Posts Tagged ‘shadowrun’

h1

PinkCat: Running in the Shade “Jailbreaker” (A different sort of SR campaign report)

28 March, 2021

Keep in touchTo understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Seven: Jailbreaker

Guest Starring: Clawz, DoubleUp, Gimmick and Tora.

Pink and the crew are asked to help some local families of some of the poorer students, they comms keep getting cut off by greedy corporation (“GreedLink, it is all about the money.”) and their commlinks stop working.  They need them for school so . . . Time to jailbreak some comlinks!  Includes a PSA about how comlinks work, contracts and jailbreaking comlinks.  The team has to work out how to break the phones free from GreedLink, which involves sneakinginto one of their branch offices and disconnecting the comlinks . . . and then finding a fair service (“Connect Coop”). A big party with food follow now that everyone has working comlinks again.

What really happened:

Read the rest of this entry ?

h1

Review – Shadowrun: Collapsing Now

15 March, 2021

Shadowrun: Collapsing Now is a sourcebook, specifically a “Runners Resource Book” for the Sixth World Edition of Shadowrun covering a variety of groups that shadowrunner might work for or against. It suffers from a lack of direction and uncertainty if it is a player or GM facing work. For the lore and background information, worth picking up for Shadowrun Games Masters, but not an immediate must have unless you are featuring one of the highlighted groups in your campaign.

Shadowrun: Collapsing Now, is a Runner Resource Book for Shadowrun, Sixth World Edition, providing a look at some of the groups that shadowrunners might work with, for or against. Read the rest of this entry ?

h1

Shadowrun Campaign News for the start of 2021/2078 and a new Seattle Scream Prop (#69)

17 January, 2021

All kinds of Go-GangsWe are continuing to play Shadowrun via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store) but not as often or as long as our in-person sessions.  I deeply miss in person play and it looks like the odd of getting back to that are improving, day by day.

Here are the current state of the House Rules we are using for the 6th World Edition, they likely to be modified as we continue to play.

Our NorCal set campaign in still using 5th Ed rules, we have played another game which I hope to have written up shortly

Time for the first screamsheet of ’21/’78: Seattle Scream 69, the insect nest and go-gangs running rampant are after effects of various adventures.  Turns out the Spikes get violent when they feel they have been disrespected.

Notes: Photo from piqsels.com and is listed as being in the Pubic Domain.

h1

Shadowrun Campaign News and a new Seattle Scream Prop (#68)

9 November, 2020

Toxis waste, cleanup in progressShadowrun continues to be played via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).  It makes an adequate replacement for play around the table but I look forward to being able to play live and in person again, someday.

Still working on house rules for the SR6WE but not quite ready to share what I have yet publicly, but soon.

Have managed a few games in our NorCal set campaign, still using 5th Ed rules, you can read about that here.

To support the ongoing campaign, we have a new scream sheet: Seattle Scream 68, the one regarding Aztechnology and illegal dumping is the aftermath of one of the games.  Hopefully it will prove of some use or inspiration for your games.

Notes: Photo Major toxic waste dump by HM Revenue & Customs used under a Creative Commons Attribution 2.0 Generic (CC BY 2.0) license.

h1

PinkCat: Running in the Shade “Haul Sixteen Tons” (A different sort of SR campaign report)

8 November, 2020

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Six: Haul Sixteen Tons

Guest Starring: Clawz, DoubleUp, Gimmick, and Tora.

Among the treesPink and the crew are hired to help landscape one of their classmate’s places.  Only to find out that they are expected to plant trees, oh so many trees.  And that there is a group of angry golfers who do not want them planted.  A classic escalating cartoon conflict ensures, starting from comedic sabotage and ranging to all out war.  Finally ending with trees everywhere and both sides having a party together.

What really happened:

Read the rest of this entry ?

h1

Review – Shadowrun: Slip Streams

30 September, 2020

Slip StreamsShadowrun: Slip Streams is very much a book for Games Masters, lots of information, lots of adventure seeds, all expanding on the effects that magic is having on the world. If the magic side of Shadowrun story is your jam, this is the book for you. Otherwise, it is an interesting read and there are no lack of adventure ideas that it throws off. For players, the in game information is a fun read and the new character option is intriguing but not for all campaigns, talk with your GM first.

