Archive for the ‘People’ Category


Dragons and their forms in the Sea of Stars

10 February, 2022

While the dragons, in theory (as well as in Imperial law and pretty much in fact as well) rule the Sea of Stars, they are fairly rarely seen, or are they?

dragons_dance_by_vsales_depmnuk-preArguably the most powerful beings in the Sea of Stars are the Dragons, they defeated the gods and usurped mortal rulers to claim the entire world as theirs. Yet, while immortal, they are not invincible, the gods slew them in their hundreds, the Visse Conspiracy -now called the Sen’Tek- murdered scores and many more have been lost to other causes (not least to intra-draconic conflict).

Each dragon is unique but each is knowable, draconic powers follow their boodlines and with proper research a dragon’s powers and possibly weaknesses may be revealed. Confronting a dragon head-on without knowing anything about it is suicidal, confronting one with proper knowledge, preparation and a plan is just exceedingly dangerous. Read the rest of this entry ?


The Dragon Empress, the pinnacle of power and an enigma in the Sea of Stars

1 February, 2022

EmeraldsIf there can be said to be a nexus of power in the Sea of Stars, it would be the Empress, while she was not the largest, oldest or strongest of the dragons, she was one of the most thoughtful.  Further, she proved to be the one who could inspire and unify the dragons into a single terrifying purpose.  Partly, she did this through promotion of the philosophy of Dominae, a philosophy that flattered the sensabilities of the dragons, and partly by being charming and convincing.  (It has been argued that the Empress is the most charismatic of the dragons, at least to other dragons, but it is hard for non-dragons to know.)  Once the gods were torn down, she and her Seven Stars seized the majority of divine weapons and artifacts, and the Empress used them to make herself the most powerful among the dragons through that theft of divine power.

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Dragonborn in the Sea of Stars, Reexamined

31 October, 2021

Silurian2With the release of Fizban’s Treasury of Dragons, Dragonborn have recieved a rewrite and minor improvement, mostly.  So, I have decided to give them a slight rewrite to bring them more in line with the, slightly increased, power level of the “new” dragonborn.  You can read the background of how the Dragonborn fit into the Sea of Stars here.

The update game mechanics follow, they are as presented in the SRD except for:

Age. Newly hatched dragonborn grow rapidly with an appetite to match.  They walk hours after hatching, attain the size and development of a ten-year-old human child by the age of three, and physically reach adulthood by around fourteen years but are not considered adult until they pass through some sort of coming of age ritual. They can live to be as old as one hundred and fifty years but violence often cuts this short.

Size. Dragonborn are often taller and heavier than human a human of equivalent height, though some are more sinious.  Their draconic ancestry is quite obvious.  (Size Medium.)

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Zamindars and the Zamidari System in the Sea of Stars (A to Z)

30 April, 2021

Zamindari everywhereWhile the dragons rule the Sea of Stars they usual do so at some remove, it is the rare dragon who is interested in the minutia of actually governing, most enjoy the pomp and splendor of their occasional visits and the tax revenue and that is quite as much as they wish to be involved.  To call most dragons claws off rulers would be the best description.

But some seek a greater degree of control working more closely with the states they rule.  Some appoint Satraps, governors, to oversee the way their lands are ruled.  Other take a more direct hand and appoint the ruler directly, these are the Zamindar, their power comes directly from their appointment with the implicit backing of draconic power if they are not obeyed.  Usually, the Zamindar are free to rule their land as they see fit as long as the proper taxes are paid to their draconic patron and the Imperium, and some rule as tyrants, others try to work with the local systems and a few go native.  The record of success depends on how much support the new Zamindar can count on and how much they are willing to accommodate the wishes of their new subjects . . . needless to say, it can be a very short career but a very profitable one to those who survive.

