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Howzok’s Tannery (Petrichor 365)

28 May, 2023

Leather is a useful material, used by everyone and currently produced in Port Imperial.  The wild animal drives by Captain Terrance bring in hides in both preserved and fresh in larges numbers, animals that are too sick after the transport to the inland get slaughtered and skinned, and people are always bringing hides in from the hinterland to be processed. Read the rest of this entry »

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Jollia the Goat Herd (Petrichor 365)

27 May, 2023

Watching the goats and watching youHeading out of Port Imperial along Penitant’s Road the terrain soon becomes rocky with low hills, not very pleasant or welcoming to farmers.  But, it is not a bad place for goats. Read the rest of this entry »

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Razinoe Whiteflame, Mercenary Sorcerer (Petrichor 365)

26 May, 2023

There are many mercenaries in Port Imperial, most use swords of one sort or another but a few wield magic as their weapon of choice.  Some are willing to pay the extra expense incurred by hiring a magic slinger.

Razinoe Whiteflame has been in Port Imperial for a few seasons and has been on several expeditions (yes, he can provide references) but is eager to travel into the wilderness and learn more about the land’s secrets . . . and get paid to do so. Read the rest of this entry »

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The Boneyard (Petrichor 365)

25 May, 2023

Twice a year, more or less, Captain Terrance drives a massive number of herd animals to the outskirts of Port Imperial where they are efficiently and messily slaughtered.

The place where this great slaughter happens has become known as the Boneyard.  It is a rocky area with some scrub plants and hardy flowers.  Scattered among the stones are bone chips and tufts of fur, the area is set between some low hills with a stream running along one side.

When the herd arrives, butchers professional and barely trained descend and a great slaughter begins.  Very little is wasted, the meat is taken away to be smoked, salted or eaten fresh, the hides to be tanned, the bones to be burned or ground into meal and the skulls stacked for later. Read the rest of this entry »

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The Sail Workshop (Petrichor 365)

24 May, 2023

Many ships arrive at Port Imperial and a small number never leave, being broken up for parts, one of the most important parts are the sails.

The Sail Workshop is not part of the Imperial holdings but it has received financing from the Imperial Navy and, in return, the navy’s requestions are prioritized.  The Sail Workshop is a low building between the Imperial and the first of the civilian docks, made of stone with a roof of wooden shingles of a variety of sizes.  Outside there are frames for stretching and drying sails. Read the rest of this entry »

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Nazira Ghostchaser (Petrichor 365)

23 May, 2023

The Ghostchasers are one of the Noble Families of the City-State of Taren Kost.  Unsurprisingly, they specialize in dealing with spirits and other troublesome beings of a magical nature and they have taken an interest in emerging preternatural threats from Petrichor.

One of the family members who has been sent is Nazira Ghostchaser, a cousin of the main family branch, who has experience with travel outside of Taren Kost.  There had been a plan to send over several more family members to assist but events in the city-state have delayed them. Read the rest of this entry »

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Tuesday Magic Item – Grave Goggles

23 May, 2023

Gollaon said, adjusting their goggles, “I feel a bit foolish in these things.”

Voddick shrugged.  “If they work as they are supposed to it will be worth looking a bit foolish.”

Gollaon stopped dead in their tracks.  “Oh, they work.”

Grave Goggles

These goggles are constructed of glass from a religious site, recast in flames from a funerary pyre with fitting made from leather and metal recovered from the dead.  They are always cold but condensation never collects upon them.

Read the rest of this entry »

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The Water Mill (Petrichor 365)

22 May, 2023

With the farms outside of Port Imperial finally beginning to produce grain and thus, a mill is at least needed.  The Graanmolen Hal of Asterdahl had purchased the land early on and laid the foundations but had not finished the building until just ahead of the first major harvest.

The Water Mill, as the only one it needs no other name, is built using the latest Gemkine waterwheel technology, a mill pond stores water until it is needed.  Everything is new but using the best of perfected Gemkine design so it has proven to be both reliable and efficient. Read the rest of this entry »

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The Mile Stelae (Petrichor 365)

21 May, 2023

Before the Empress began the GodsWar and overthrew the gods and the old Empires, there were many great empires, most supported by one or more of the gods.  However, even their names have mostly been lost to history, though occasionally remnants of them can be found.

On the route out of Port Imperial, placed every old Corisan mile (roughly 1.1 Imperial miles), is a stele starting with one marked with the deeds of King Herniv III “the Builder” and with the number sixteen.  As almost no one reads old Corisan only the number is of note to most who pass it by.   The stele stands nearly six feet (1.8m) tall and is of a hard, dark grey stone that shows very little ill-effect from time or weather. Read the rest of this entry »

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“Sir Folly” (Petrichor 365)

20 May, 2023

People come to Petrichor to start new lives but sometimes they cannot outrun their past . . . however hard they try.

One such person is the disgraced knight, once of the Order of the Royal Stars of Eosiant, Felix D’Avrelon, or, as he has become known “Sir Folly.”  Exiled from his homeland due to failing to stop an assassin due to being . . . otherwise engaged with a romantic trist.  The assassin failed but Felix was disgraced and has come to Petrichor to redeem his name. Read the rest of this entry »

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