Shadowrun: Slip Streams, is a Plot Sourcebook for Shadowrun, Sixth World Edition, expanding on the magical situation across the world but with a focus on events affecting North America.

As is expected, it begins with a brief introduction and a glossary of terms related to astral space, this is very handy and important to what follows. Then the requisite fiction section before the meat of the product begins.

Read the rest of this entry ?

h1

Shadowrun Campaign News for mid-2020 and a new Seattle Scream Prop (#67)

21 September, 2020

Urban fantasiesShadowrun continues to be played via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).  It makes an adequate replacement for play around the table and we are playing about every three weeks rather than monthly, so there is that.

Still happily playing the Sixth World Edition of Shadowrun though have added add some minor house rules to match our play style.  Still need to work out a better way to represent gaining edge, around a table I can just toss a chip to the player, online, it is a bit trickier.  But that is a minor issue.  New players do not seem to have any problem picking up how the game works, though the multitudes of edge options is a little overwhelming.

To support that ongoing campaign, we have a new scream sheet: Seattle Scream 67, the corporate buyout is a indirect result related to one of adventures.

h1

Shadowrun: Krime Katalog (for SR5 and 6WE)

20 August, 2020

Shadowrun: Krime Katalog is an Equipment Book for Shadowrun, for both the 5th and 6th World editions, detailing the new offering from Krime! Mostly weapons and weaponry support but now with vehicles too! Krime always verges on the too silly for my tastes but the book has a lot of interesting equipment and ideas in it, so it is still quite useful even if you strip away the trapping of the Krime and players always like new weapons and vehicles to play with.

Shadowrun: Krime Katalog, is an Equipment Book for Shadowrun, Fifth and Sixth World Editions, having mechanics and statistics for both. Providing weapons and beyond from the company Krime that specializes in weapons and equipment for larger metahumans.

It begins with an introduction to the Krime Corporation which may or may not been started by former Shadowrunners and their meteoric rise to success as providers of weaponry scaled to orks and trolls, with the implication of some shady business deals and a lot of luck propelled them to their initial success.

Then, the new weapons, Read the rest of this entry ?

h1

Shadowrun: Shadow Stock – Ingentis Athletes

30 July, 2020

Shadowrun: Shadow Stock: Ingentis AthletesShadowrun: Shadow Stock – Ingentis Athletes provides ten non-player characters, all trolls, sharing a sports theme and information on the troll meta-variants (cyclops, formorians, giants, and minotaurs). More useful for Game Masters than players, it would have been supported by providing more context for the role of trolls in sport in the Sixth World and a few examples of shadowruns where sports were directly (or indirectly) involved.

Shadowrun: Shadow Stock – Ingentis Athletes, is the first of the Shadow Stock resources for Shadowrun, Sixth World Edition, providing NPCs organized around a theme and new character options, trying to be something for everyone.

It begins with a brief in game introduction which boils down to “here are a bunch of athletes and ex-athletes who are operating in the shadows.” Then on to the characters!

Read the rest of this entry ?

h1

Review – Shadowrun: Tales from the UCAS: Age of Rust

28 June, 2020

Shadowrun: Tales from the UCAS: Age of Rust is a missed opportunity, a Age of Rustsourcebook for the Omaha, Nebraska, region which is undergoing a period of unique instability and change making it a potential hotspot for the sort of work Shadowrunners do. Unfortunately, it fails in providing anything beyond the most basic plot hooks and minimal background material.

Shadowrun: Tales from the UCAS: Age of Rust, is location/adventure resource for Shadowrun, Sixth World Edition, expanding on the situation in part of the UCAS and providing adventure hooks.

It begins with an introductory piece laying out what the situation is in Omaha, Nebraska, where due to border shifts and changes in the UCAS, NORAD has withdrawn from the Offutt air force base here (where it apparently relocated after the creation of the NAN) leaving a massive economic and political hole in the local area. But with instability comes opportunity for some and that is what this work tries to present.

Read the rest of this entry ?

<span>%d</span> bloggers like this: