Archive for the ‘Beings’ Category

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New Chimeric Monster – Moger (for Pathfinder, D&D5 and Dungeon World)

26 May, 2018

Just a moose, right?A sound near by, you turn to look, a moose?! How did it get so close without you noticing? It is moving towards you awfully purposefully. Those teeth do not look friendly and it has claws! Run! Run for your life!

MOOGER CR 4

XP 1,200
N Large magical beast (chimeric)
Init +3; Senses low-light vision, scent; Perception +6

DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 57 (6d10+24)
Fort +9, Ref +8, Will +4
Special Defense shielding antlers Read the rest of this entry ?

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A to Z – Zoomorphic

30 April, 2018

There was some zoomorphism among the now slain gods, especially among the gods whose portfolios included the beasts.  Though, with the possible exception of Ypisara, they did not create peoples in their image.  It seems there was no place for zoomorphic folk under the old divine regime.

BeastKine at playThe majority of Beastkine emerged in the aftermath of the Sundering as a result of the potent and uncontrolled magic released from that event.  The Beastkine are small in number by comparison to the other major people and are unusual enough that they will often earn a second look even from jaded city dwellers.  Naturally, the Beastkine do not consider themselves strange at all and are happy to venture and explore all across the Sea of Stars.

Further, the magic changes from the Sundering both created many chimeric creatures and made using magic and alchemy to create new ones a much simpler task.  In some regions chimeric beast are almost as common as their unblended relatives, though with them being so common, people no longer think of them as anything other than the beast of the region.

While wizards and alchemical masters may try to make their own chimera very few have tried to create their own beastfolk.  Perhaps it is simply too daunting of a task or perhaps even the flexible morality of wizards has it limits.

Notes: And this almost wraps up the A to Z for the month.  Thanks for reading!

Photo edited from “cat people cosplay, furries, at Steampunk Worlds Fair” by Steampunk Family the von Hedwigs is licensed under CC BY 2.0.

 

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A to Z – Cobra Cat

3 April, 2018
White Cat

One of these and . . .

A long-bodied cat with a longish muzzle. It weaves it way through the legs of a chair and eyes you quizzically.

Cobra-Cat CR 1
XP 400

N Tiny magical beast (chimeric)
Init +7; Senses low-light vision, scent; Perception +5

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 Natural, +2 size)
hp 11 (2d10)
Fort +3, Ref +6, Will +1

Cobra

. . . and one of these.

OFFENSE
Speed 30 ft., climb 20 ft.
Melee 2 claws +7 (1d3–2), bite +7 (1d6–2/ x3 + poison)
Space 2-1/2 ft.; Reach 0 ft.
Defensive Abilities Immune to consumed toxins

STATISTICS
Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 7
Base Atk +2; CMB -1; CMD 11 (15 vs. trip)
Feats Improved Initiative [B], Weapon Finesse
Skills Acrobatics +7, Climb +7, Perception +5, Stealth +15; Racial Modifiers +4 Climb, +4 Stealth
SQ Familiar, Pleased by Poison

SPECIAL ABILITIES
Familiar (Su) The master of a cobra-cat familiar gains a +1 bonus on Initiative checks and a +4 bonus to saves against consumed toxins.

Immune to consumed toxin (Su) Anything poisonous or toxic consumed by the cobra-cat is ingested with no ill-effect. If the poison consumed has a higher DC than the cobra-cat’s poison, the cobra cat gains a +1 bonus to its poison DC for 24-hours.

Pleased by Poison (Ex) The cobra-car will consume poisons and poisoned food preferentially, gaining a +4 bonus to perception checks to notice such.

Poison (Ex)
Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

The origin of the cobra-cat is unknown but they have become very popular as pets for nobles.

While primarily mammalian, the cobra-cat lays eyes from which its kittens hatch and are nursed by the mother cobra-cat.

For D&D 5E:

Description as above.

