My wife and I have been holding Games Master’s Workshop at Tyche’s Games (in Athens, GA) to try and help people improve their skills and get to know more of the local gaming community.
Yesterday, we did a sequence on world building. Which covered a variety of subjects including how to make other people’s game worlds your own. The DelRosso Principle was mentioned, which, shortly started, says make a dramatic declaration to claim a published setting as your own.
The wisdom of coopting and adapting maps from other sources was discussed.
Moving onto building your own world, we emphasized consistency in setting design, making sure that things hang together in a coherent way. Maybe not to the first glance but eventually if the players want to ask questions you need to have answers that fit together into some sort
We also discussed various general methods of world building:
- Topdown, focusing on the big picture and filling in details as needed.
- Bottom Up or Ink Blot, building each little piece as needed but the current story and then gradually joining them into a larger setting.
- Collaborative, where the group as a whole works together to build the world.
Obviously, there is a certain amount of mixing these together. And to round things out we put together a map as a group which is reproduced here in it raw form and with some of the information written o
ut. “Not a Skull Island” is also “Five Star Island” a ‘vacation’ spot luring tourists to what is totally not a island run by cannibal goblins in disguise.
You can see the files from this session and the 101 session (“So you want to run a campaign?”) here. And if you are in the area and want to join us for our next session, let me know.