Posts Tagged ‘Sea of Stars’

h1

Down and Out in Taren Kost – Campaign Report Episode 12 – Blood Ties

3 November, 2019

This takes place directly after Episode 11.

Our cast for this episode (for more information on the game background, see here):

Reed Greenbottle, Mercutio, Skathfka with Agrippa off-stage as his player was not available

Episode 12: Blood Ties

Read the rest of this entry ?

h1

Dragonborn in the Sea of Stars

24 October, 2019

More like thisThe Dragonborn . . . did not have a place in the Sea of Stars.  When I started work on the setting, the Dragonborn were not even a published species and when first introduced in 3.x were entirely optional, so I just ignored them.  Fast forward to D&D 5E and I am running an open game at Tyche’s Games (drop by and join us sometime) and people wanted to play Dragonborn.  As they are in the Player’s Handbook, I did not feel right telling them no, so, suddenly there are Dragonborn in the Sea of Stars.  But where do they come from?  How do they fit into the Draconic Empire?  Well, I have been working on that and this is what I have so far:

The Dragonborn were created well before the Godswar and the Sundering by a god who occasionally appeared as a dragon in an attempt to lead the dragons onto a better, more honorable path.  He raised and nurtured them in his philosophy of might for right, honorable conduct and selfless behavior (this being a callback to the original D&D origin story of the Dragonborn as uplifted agents of Bahamut).  Their numbers were never great, especially given their tendency to go on quixotic quests from which they did not return, but they slowly grew.

Then the Godwar happened.  The Dragonborn patron was one of the first to fall under the talons of the Empress, she made it a point to display his failure of might to his creations, and even those not too shocked and demoralized by this were unable to mobilize quickly enough to have any serious effect on the course of the war.  After the war, the Dragonborn lands were divided among no fewer than three Draconic Houses, a few distant villages ending up under yet other houses than the main three, and their faith and worship as they knew it was proscribed.  A handful of brave, or foolish, Dragonborn tried to fight off their new draconic rulers . . . it did not end well.  Most just accepted the yoke and turned to the philosophy of Dominae to fill the void in their spiritual life.  Others sought new paths, such as the Way and some just sunk into apathy.

But a few, the one who were clever as well as faithful, took their old faith underground, now as a philosophy of honorable aid, personal duty and self discipline.  They act as a secret society within the Dragonborn, carefully vetting those they recruit and occasionally even bringing in those of other species, but relying on dire oaths to keep secrecy.

As far as game mechanics go, they are as presented in the SRD except for:

Age. Newly hatched dragonborn grow rapidly with an appetite to match.  They walk hours after hatching, attain the size and development of a ten-year-old human child by the age of three, and physically reach adulthood by around fourteen years but are not considered adult until they pass through some sort of coming of age ritual. They can live to be as old as one hundred and fifty years but violence often cuts this sort.

Size. Dragonborn are often taller and heavier than human a human of equivalent height.  Their draconic ancestry is quite obvious.  (Size Medium.)

Read the rest of this entry ?

h1

Catfolk of Felix Talis, for Dungeons & Dragons 5E

2 October, 2019

Play some music, you cool catYou can learn more about the Catfolk here,  But as I have a player in my D&D game who wants to play one, figured I needed to update them for play in 5E.

Catfolk Traits

Your catfolk character has a variety of natural abilities, the result of being a magically uplifted cat.

Ability Score Increase. Your Dexterity and Charisma scores increases by 1 each.

Age. Catfolk mature slightly quicker than human, becoming fully adult around the age of fourteen, and their life span, on average is just slightly shorter usually living around three score and ten, if something does not happen to them first.

Alignment. Catfolk, like the cats they evolved from, are fiercely independent, seeking their own way even when going along would be the easier path. They are notable self-centered and self-satisfied. But they are firm friends and spiteful enemies.

Size. Catfolk fall in the human ranger, averaging around five foot, eight inches range (172.5cm) and then toward a lith and slender build. They are fur-covered, in any of the patterns typically found on cats, with a nimble tail and large cross-slitted eyes, their ancestry is quite obvious. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Animal Ancestry.  Due to your unusual heritage as an uplifted creature, all catfolk remain vulnerable to spells and magical effects that target animal. However, you do gain advantage to resist such spells and effects.

Darkvision. Like the cat you are, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses. You have cat-like sense and thus you have proficiency in the Perception skill.

Natural Stealth. They do not call sneaky people cat-footed without reason, you have proficiency with the Stealth skill.

Languages. The catfolk have an efficient, if eclectic and informal education system and you can speak, read, and write the Felix Talis dialect of the Imperial Tongue.

Subrace, or you a semi-wild alley cat or a more stylish urbane cat?

Alley Cat
You are used to surviving on your own, relying on your wits and quickness to get you our of whatever trouble you end up in.

Ability Score Increase: Your Dexterity Score increases by 1.

Cat-like reflexes: You gain advantage on Initiative checks if you are not surprised.

Urbane Cat
You rely on charm and your innate sense of society functions to get by.

Ability Score Increase: Your Charisma Score increases by 1.

Polyglot: You have a natural talent with languages, choose two more languages that you can speak, read and write. The first time you are speaking to someone in their native tongue, if you roll a 1 on the d20 for a Charisma check, you can reroll the die and must use the new roll.

Notes: Image closer detail from the lower margin of the folio of a cat playing a fiddle from the British Museum and used under a Creative Commons CC0 1.0 Universal Public Domain Dedication.

h1

Down and Out in Taren Kost – Campaign Report Episode 11 – Family, right?

25 September, 2019

To the sea, and beyond, in shipsThis takes place shortly after Interlude 3, again, amazingly, it is a straight chronology from one game to another.

Our cast for this episode (for more information on the game background, see here):

Reed Greenbottle, Mercutio, Skathfka and introducing:

  • Agrippa, tortoise beastkine martial artist seeking his three lost brothers.  (Shadow Monk 3, played by B, naturally, as his other character is very city focused)

Episode 11: Family, right?

Read the rest of this entry ?

h1

Down and Out in Taren Kost – Campaign Interlude 3

28 August, 2019

This adventure from Taren Kost follows from Episode 10 (you can find the initial adventures and cast list here).

Our cast for this interlude:

Reed Greenbottle and Skathfka

Interlude 3: Family and Comrades

Read the rest of this entry ?

h1

Down and Out in Taren Kost – Campaign Report Episode 10

21 August, 2019

This takes place shortly after Episode 9, surprisingly, it is a straight chronology from one game to another.

Our cast for this episode:

Reed Greenbottle, Hartessa and Mercutio

Episode 10: What a Bloody Mess!

Read the rest of this entry ?

h1

Down and Out in Taren Kost – Campaign Report Episode 9

16 July, 2019

Kings can fight backThis takes place immediately after Episode 6, though it was played after Interlude 2 (and Episode 8).  Chronology gets confusing with a constellation of character based play structure.

Our cast for this episode:

Fiorentino, Reed Greenbottle, Hartessa and Skatska

Episode 9: Losing at Chess and Life

Read the rest of this entry ?

%d bloggers like this: