Archive for the ‘Beings’ Category

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Ypisaran Serpentfolk (A to Z Challenge, Y)

29 April, 2015

Ypisaran Serpentfolk

Tea with a SerpentladyThe Serpentfolk are the children of the goddess Ypisara, though she is now only acknowledged as the great mother of their race.  A minor race, they weathered the war of against the gods and the Sundering better than most due to the act of submission and self-sacrifice by Ypisara in exchange for the protection of the Empress, she gave her life willingly to the Dragon Queen.

Since then, her children have thrived, in a restrained fashion, under the protective eye of the Empress who acts as their patron and protector.

Personality: The Serpentfolk are a dedicated and loyal people, devoted to their communities and, in a vague sense, the Empire as a whole.  While each of the serpentfolk is their own person they often think of themselves as part of a chain of community and tend to weight the good of the group over the good of the individual. Read the rest of this entry ?

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Judge, one of the Empress’ Seven Stars (A to Z Challenge, J)

11 April, 2015

the Judge

Quote: Law serves Justice and Justice serves the Empire.
    A perfect legal code is impossible.

Sometimes like thisDescription: In his true, draconic form, the Judge is a large dragon with scales a dark, charcoal grey edged with a dark silver, his wings are darker than his body, nearly black.  The Judge’s eyes are a dark blue flecked with silver. His claws, a deep silver-grey.  His voice is dark and controlled.

The Judge’s usual human form is tall and well built with wide shoulders, dark grey skin and black hair with silver highlights.  His eyes remain the same.  He favors whatever is worn as judicial grab where he is, in the Capital, he favors dark robes with a silver chain of office.

Background: The Judge was one of the first dragons recruited into the Empress’ grant vision and one of the Seven of them who survived the War with the Gods.  He was instrumental in defining the doctrine of Dominae which underpins the Imperial philosophy.

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Giant-Blooded, descendants of the Giants (A to Z Challenge, G)

8 April, 2015

Giant-Blooded

Remnants of a once mighty raceAs I discussed long ago, there are no traditional fantasy monster races in the Sea of Stars, no orcs, goblins or such, but there are a handful of surviving giants.  After the Gods were defeated, the Empress lead the dragons to break the power of the giants before they could organize into a credible threat.  Since then the remaining giants have hid from the dragons in various places at the Edge of the World.

Giants have managed to survive, if not thrive, often by using magics to blend in with the native populace, usually of humans, which naturally led to interbreeding between the two creating the giant-blooded.  Usually this expresses itself in size and strength but occasionally some other powers of giantish blood are inherited.

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Ba’ai’i, The Dark Star (A to Z Challenge, B)

2 April, 2015

Ba’ai’i, the Dark Star, Ruler of the Dark Star Dominion

Darkness given formQuote: “The only thing that matters is power.”

Description: In his true draconic form, Ba’ai’i is a massive four-winged black dragon.  His scales absorb light so completely that it is difficult to make out any details about his form but it causes unease just being around.  His eyes are a dark, molten gold and are the only part about him that is not black.  His voice echoes as if emerging from a distant and otherworldly place.

He is more commonly encountered is his humanoid form, which is a tall (7’/2.13m) black skinned human with dark molten gold eyes.  His skin is not so light consuming as his scales and details can be made out, such as a scar that runs from under his left ear to the base of his throat.  He dresses in the best and most formal clothes for the occasion, favoring military uniforms and ornate robes, with a minimum of tasteful but fabulously valuable jewelry for decoration.  In his human form, his voice only retains a faint otherworldly echo when he speaks.

Background: Older even than the Empress, Ba’ai’i has always sought to increase his personal power even at the expense of others.  He was a late recruit into the Dragon Empress’ plot to overthrown the gods but once committed, he performed admirably.  Seizing prime land, he immediately set about consolidating his power, even going so far as to build churches and cults to himself, as to be the sole ruler and sole god of his Dominion.

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Scythe Drake for 5E

5 December, 2014

SCYTHE DRAKE
Large dragon, unaligned

Armor Class 15 (natural armor, Dexterity)
Hit Points 102 (12d10 + 36)
Speed 20 ft., fly 80 ft.

    STR        DEX        CON        INT        WIS        CHA
19 (+4)    12 (+1)    16 (+3)    7 (-2)        12 (+1)    8 (-1)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Lower Draconic
Challenge 6 (2,300 XP)

Actions
Multiattack. The scythe drake makes two attacks: one with its bite and one with its tail. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail Slash. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 19 (3d8 + 6) slashing damage.