Cobra-Cat

Tiny beast (chimeric), unaligned

Armor Class 14

Hit Points 7 (3d4)

Speed 40 ft., climb 30 ft.
STR DEX CON INT WIS CHA
5(-3) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +4;

Senses passive Perception 13;

Languages —

Challenge 1/2 (100 XP)

Preference for Poison: The Cobra-cat has advantage on Wisdom (Perception) checks to recognize poison or poisoned things and the cobra-cat is immune to any poison it consumes.

Actions

Multiattack: The cobra-cat makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Special: If the cobra-cat is a familiar, its master gains advantage on saving throws against ingested toxins.

Notes: Partly from my love of chimeric creatures, partly from an off-hand remark by my wife.  One named  showed up in the latest Sea of Stars game I GMed as the pet of a lovely visse lady.

Images “White cat” by Kainoki Kaede and “Cobra” by tableatny licensed under CC BY 2.0.

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A to Z – Ba’aikire, the Unkind Ones

2 April, 2018

Dance of warVoddick shuddered and quickly turned back from the doorway to the tavern.

“Trouble?” asked Gollaon, his hand falling to his sword hilt.

“Harvesters, a whole flock of ’em,” said Voddick.  “You can smell the death on them.”

“They must think there will be a battle on the morrow.”

“Truth.  We had best cut our night short and prepare.”

Ba’iakire (Darkwings, Harvesters)

The Ba’aikire are the surviving daughters of the slain goddess of war, death and carrion and their descendants. For reasons that are obscure to this day, the Dragon Empress did not order them slain following the death of their mother but allowed them to continue to exist and roam the Sea of Stars in their bloody quests. Read the rest of this entry ?

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New Monster – Guardian Companion Template

18 October, 2017

Ghostly Cat“That cat is fantastic!” said Voddick looking back down the alley.

“I am glad it is on our side,” agreed Gollaon.

“She has watched over my family for generations,” said the child.

“I’ll buy it a kipper,” said Voddick heading on.

“And a dish of cream,” added Gollaon falling in behind.

Guardian Companion
Guardian Companions are the spirits of loyal animal companions that can briefly manifest in the physical world to protect the person to whom it is attuned. These beings tend to loyally follow and guard a family line until irrevocably destroyed.

CREATING A Guardian Companion
Read the rest of this entry ?

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New Monster – Twilight Creature Template

4 October, 2017

Beautiful, yes?That was just a dog, right?
It did not move like a dog but it was the right size . . .
Hey! Where did it go?

Twilight Creature
Twilight Creatures are magical echoes of animals or humanoids who have been magically summoned from a nearby reality, one that is slightly different and stranger than the one they are brought to.

CREATING A Twilight Creature
“Twilight Creature” is an acquired template that can be added to any animal, humanoid or magical beast.
Size and Type: The creature’s type stays the same but it gains the augmented subtype.

Hit Dice: The subjects HD does not change.
Special Attacks: Possibly (see below).
Special Qualities: The Twilight Creature is from another reality at odds with our own and it has various strange and unsettling abilities.

Odd (Sp): The Twilight Creature is strange and unsettling, gaining a +3 bonus to intimidate checks but a -1 penalty to all other Charisma based checks.
Additionally the twilight creature gains one of the following abilities, with an additional ability for each full four hit dice it has: Read the rest of this entry ?

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New Monster – Alchemical ReAgent

10 October, 2016

Friend?First Monster for October and something that plays into the RPG Blog Carnival theme of Potions.

In the abandoned quarter where the illegal alchemists ply their trade and vats of flawed mixture are dumped into the sewers, odd things have begun to emerge . . .

Alchemical ReAgent
These are beings spontaneously created by the interaction of magical and alchemical wastes mixing with organic and inorganic materials creating a disturbing imitation of life with a dim spark of intelligence.

Alchemical ReAgent    CR 3
XP 600
N Small construct (accidental, awakened)
Read the rest of this entry ?

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