Succession is theoretically at the whim of the dragon, but a successful Zamindar can usually angle for a successor of their choice, often someone in their family, a spouse, child or even more distant relative.  For the dragon, success is what usually matters, if someone wants to build an empire, that is fine as long as the tribute keeps rolling in.  Some dragons fear that successful Zamindar will build rival power base to that of the dragon ruler, move them around and find replacements for those who have died from distant lands, all to ensure they are not being plotted against.  This general this sort of maneuvering causes so much political and social disruption that plots against the dragon are almost inevitable but the disruption makes it difficult for such groups to organize (especially as dragons are notoriously difficult to kill) and the constant changes make the place poorer and so they have less resources with which to rebel.  Perhaps there is some method to such rule but it is not kind nor efficient to the ruled.

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Yeomanry and Yokels in the Sea of Stars (A to Z)

29 April, 2021

The Sea of Stars is quite urbanized given its level of technology, with perhaps just under one in four people living in cities, that still leaves the vast majority of people living the rural life which primarily means farming (though there are no lack of nomads and herders, they are a subject for another time).

Vineyards too.Without farmers, the cities starve but the city folk are not always pleased by that fact and most places have a city and country rivalry, with the city people usually considering the country folk to be ill-educated bumpkins who smell, and the county people tend to think the city folk are snobbish stuck ups who have never done a day’s honest labor in their lives.  While there is some truth to this and some states are better at reconciling their urban and rural populaces (such as the very small city-states where the farmers live the the city and go out to work the fields, so they are both rural and urban).  But there is a continuing tension between what benefits the city and what benefits those who work the land, which naturally spill over into other relationships as well.

Farmers come in many, many types ranging from enslaved worker on huge latifundia-style estates to the brave yeoman farmer on their freehold of land.  Equally, the number of things farmed is equally wide ranging though cereal crops are one of the most widely grown, ranging from wet paddy farming (mostly of rice) to various types of terrace farming and field farming ranging from slash and burn to systematic crop rotation models.  Only the largest, export focused farms manage anything approaching modern mono-culture farming, most raise one or two primary crops and a wide variety of smaller crops for personal consumption.  But without the farmers, much of the Sea of Stars would starve and even the dragons have been forced to accept how important their are to the foundations of the societies.

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Xenophillia and Xenoeros in the Sea of Stars (A to Z)

28 April, 2021

Visiting a friendWhile love is sometimes a factor in relationships between people, friendship and desire are also both motivating factors in interactions between beings.  Indeed, they are likely to be more common that love in most place and for most people.

As a general rule, the peoples of the Sea of Stars are fairly accepting of outsiders and willing to treat them based on how they present themselves.  They are not trusting fools, but change is one of the few constants in the Sea of Stars and most people have learned that it pays to be welcoming of knowledge and adaptable to shifts in the way things are.  Friendships built with travelers provide news and information along with the greater chance of more travelers, with more news. and occasionally even new members of the community if one of the travelers settles down.

While long distance communication (that is anything more that fifty miles/eighty kilometers away) is difficult, it is not impossible and the major cities have relative;y strong courier and mail systems in place and writers from far distant location carry on a lively, if slow, correspondence.  Chains of friendships and networks of communication spring up and often outlast their founding members.  If you can get an Imperial courier to carry your message, you are almost guaranteed that your missive will arrive at its destination.

Friendships ranging across and between kin and kine lines is common, especially among merchants, sailors, travelers and venturers who come from all walks of life, all places across the Sea of Stars and from all kine.  Such friendships often lead to such groups settling in the same area, usually the home regions of one of the people, when they retire from active work.  This leads to such things as dwarves in coastal towns, dogmen living in dwarven holds and visse just about everywhere.

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Valishja VanDerOverlijden, Builder of Tombs, Ethical Necrourgist (A to Z)

26 April, 2021

Do you not want a save resting place?Some people fear death, some are fascinated by it, others find it a useful state of being.

Valishja VanDerOverlijden, Builder of Tombs, Ethical Necrourgist

Quote: I would not have used my magic to animate those corpses if I had not been assured that they were the corpses of legally executed criminal.  It is in my contract that I will only animate such corpses for my work here.

Yes, necrourgic magic carries a whiff of evil with it, but it can be properly channeled and controlled to put it to good and noble purposes.

