Posts Tagged ‘shadowrun’

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Review – Shadowrun: Tales from the UCAS: Age of Rust

28 June, 2020

Shadowrun: Tales from the UCAS: Age of Rust is a missed opportunity, a Age of Rustsourcebook for the Omaha, Nebraska, region which is undergoing a period of unique instability and change making it a potential hotspot for the sort of work Shadowrunners do. Unfortunately, it fails in providing anything beyond the most basic plot hooks and minimal background material.

Shadowrun: Tales from the UCAS: Age of Rust, is location/adventure resource for Shadowrun, Sixth World Edition, expanding on the situation in part of the UCAS and providing adventure hooks.

It begins with an introductory piece laying out what the situation is in Omaha, Nebraska, where due to border shifts and changes in the UCAS, NORAD has withdrawn from the Offutt air force base here (where it apparently relocated after the creation of the NAN) leaving a massive economic and political hole in the local area. But with instability comes opportunity for some and that is what this work tries to present.

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Review – Shadowrun: Firing Squad

13 June, 2020

SR: FSShadowrun: Firing Squad is the first sourcebook for the Sixth World Edition of Shadowrun covering combat, always an important part of the game. The new equipment, combat options and advice widely expand the tactical choices and the discussions of the role of violence and its place in the world and characters’ lives allow for interesting roleplaying if that is your focus. A must have for any Shadowrun GM and any player who enjoy combat focused characters.

Shadowrun: Firing Squad, is the Core Combat Book for Shadowrun, Sixth World Edition, expanding on the combat side of the game through new gear and new rules and options. Pretty much everything a street samurai could need.

It begins with a short introduction laying out what is in the book, then we have one of the ubiquitous fiction sections, before we find the Weapons Rack section, more new toys for the violently inclined ranging from new melee weapons to guns of all sizes to crowd control water cannons. More options are always good and there is something for just about everyone, lethal, less lethal, probably non-lethal, big, small, it is all here. There are also new ammo types (two) and gear mods (though more of those later). Even a combat chainsaw (from the Ash Arms)! It does fill in some needed gabs, like a portable flame thrower but has some strangeness, such as why the ‘Xiphos’ Tactical Gladius, which is literally modeled on the classic Roman short sword, is an exotic weapon? The second part of the weapons rack section is new weaponry from rEVOlution Arms, weapon designed by Monads (if you have not been following the metaplot, human bodies and brains inhabited by AI) which all use the wild die, which has not seen much use in the game until now, and include wacky things like laser weaponry, PULSE stunners, and more. I have serious game balance questions about some of them (PULSE stunner I am looking at you) but they mostly seem like interesting bleeding edge technology to add to the game.

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PinkCat: Running in the Shade “Haunted Junkyard” (A different sort of SR campaign report)

6 June, 2020

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Trash or treasure?Episode Forty Five: Haunted Junkyard

Guest Starring: Clawz, DoubleUp, Gimmick, and Tora.

Glitter asks the gang to find some special parts for a classic vehicle that she is working on restoring.  The only place that seems to have it is the S. Pektor’s Auto Wrecker out at the end of Really Not Spooky Road.  The main building looks like the mansion from the start of Scooby Doo with the junkyard behind.  Classic setup meeting with the owner leading to warning about the Ghost of the Junkyard.  They venture in to find the part, high jinks and chases ensure as the Ghost of the Junkyard tries to chase us away.  Finally, the ghost is caught using a Rube Goldburg-esque trap and he is revealed to be a former government agent who knew that a shipment of gold was hidden in the yard, somewhere, and needed to keep people away while he searched for it.  Yes, classic Scooby Doo homage.

What really happened:

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Shadowrun Campaign News for mid-2020 and two new Seattle Scream Props (#65 & 66)

1 June, 2020

Seattle UnderpassJust as my monthly Saturday learn to play / open campaign game of Shadowrun was getting back to an even keel, the Situation happened.  So, we have been trying some gaming via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).   We have now played enough of  the Sixth World Edition of Shadowrun to add some minor house rules to match our play style.

To support that ongoing campaign, we have two new scream sheets: Seattle Scream 65, the missing mob informant was related to one of adventures (and is a nod to my casual friend, Sean Patrick Fannon) and Seattle Scream 66.

Photo “Underpass” by Allen McGregor is licensed under CC BY 2.0

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Review – Shadowrun: 30 Nights

25 May, 2020

Shadowrun: 30 NightsShadowrun: 30 Nights is a Campaign Book for Shadowrun detailing Ottawa and setting 30 “Nights” worth of adventurers there. There is some good information and some interesting adventures, some of which can be adapted to other situations, but not a required book unless you want to play in Ottawa or need ideas for adventures set during the Blackout part of the metaplot.