Closely related to wyverns and distant cousins to great dragons, scythe drakes have two scaly legs, leathery wings, and a powerful tail that ends in a blade of sharpened bone.

The rare twin-tailed variant of the scythe drake has the following Tail Slash. Melee Weapon Two Attacks: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d8 + 6) slashing damage.

Notes: Think that maybe the Challenge should be dropped, still feeling out the new edition.

For the Pathfinder version.

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New Monster – Scythe Drake

30 November, 2014

Striking like lightning the winged creature, a lesser dragonkine, lashed out with its tail.  The hard bone at the end of the drake’s tail cut through the mail on the warrior’s leg and the flesh underneath as though it were water.

SCYTHE DRAKE    CR 6        XP 2,400
N Large dragon
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +17
DEFENSE
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
hp 63 (6d12+24)
Fort +9, Ref +6, Will +8
Immune sleep, paralysis
OFFENSE
Speed 20 ft., fly 60 ft. (poor)
Melee tail-slash +9 melee (2d8+6 /19-20), bite +9 melee (1d8+4), 2 wings +5 (1d6+2)
Space 10 ft.; Reach 5 ft. (10 ft. with tail)
Special Attack rake (2 talons +9, 1d6+4)
STATISTICS
Str 19, Dex 14, Con 18, Int 7, Wis 13, Cha 11
Base Atk +6; CMB +11 (+15 grapple); CMD 23
Feats Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Fly +5, Perception +17, Sense Motive +10, Stealth +7; Racial Modifier +4 Perception
Languages Draconic
SPECIAL ABILITIES Read the rest of this entry ?

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Human Variant – Kanamit (for Pathfinder and D&D5)

5 November, 2014

To serveThe tall Kanamit are hairless and have a dusky lavender-grey skin, their heads have an enlarged  skull and their eyes are dark.  Once, they were servants and agents of the god of libraries and  knowledge but they survived the death of their divine patron.  Their numbers are not large, less than twenty thousand, but they are noticeable wherever they travel due to their towering height and distinctive appearance.

They primarily live on an isolated island dominated by the monastery-city of Kanam, the land is fertile and intensively farmed.  Great trees serve as hatcheries for silkworms that provide cloth for the Kanamit and their bark is turned into paper for the scribes of Kanam.  They export finished cloth, paper and books, primarily hand copied from the Great Library of Kanam.

The monastery-city of Kanam is overseen by the Sage, one of the Dragon Empress’ direct representatives, or, more usually, by a Governor appointed by the Sage.  The Kanamit organize themselves into guilds, including one of farmers, whose grand council in turn works with their dragon ruler.

Kanamit are found usually visiting the cities of the Sea of Stars selling silk and books, seeking rare working to add to their libraries and organizing the importation of food.  For with great size and great intellect, comes a great need for food.  An average Kanamit eats as much as three normal humans.

The Kanamit value the acquisition of knowledge above money, ever seeking to expand their library and their personal knowledge.

Kanamit Standard Traits (Pathfinder)

  • Ability Score  Traits: Kanamit characters gain a +2 racial bonus to Constitution and Intelligence but a -2 to their Dexterity, they are hardy and deep thinkers but their size makes them unwieldy.
  • Size: Kanamit are Medium creatures (only barely) and thus receive no bonuses or penalties due to their size.
  • Base Speed: Humans have a base speed of 30 feet.
  • Languages: Kanamit begin play speaking the Imperial Tongue. Kanamit with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feat and Skill Traits

  • Large Appetite: A Kanamit must eat as much as three normal people to keep sufficiently fed.
  • Scribe: All Kanamit are intensely trained to read and write, gaining Craft (scribe) as a class skill and a +2 racial bonus on such checks.
  • Strong Mind: Kanamit gain a +2 racial bonus on all Knowledge skills and a +1 racial bonus to Will saves against all mind-affecting abilities (raised to +2 against Confusion and Fear).
  • Wide Back: Kanamit are treated as have a Strength four point higher for determining their ability to carry and move items, their Strength is considered to be two higher when calculating their Combat Maneuver Bonus and Defense.

Offense Trait

  • Larger than Most: When using a non-light weapon sized for a Kanamit, their Strength is considered to be two points higher for the calculation of damage.

Kanamit Traits (D&D5)

  • Ability Score Increase.  Your Intelligence increases by 2 and Constitution by 1.
  • Scribe.  You start with proficiency with scribes tools.
  • Strong Mind.  You gain advantage on all Knowledge skills you have proficiency in and to resist Fear and Confusion.
  • Wide Back.  Your Strength is treated as being four points higher for calculating your ability to lift and carry.

Secrets of the Kanamit Read the rest of this entry ?

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