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Undertakers and the Umbra in the Sea of Stars (A to Z)

24 April, 2021

Among the tombs . . . and ghosts?While knowledge of the heavens and the hells, really the entire afterlife, has been severed from the day to day life of the people of the Sea of Stars, people still die and their bodies must by put to rest, dealt with, disposed of.  Cultural traditions remain, is some cases unchanged from before the Sundering, in many places, so burials remain common across vast swaths of the lands.  Though cremations have become more common as time has gone on.  One of the easiest solutions, from a practical standpoint, of simply tossing the bodies over the edge of an island to plunge into the inky void of space has been adopted only by a very few of the cultures of the Sea of Stars, though many starship sailors ask for such an end for their mortal remains.

The profession of the undertaker remains important, though of varying status, throughout the various lands and states, while not always burying or entombing the dead, they also oversee cremations and other forms of setting corpses to rest.  In a world with necrourgic magics, the unliving and the unbound, proper care of the dead assumes a greater importance, no one wishes to unleash a plague of unhappy spirits or hungry dead.  So, undertakers are skilled on the method of releasing spirits trapped to bodies, warding fresh corpses from beings that may possess them and for the warning signs of necrourgic reanimation.  They seek to insure that the spirit, soul, or whatever their culture calls the animating spark of life, moves on to the Umbra, which is agreed upon term for place beyond life.

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Tailors and Textiles in the Sea of Stars (A to Z)

23 April, 2021

The quest for fashion is universalFashion and clothing vary widely even radically from one culture in the Sea of Stars to the next, even before the Sundering split the world into islands, each culture tended to have it own ideas about proper and effective dress.  Afterwards, those splits became deep and more pronounced in many cases.  Fashions that once emulated that of the gods were abandoned (or at least hidden away) and new styles evolved, a few attempted to flatter the dragons by imitating their form in cloth, leather and metal, but most dragons just found the effect ridiculous so such fashions have been mostly abandoned except for masquerades.

Equally, the materials available to make into clothing especially textiles changed in availability and, often, in composition and quality.  Some materials were entirely wiped out in the aftermath of the Sundering, such as the silkworms of Giesa, were all killed in a frost that lasted a month.  However, new ones emerged such as the giant cotton plants of the Yile Valley which produce so much cotton that the valley has been the site of no less than three wars between Draconic House for control over it.

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Sailors and Ships in the Sea of Stars (A to Z)

22 April, 2021

A fisherman in good timesWhen the Sundering happened, it hit sailors and the ships at sea particularly hard, some of the seas just poured away into the void, taking all of those upon them with it, others were wracked with storms and waves, as few as one in six of those ships unlucky enough to have been out when the Sundering happened ever made it back to port.  This was a terrible loss of skilled sailors and knowledge, not to mention ships and cargoes, several merchant houses were wiped out by these losses even before the other changes of the Sundering disrupted their business.  Many coastal fishing village lost the major portion of their adult fishermen in a single day, a handful were almost depopulated of adults, leaving only children and the elderly waiting for the fishing boats that would never return.

As if such devastation was not enough, the fracturing of the world disrupted -when they did not eliminate- maritime trades routes, fishing patterns and more.  It was some years after the Sundering before wood (such as Karrias wood) and other materials were discovered that would allow for the construction of starships which could travel the space between the islands as though it were water. The Empress poured no small amount of money in the search for materials to build starships with, freely sharing the knowledge, as she recognize that wealth is generated by trade and the Sundering had all but killed trade on anything other than the most local of scales.  The ability to travel between the island by starship caused a huge boom in trade and travel, leading to the construction of new ports, the revitalization of old ones and shipyards springing up to build the new starships.

Unfortunately, the availability of sailors was at an all time low as the starship boom began, leading to a huge influx of new people into careers about ship, old traditions -often half remembered- were reestablished, schools and academies were opened, but most of the training was actually aboard the new starships.  As one can imagine, it was an exciting and harrowing time for the new crop of sailors and lead to new traditions.

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