Shadowrun: 30 Nights, is a Campaign Book for Shadowrun, Sixth World Edition, letting players experience the UCAS blackouts (as discussed in Shadowrun: Cutting Black) directly.

It begins with an introduction with describes the terrible things that happened in the 1977 New York Blackout and leads into a brief discussion of the layout of the nights/ adventures. Then there is one of the required fiction pieces. Next we get a description of Ottawa, UCAS, it is short (twelve pages) but useful including such things as talismongers and weird mana zones within the city but it is lacking a map of the city, which would be exceedingly helpful as places are continually referenced in the city description and the adventures that follow.

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Review – Shadowrun: Cutting Black

9 March, 2020

Shadowrun: Cutting Black is a sourcebook for Shadowrun and lets you know how and where the metaplot is going with the Sixth World edition of the setting. It is mostly written in an engaging “what is happening?” style gathering fragmented information and shaping it into something coherent. It is almost all primary “in world” data with no authorial analysis, so you only get to see what the people involved can see with no explanations or looks behind the curtain. If you like that sort of sourcebook, it is a fun ride. I have some issues (placed at the end of the review to avoid spoilers) but I found it an engaging read.

Shadowrun: Cutting Black, is a Plot Sourcebook for Shadowrun, Sixth World Edition, this particular book provides an overview of what changed in the world as the editions rolled from 5th to 6th. Spoilers ahead so stop reading the review here if you want to experience them first hand

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Shadowrun Campaign News for 2020 with a New Seattle Scream Prop (#64)

9 January, 2020

Always buildingMy monthly Saturday learn to play / open campaign game of Shadowrun is back on track (at Tyche’s Games on every first Saturday each month, come and join in) and has successfully moved to the Sixth World Edition of Shadowrun.  To support that ongoing campaign, we have a new Seattle Scream (#64), the warehouse construction was the location of the run this time (which will lead into a new item next issue).

Still pondering the Sixth World edition, almost ready to add a few house rules to help our play experience work better.  But overall, I like what the new edition was aiming for even if it falls short in a few cases/

What with the holidays and all Shadowrun gaming (and gaming in general) in our local group has been slow.  Things are getting going again and I hope to have a new Seaatle Scream for you next month.

Photo “Construction at Oak / Baker” by Salim Virji is licensed under CC BY-SA 2.0

 

 

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Shadowrun Campaign News with New Seattle Scream Prop (#63)

4 December, 2019

Ice skating in Seattle?My monthly Saturday learn to play / open campaign game of Shadowrun is back on track (at Tyche’s Games on every first Saturday each month, come and join in)and has successfully moved to the Sixth World Edition of Shadowrun.  To support that ongoing campaign, we have a new Seattle Scream (#63), the floating ice rink featured in the last adventure I ran.

Overall, liking the Sixth World edition, getting used to it and thinking about some small house rule tweaks to make it fit our play style better.

Other than that  Shadowrun gaming in our local group has been slow, but you can read about PinkCat’s latest adventure in NorCal here.  Hopefully once the holidays are done, we will get some more Shadowrun action going.

Photo “Ice skating” by AlisonKillilea is licensed under CC BY-NC-ND 2.0.

 

 

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Review – Shadowrun: No Future

2 December, 2019

No Future!Shadowrun: No Future is a sourcebook for Shadowrun and lets you know what the media landscape is like in the Sixth World of Shadowrun. It casts a wide net covering music, popular entertainment, news, sports and more. If you like this level of world building, this is the book for you, for others, there is general information on the world and run ideas but perhaps not enough to make this a required purchase.

Shadowrun: No Future, is a CyberPunk Sourcebook for Shadowrun, this particular book provides an overview of where culture is in the Sixth World, ranging from music to sports, media to fashion. The limited amount of game mechanics for the version I reviewed were for Shadowrun, 5th edition, but the cultural information is edition independent.

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PinkCat: Running in the Shade “Two for One” (A different sort of SR campaign report)

2 November, 2019

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Four: Two for One

Like this but not thisGuest Starring: Clawz, DoubleUp, Gimmick, and Tora.

The gang is asked to help out two of the students, twin ocelots as it happens, who have become estranged and bring them back together.  So, lots of comedic failed attempts to get the two back together always backfiring terribly . . . until at the end of the episode the twins bump into each other in the cafeteria line and bones over all the stupid tricks people have been trying to pull on them.  The team collapses exhausted and all’s well that ends well or something.

What really happened:

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