Posts Tagged ‘shadowrun’

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September Shadowrun Campaign News and a new Seattle Scream Prop (#78)

2 September, 2022

Party!Back from GenCon and back into our Shadowrun campaigns!  Visited the Shadowrun room at GenCon and got some cool Catalyst Demo Team gear to wow the players with.  The next game I will be CHing will be tomorrow, the usual first Saturday game at Tyche’s Games, please come and play if you are in the Athens, Georgia, area.

Hot off the bit presses, the latest Seattle Scream (#78) nothing tied directly to recent adventures as the runner managed to get out fairly clean.  I ended up using the MetroPlex Marketplace Meetup (M3) from the last issue for three separate runs!  All taking place more or less simultaneously at different places around the convention.  Very pleasing.

Notes: Image from Pixabay and is free to use and ties into an extraction at a dance club during M3.

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August Shadowrun Campaign News and a new Seattle Scream Prop (#77)

30 July, 2022

Come to M3 and expand your businessWe hit a big summer gap in our Shadowrun campaigns though did get a little bit of play and run a game that served as a swan song to my long-running character, PinkCat.  I sure miss that hacker.  The next game I will be CHing will be an unusual second Saturday game at Tyche’s Games, as I will be at GenCon for the first Saturday, so please drop by and join in if you in the Athens, Georgia, area.

The next Shadowrun sourcebook, Hack and Slash, for hackers and other computer specialists, will release at GenCon.  I will try and get a review of it done soon after I get a copy.

Now what you really came here for, the latest Seattle Scream (#77), the M3 story and the one about Horizon’s expansion are obliquely tied to PinkCat‘s swan song.  The rest are just the usual scattering of news, ideas, and potential plot hooks.

Notes: Image found on pxhere and is in the Public Domain.

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June Shadowrun Campaign News and a new Seattle Scream Prop (#76)

1 June, 2022

Containers everywhereOur Shadowrun campaigns continue:  we did get to play some more in NorCal, adding a new player and character.   My campaign is still mostly on hold due to other commitments, but I am still carving out time to CH a game a month (usually on every first Saturday at Tyche’s Games please drop by and join in if you are ever in the Athens, Georgia, area).

I did find time to review the latest Shadowrun book, the Sixth World Companion, which is currently only available as a PDF but will have a hard copy release sometime soon.  It expands massively on character options with new character creation methods, new variant metatypes, more qualities, rules options, an d more.

Now for something completely different, the latest Seattle Scream (#76), the Frontier Market story links back to a game some time ago while the Rusted Stilettoes report ties into two stories from last issue.  The MetroPlex in my campaign is changing, just in a different way from the official metaplot.

Notes: Image found of Google image search but its original source seems to have vanished from the web, it is actually of the Port of Oakland and ties into our ongoing NorCal mission.  Though it could refer to the Seattle dock upgrade as well.

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Review – Shadowrun: Sixth World Companion

23 May, 2022

Shadowrun: Sixth World Companion, Shadowrun: Sixth World Companionis a long-awaited book, with the rules for alternate character building systems, meta variants and infected characters, optional and clarified rules, changelings, new qualities and more. It is a needed book but it could have been better with some odd missteps along the way. Even more so than most core books, Games Masters will probably want this just for the optional rules, which address many of the concerns that people have had with the new edition of the rules and players will want it for the wealth of new character options.

Shadowrun: Sixth World Companion is a core character book. It is designed to provide new general options for character building and development. Note this is a long review and you can just take the summary above or if you feel you are interested in my detailed critique, read on.

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Shadowrun Campaign News and a new Seattle Scream Prop (#75)

4 May, 2022

Just splitting atomsShadowrun continues though slowly, currently GMing one game a month (every first Saturday at Tyche’s Games if you are ever in the area, come and join in).  Due to the work thing not sure when I will be CH more Shadowrun apart from the Saturday games.  However, still getting about a game a month in the NorCal set campaign which has been swell.

And, of course, what you are really here for, the latest Seattle Scream (#75), nothing directly tied to my latest adventures.  Though one of them did involve the Rusted Stilettos and the Banners, both gangs in Glow City, so it was on my mind.

For those interested in such things, I have a review of the latest Shadowrun resource PDF up, Shadowrun: Shadow Stock Lofwyr’s Legions. in case you want to learn more about who works for S-K and Drakes in the Shadowrun setting.

