Part of this month’s Blog Carnival – Life and Death in RPGs hosted by Campaign Mastery:
Everyone knows that the Dragons defeated the gods in a great war. Only two gods survived the draconic conquest, the Sun, without which the world would become cold and dark and who was condemned to an eternity in chains, and the Moon, who was too capricious to be caught and who hides among the stars. But in fact, that is not the whole truth, Death, without whom there is no end, survived, chained by the Dragon Empress to his iron throne the palace of ice and twilight in the Underworld beyond the Realm of Shadows.
photo © 2009 Cayetano Delgado | more info (via: Wylio)
Death continued in his duties, for he was bound by laws as inexorable as his own role, but as he was trapped his ability to guide and direct the souls of the dead to their proper places was limited. Further, his four Heralds had been slain during the war with the Dragons. Because of this the system of the Underworld increasingly broke down, spirits that should have been reincarnated went astray or were lost all together, souls had difficulty finding their way to their expected afterlives. The entire necrosystem was in danger of complete collapse.
To solve this problem, a new group of four Heralds needed to be recruited to act as Death’s agents in the Underworld and the Realm of Shadows. To do so, they would have to met Death, venture through the Realm and Shodows and the Underworld to retrieve the four symbols of the previous heralds and reshape them into their own talismans of authority . . . Who would be up to such a task? Read the rest of this entry ?
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