Posts Tagged ‘shadowrun’

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Review – Shadowrun: Power Plays

25 June, 2021

Shadowrun: Power Plays is a sourcebook, specifically a “Runners Resource Book” for the Sixth World Edition of Shadowrun covering the Big Ten Megacorporations who, let’s face it, run the Sixth World in a very real sense. While tagged as a Runner Resource, it strikes me as more a book for Games Masters who want to know what is going on at the higher levels so that they can decide what filters down to the level of hiring runners for. Overall, an interesting read with some excellent chapters and lots of inspiration for games.

Shadowrun: Power Plays, is a Runner Resource Book for Shadowrun, Sixth World Edition, providing a look at what is going on in the corporate world, as the megacorps are the primary villains in the world, knowing what is happening with them is important.

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Shadowrun Campaign News and a new Seattle Scream Prop (#70)

8 May, 2021

film-production-237406_1280We are continuing to play Shadowrun via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store) and we are getting back to limited in person play!  Hooray!

Our NorCal set campaign has moved to 6th World Edition rules, with mostly new characters, I am playing a magician as an excuse to learn the magic rules by actually using them.  We have played two session which was one run as there is a lot of adjusting for the players.  I hope to have some sort of writeup on that shortly.

Time fora new screamsheet: Seattle Scream 70 The piece about Eye in the Sky films is related to one of the runs the characters were on.

Notes: Photo from Needpix.com and is listed as being in the Public Domain.

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Review – Shadowrun: Street Wyrd

3 May, 2021

Shadowrun: Street Wyrd is the long awaited Core Magic Book for the new edition of Shadowrun, and it is going to be a required book for Shadowrun games masters as it provides so many new resources in spells, adept powers, metamagic, magical groups and so much more. And players will be happy with new ways to improve their characters.

Shadowrun: Street Wyrd, is the Core Magic Book for Shadowrun, Sixth World Edition, expanding the available options for magic in all of its wonderful forms.

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PinkCat: Running in the Shade “Underwater” (A different sort of SR campaign report)

18 April, 2021

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Friendly dolphinEpisode Forty Eight: Underwater

Guest Starring: Clawz, DoubleUp, Gimmick and Tora.

A friend of Pink’s notices a dolphin trapped in a local waterway, so Pink and the crew decide to mount a rescue before it gets hurt.  Much hilarity ensures as there is an unscrupulous water park owner also trying to snag the dolphin for their own use.  Increasingly absurd devices to lift the dolphin free, a chase to rescue the captured dolphin and finally setting it free into the ocean.

What really happened:

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PinkCat: Running in the Shade “Jailbreaker” (A different sort of SR campaign report)

28 March, 2021

Keep in touchTo understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Seven: Jailbreaker

Guest Starring: Clawz, DoubleUp, Gimmick and Tora.

Pink and the crew are asked to help some local families of some of the poorer students, they comms keep getting cut off by greedy corporation (“GreedLink, it is all about the money.”) and their commlinks stop working.  They need them for school so . . . Time to jailbreak some comlinks!  Includes a PSA about how comlinks work, contracts and jailbreaking comlinks.  The team has to work out how to break the phones free from GreedLink, which involves sneakinginto one of their branch offices and disconnecting the comlinks . . . and then finding a fair service (“Connect Coop”). A big party with food follow now that everyone has working comlinks again.

What really happened:

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Review – Shadowrun: Collapsing Now

15 March, 2021

Shadowrun: Collapsing Now is a sourcebook, specifically a “Runners Resource Book” for the Sixth World Edition of Shadowrun covering a variety of groups that shadowrunner might work for or against. It suffers from a lack of direction and uncertainty if it is a player or GM facing work. For the lore and background information, worth picking up for Shadowrun Games Masters, but not an immediate must have unless you are featuring one of the highlighted groups in your campaign.

Shadowrun: Collapsing Now, is a Runner Resource Book for Shadowrun, Sixth World Edition, providing a look at some of the groups that shadowrunners might work with, for or against. Read the rest of this entry ?

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Shadowrun Campaign News for the start of 2021/2078 and a new Seattle Scream Prop (#69)

17 January, 2021

All kinds of Go-GangsWe are continuing to play Shadowrun via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store) but not as often or as long as our in-person sessions.  I deeply miss in person play and it looks like the odd of getting back to that are improving, day by day.

Here are the current state of the House Rules we are using for the 6th World Edition, they likely to be modified as we continue to play.

Our NorCal set campaign in still using 5th Ed rules, we have played another game which I hope to have written up shortly

Time for the first screamsheet of ’21/’78: Seattle Scream 69, the insect nest and go-gangs running rampant are after effects of various adventures.  Turns out the Spikes get violent when they feel they have been disrespected.

Notes: Photo from piqsels.com and is listed as being in the Pubic Domain.

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Shadowrun Campaign News and a new Seattle Scream Prop (#68)

9 November, 2020

Toxis waste, cleanup in progressShadowrun continues to be played via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).  It makes an adequate replacement for play around the table but I look forward to being able to play live and in person again, someday.

Still working on house rules for the SR6WE but not quite ready to share what I have yet publicly, but soon.

Have managed a few games in our NorCal set campaign, still using 5th Ed rules, you can read about that here.

To support the ongoing campaign, we have a new scream sheet: Seattle Scream 68, the one regarding Aztechnology and illegal dumping is the aftermath of one of the games.  Hopefully it will prove of some use or inspiration for your games.

Notes: Photo Major toxic waste dump by HM Revenue & Customs used under a Creative Commons Attribution 2.0 Generic (CC BY 2.0) license.

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PinkCat: Running in the Shade “Haul Sixteen Tons” (A different sort of SR campaign report)

8 November, 2020

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Six: Haul Sixteen Tons

Guest Starring: Clawz, DoubleUp, Gimmick, and Tora.

Among the treesPink and the crew are hired to help landscape one of their classmate’s places.  Only to find out that they are expected to plant trees, oh so many trees.  And that there is a group of angry golfers who do not want them planted.  A classic escalating cartoon conflict ensures, starting from comedic sabotage and ranging to all out war.  Finally ending with trees everywhere and both sides having a party together.

What really happened:

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Review – Shadowrun: Slip Streams

30 September, 2020

Slip StreamsShadowrun: Slip Streams is very much a book for Games Masters, lots of information, lots of adventure seeds, all expanding on the effects that magic is having on the world. If the magic side of Shadowrun story is your jam, this is the book for you. Otherwise, it is an interesting read and there are no lack of adventure ideas that it throws off. For players, the in game information is a fun read and the new character option is intriguing but not for all campaigns, talk with your GM first.

Shadowrun: Slip Streams, is a Plot Sourcebook for Shadowrun, Sixth World Edition, expanding on the magical situation across the world but with a focus on events affecting North America.

As is expected, it begins with a brief introduction and a glossary of terms related to astral space, this is very handy and important to what follows. Then the requisite fiction section before the meat of the product begins.

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