This month’s RPG Blog Carnival is on a the wonderful theme of “Why do you love RPGs? Why do you love GMing?” hosted by Campaign Mastery.
I have been a gamer for most of my life, it is my primary and favorite hobby, starting way back in 1977 at the age of ten when my mother pointed out that the library in Eugene, Oregon, where I lived at the time, had a wargaming club on Saturdays. It was there I first encountered D&D and I was immediately hooked. Over the years I have watched the hobby grow from a closet obsession of people on the fringe, survive a “Satanic Panic” where good-meaning but mean-spirited people tried to stamp out the hobby, to watching the lexicon of our hobby (and our title “gamers”) snatched from us by the video game industry and now the rise of RPGs as a spectator sport over various internet platforms. What a long strange trip it has been, but oh, so much fun.
What do I like and love about RPGs? The freedom to do and be what you can imagine and do it all in the company of friends. You get to have adventures, many of which will become fun stories of heroism and chaos in retrospect, from the safety of your (or your friend’s) home or other friendly meeting place. I enjoy the chance to see other worlds through the eyes of imaginary people, and sometime playing around with rules systems too, but mostly it is the joint adventuring and story-telling that I find fun.
What do I like and love about GMing? Much the same as for being a player. But this time instead of being an actor or co-author, I get to be the primary author or director. I set the stage for the game to play out on, with the input of the other players, and we have a great adventure together. When it all works right, it is quite magical, and when it just works, it is still fun.
There is more I could write, but that is the essence and I want to get it in before the deadline.
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