Are you slipping into the shadows?  If so, how is that going?  Watch out for those S-K operatives, they are serious jerks.

Notes: Image Nuclear Power plants. Original image from Carol M. Highsmith’s America, Library of Congress collection. Digitally enhanced by rawpixel and is in the Public Domain.

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Review – Shadowrun: Shadow Stock – Lofwyr’s Legions

19 April, 2022

Shadowrun: Shadow Stock – Lofwyr’s Legions is a book of NPCs and introduces the drake, part dragons, Lofwyr's Legionsas an optional metatype. It is interesting and useful for a GM. But the drake write up has some very serious balance issues that should make any GM reluctant to allow them for player characters without considerable revision.

Shadowrun: Shadow Stock – Lofwyr’s Legions is one of the Shadow Stock pdfs for Shadowrun, providing both interesting non-player characters and new character options, in this case NPCs associated with the dragon Lofwyr, his corporation Saeder-Krupp and rules for drakes, part dragons.

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Shadowrun Campaign News and a new Seattle Scream Prop (#74)

1 April, 2022

Cultivating Farm Hydroponics Plant Farmland Green

Shadowrun continues though slowly.

My Shadowrun demo games are played every first Saturday at Tyche’s Games if you are ever in the area.  Due to the work thing, not sure when I will be CH more Shadowrun apart from the Saturday games.  Though I have been able to play in some NorCal set games which has been nice.

A few minor changes to my house rules, taking into account some of the latest books, but –as always– a work in progress.  Comments and discussion welcome.

Here is some of the news from my campaign, recounted in the latest Seattle Scream (#74), only the Tornado Hydroponics story is tangentally related to one of the games we played.  But who knows what troubles on runners will get themselves into tied into what is happening in Seattle?

Speaking of Seattle, you can read my review of the new Seattle sourcebook, Shadowrun: Emerald City.

How are you runs into the shadows going?

Notes: Image from Max Pixel and used under the Creative Commons Zero – CC0 license.

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Review – Shadowrun: Emerald City

28 March, 2022

SR-ECShadowrun: Emerald City is a setting book for the Sixth World Edition of Shadowrun covering that most Shadowrun of all cities, Seattle. If you are running a Seattle-based campaign, obviously this book is going to be extremely useful while not indispensable but close. For non-seattle-based campaigns, it is a fun read and gives you some information of things that will have rippling effects on the rest of the Sixth World. However, the lack of district maps and an index do badly compromise its usability during a game.

Shadowrun: Emerald City is the Setting Book for Shadowrun’s hometown, the Metroplex of Seattle. Designed to link into the new city edition of the core and providing a detailed look at the city and its situation following the city’s declaration of independence.

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Shadowrun Campaign News and a new Seattle Scream Prop (#73)

7 March, 2022

bandStill playing Shadowrun.  Actually managed to start the Songs on the Key of X campaign just in time for a bunch of work to drop in my lap, so I am not sure when we are going to play more.  Will keep up my Shadowrun demo games every first Saturday at Tyche’s Games if you are ever in the area.  And playing in the occasional NorCal set game.  Due to the work thing, not sure when I will be CH more Shadowrun apart from the Saturday games.

Did finally finish my review of Double Clutch which overall I am pretty happy with, though you can check out the review for more details.

Now for what you have all been waiting for, the new Seattle Scream (#73)!  The story about Nightmare Chorus is the aftermath of one of the runs, one that I had a great deal of fun with (and the players seemed to as well).

Hope that your Shadowrunning is going well.  Feel free to share your adventures in the comments.

Notes: Photo found on Pixabay and is free for use.

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Review – Shadowrun: Double Clutch

24 February, 2022

SR-DCShadowrun: Double Clutch is a sourcebook, specifically a “Core Rigger Rulebook” for the Sixth World Edition of Shadowrun covering vehicles and more things that can be done with them. This book is an essential addition to a GM’s collection for seeing the state of play for vehicles in the Sixth World and the rules for chases and repairing and modifying vehicles. Obviously, anyone playing a rigger or other vehicle specialist will want access to this book but GM should be careful about letting people go crazy with vehicle modifications.

Shadowrun: Double Clutch, is the Core Rigger Rulebook for Shadowrun, Sixth World Edition, providing a look at the current state of play for vehicle and drone technologies along with expanded rules for piloting vehicles and using drones.

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