the term “undead” wearing at this point, overused.  Of course, the challenge is getting your players to adopt the new terms.

Image An allegory of malaria. Reproduction of an engraving after M. Sand. Maurice Sand. Wellcome Collection license CC BY.

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Tea and Trade (A to Z)

23 April, 2020

Tea is a high value and (comparatively) light weight commodity and in demand all across the Sea of Stars, tea is widely and often drunk, many dragons are connoisseurs following the Empress’ example.  It is a sign of hospitality almost everywhere to be offered a cup of tea, though various places use various things for tea, not everyone can afford the black tea from the few places it is grown.  Other use various mixes of herbs or other materials, some of the shadow elves even using type of powdered mushrooms.

As fast as the wind will carry us!The first crop of tea from each season is raced to the Imperial Capital on sky ship, each vying for the honor of being the first tea delivered.  By tradition, the Empress buys all of the cargo of the first ship to arrive and reward the crew.  While it has been pointed out that ferrying the tea to one of the gate cities would be faster but the tradition continues.

The trade in tea is only part of the vast trading network that extends throughout the Sea of Stars, encouraged by the Empress and Imperial policy.  The Empress provides a universal currency for those that wish to use it, the Imperial Navy is routinely deployed to combat pirates and the Imperial tax policy reward those states that open themselves to trade.  The Empress realized that true wealth comes from innovation, industry and trade, therefore she encourages all three.  After all, the wealthier her subject are, the more wealth flows into Imperial coffers.

What is less know is that the Empress has indirectly invested in many trading ventures, large and small, to open up new trade routes and locales.  There is untold wealth to be discovered in the Sea of Stars, the Empress is certain of it.

Notes: Wealth can be acquired by taking but it does not create wealth, trade and industry creates wealth.  The Empress understands this.  You could join the tea clipper race!  Also, opening new trade routes is a great adventure!

Image Willis Tea Line Clipper, by Frederick Tudgay. Oil on Canvas, found on Wikimedia Commons and is in the Public Domain.

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