Posts Tagged ‘Supervillain’

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Superheroes – Once upon a Time in 1967 – Issue 4 – When the Going gets Weird

21 September, 2020

Fox's Den, er, PenthouseIn the weeks following Issue 3:

Cover: Each of the characters in their own section, Vulpix on her penthouse balcony, Roboto arm wresting Sgt Steel, Horizon by a hospital bed, 808 poring over photographs of UFOs and Shadowfist talking with a shadowy figure on a rooftop.

Opening page:  Vulpix and her uncle looking over photos of the team and others superheroes spread out on a table, Mission: Impossible style.

Next page: Vulpix has approached her Uncle, who is the costumed le Renard Noir, to improve her training regime and to learn how to lead the team more effectively.  He agrees to work with her on such, including access to the family’s achieves of working with paranormals across the years and reminds Vulpix that her cousin, Jacque, stands ready to aid her as an assistant should she wish.  She demurs the offer of her cousin’s help, not feeling enough of a hero to take on the responsibility of a sidekick yet, but throws herself into training and study.  So a page of scenes of her doing physical training, reading books, watching films of past superteams and finally collapsing into bed.

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Superheroes – Once upon a Time in 1967 – Issue 3, Part 2 – the Menace of Computo

13 August, 2020

"We are ready to go."Part two following directly from Part One:

Opening page of Part Two:  The cockpit of a B-52 somewhere above Alaska.  “We are go.  I hope this is just a drill.”

Next page: The team as steel plates slam down and seal off the building.  “You have forced me to accelerate my plans,” echos the voice of Computo through the room.

“What are you doing?”

“It is time for the age of the computer to begin, within fifteen minutes, a global nuclear war will begin and the age of humanity will end,” announces Computo.

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Superheroes – Once upon a Time in 1967 – Issue 3, Part 1 – Robots in the City

23 July, 2020

Following up from the second issue of the Freedom Five:

Cover:  A looming computer bank formed into a face, lights shining from its “eyes” pin our heroes.  “Can our heroes overcome the Menace of COMPUTO!”

Opening page:  Roboto getting punched by a bigger, meaner robot.   “Crash!  Bzzzzt!  Spark.”
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Superheroes – Once upon a Time in 1967 – Issue 2 – Robot Raid and Supernatural Spook

1 July, 2020

Following up from the first issue of the Freedom Five:

IBM HQ c. 1967Cover: Split cover with a robot tearing a hole in a wall on one side and a bat-winged man with burning green eyes on the other.  “Can our heroes overcome threats from super-science and magic!?”

Opening page:  Our heroes outside of IBM headquarters in Armonk, NY, where a huge hole has been torn in the side of the building.  “Well, we know the thief isn’t subtle,” says Shadowfist.
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Superheroes – Once upon a Time in 1967 – Issue 1 – Crimes and Crashes

27 May, 2020

With the current situation, our regular gaming has gotten quite disrupted.  We have been moving things online via Discord and Roll20, Google Hangouts and such.  It is trickier playing online and I feel that much of the ease of role-playing is lost but it is better than nothing.

We did our character creation session about three months ago, so now the first issue of the Freedom Five:

Cover: The team in dramatic poses with a silhouette of the NYC skyline behind. “Introducing America’s newest heroes!” is emblazoned across the bottom.

Opening page: Vulpix and her uncle, le Renard Noir, are looking out over Central Park from the family’s penthouse.  “So, Vulpix, you need to get your new team organized.  Show people what they can do under your leadership.”  Luckily le Renard Noir cannot see Vulpix’ expression of pure panic.
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Superheroes – Once upon a Time in 1967 – Getting Started

16 February, 2020

SuperheroineSo, we got together for our first session of Masks in the 1960s (see campaign outline here) unfortunately, we only got through character creation and not onto the first issue but soon.

Character creation for Masks is fairly involved, even more so than most Powered by the Apocalypse games, as it aims to tie the characters together as a coherent group who have already come together and defeated their first big bad.

Our heroes are: Read the rest of this entry ?

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Superheroes – Out of the 1960s – A Campaign Statblock

12 February, 2020

Mekano

This is a more focused pitch for the first part of my Superheroes – Tomorrow and Today idea for a campaign.

Superheroes – Out of the 1960s

It is a time of difficulty and change, the US is locked in an endless war with an implacable enemy spending blood and money fighting in foreign fields, technology is changing rapidly and changing how we view the world, the generations are in conflict over what direction the country is going, radicals on the left and right are tearing the nation apart . . . It is the 1960s . . . (and what does the future hold?)

A brave group of new heroes gather together to build a better future out of the chaos of a changing world. Read the rest of this entry ?

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Superheroes – Tomorrow and Today – A Campaign Idea

27 December, 2019

The cat's out of the bag!I have been playing in a Necessary Evil campaign (which uses Savage Worlds, perhaps not the perfect match for Superheroics).  This has totally reawakened my love of superheroic gaming (which playing Masks at GenCon a few years back had also stimulated).  Unfortunately, playing s superhero campaign means having players who are willing to buy into the genre and right now, I do not have groups that have the right sorts of players.

This does not mean that I have not been thinking about the sorts of superheroic campaigns I would like to Games Master, if I can find a group (or, heaven forfend groups).  This is my current thought for a campaign that would work with two groups or one group with players that drop in or out, as the campaign takes place in two different -but deeply interconnected- time periods.

Superheroes – Tomorrow and Today

It is a time of difficulty and change, the US is locked in an endless war with an implacable enemy spending blood and money fighting in foreign fields, technology is changing rapidly and changing how we view the world, the generations are in conflict over what direction the country is going, radicals on the left and right are tearing the nation apart . . . It is the 1960s . . . It is 2020.

A brave group of new heroes in the 1960s gather together to build a better world out of the chaos of a changing world.

Two generations later, a new team of heroes emerge, taking their inspiration from the heroes of the 1960s, some of which were their ancestors or mentors, to do the same. Read the rest of this entry ?

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M&M Campaign Report – LA Stars Volume 2, Issue 10 “Sea, Sky and Black Sun”

17 May, 2013

Cover: Bald Eagle punching a jetpacked soldier while Legionnaire wrestles with boilersuited animated corpses, in the background a giant High-Q is wrapped in black bands.  A white male figure and a multicolored female one are seen from the back and they are saying “Do not worry, we will save you!”  “Who are these New Heroes?!” is splashed across the bottom.

LA Stars Volume 2, Issue 10 (October 1967)
Sea, Sky and Black Sun!

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Alex Mitchell’s Inspirational Artwork

31 August, 2012

From a link on G+, I was propelled into the galleries of Alex Mitchell (aka genesischant on deviantART artist and animator (writer Chambara Supermanand artist for Space Ninja).  Mitchell does a lot of redesigning characters for other genres, such as a chambara Justice League (of which the Steel Man/Superman is pictured to the right).

He has also done 1930s versions of the JLA as vigilante gang busters, while the Secret Society (of supervillains) are all mob bosses.  The X-Men as Victorian-era spiritualist/occult based heroes and much mAdventuring Partyuch more.

So much inspiration here for superhero games, Legend of the Five Rings, steampunk, Victorian-era games and more.  Go take a look and see what takes your fancy.

Oh, and he even has a piece inspired from back when he played D&D.

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