Archive for the ‘Campaign Report’ Category


Player Expectations, Game Reality and Killing Characters

22 July, 2018

So, about every four weeks I GM a Learn to Play D&D (Fifth Ed) session as part of Tyche’s Games‘, our local game store, Friday Night Initiative program to teach RPGs to people.  This last Friday was one such session, it had four players, three of whom had played in my games before and one new player to D&D as well as my games.

What happened?Everyone generated starting characters and it was decided that everyone knew each other, so they were starting as a group,  The initial adventure had them following up on a mystery in the town they were in, two teenagers had disappeared in recent nights.  They set a trap and they managed to lure out the creature and then chase down to its lair in the basement of a house.  That all went well and the monster was dispatched in a brutal and noisy battle that, in usually D&D fashion only took about thirty second in the game world and the kidnapped teenagers were found and recovered.  However, the house owner had no idea what was happening and shouted down “what is going on down there?” after the fight ended.

One player at first made a jokey reply (“We’re naked don’t come down.”) and then when the house owner showed up at the top of the stairs, tried to use a Persuasion skill roll to get him to come down.  Note that this was just after sounds of combat and the player character was holding a battle axe, so even though the player rolled well for the Persuasion skill, the house owner would not come down but was willing to keep talking.  When the house owner said that they would go to the authorities, the player tried Intimidation and the house holder ran, again even though the player rolled well (17ish) because that what you do when someone with a weapon threatens to preform violence against you.  The player seems annoyed that his “good” rolls did not allow him to control the situation (i.e. the actions of the NPC).  Now, it did not matter as the the important part was the rescue and everything else was glossed over in the glow of saving the teenagers and the monster being defeated, as it should be.  Escalating the situation with the house owner was an unnecessary digression, I just tossed him in for color, and no reason to have it distract from the game as a whole.

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Rokugan SRIU Episode 14 “Wild Horses and Wind Shrines” (L5R Campaign Report)

15 July, 2018

After surviving gunfire and just normal fire, our heroes find themselves in still in Dragon’s Guard City, two weeks later.  Akodo Akina has been sent to Shiro Matsu to return the daisho of the slain governor, Matsu Hotohara, and those of his bodyguards to their families.  While Tonbo Sanetomi has been sent with a report on the Teppo and Gaijin pepper to the Agasha shugenja in the Dragon mountains.

The city, especially the docks and warehouse district, suffer from damage and fires and repairs are ongoing with the nearby monastery of the Order of Harmonious Work dispatching its monks and nuns to help out as well.  The Mirumoto investigator has been helping solve petty crimes as the confusion has led to considerable minor theft, he is surprisingly lenient with the perpetrators, only demanding the items be returned and otherwise delivering a stern warning.

Suzume Ryosuke (last seen in Episode 5!) arrived with

Matsu Yakoshi, a petite and pretty Matsu who was trained as a Bayushi courtier, due to a clause in her parent marriage contract.  She does not get on with her mother . . . or her ancestors.  (Bayushi courtier 1, played by M.)

The Governor's palacewho is newly assigned to the SRIU and new orders from Doji Akira.  It seems there is considerable debate as to whom should govern Dragon’s Guard City, so while that is being sorted out in the Imperial Court, Hida Kenta is assigned as acting governor until such a time as a permanent replacement is decided upon.  The city is overjoyed, as they know Kenta and his team from several previous visits and promptly throw him a huge welcoming party with food, mostly seafood, and drink from all over town brought in.

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Shadowrun campaign updates, Podcasting thoughts and a new Seattle Scream (#56) prop

7 June, 2018

Shadowrun continues to be played, not least monthly with introductory games at Tyche’s Games (every first Sat, feel free to join us), and the occasional game as part of our Thursday night rotation both the NorCal game and occasional one-shot adventure in Seattle.  The NorCal campaign, that I am a player in, has seen some more play and remains great fun and moving forward (latest report from that here).

I am plotting a short Shadowrun podcast that would be split half in-game/in-character advice to shadowrunners and half “how you do that in the game”.  Would that be of interest to people?  And if so, what would you like advice on?

The latest news from my campaign here in Seattle Scream #56, the troll town murders are from the last Saturday session, where the player found out how scary spirits are when you only have limited magic support.

Now, be careful out there in the shadows my friends.  The world is cruel and dangerous place.

Photo “dark city?” by twak is licensed under CC BY 2.0.



PinkCat: Running in the Shade “Bad Beetles” (A different sort of SR campaign report)

10 May, 2018

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Thirty-Six: Bad Beetles

Guest Starring: DD and DoubleUp.

BeetleTwo things happen around school: One, more bugs are showing up around the school, leading the school janitorial staff and food services to distraction.  Two, students start to go missing.  Pink, DD and DoubleUp working with (for once) Officer Bloodhound start searching to local area for the missing students.  Some misadventures, dead ends and comedy with local street gangs and sinister garbage collectors.  Finally find everyone in a warehouse with many, many beetles that are generating a pleasing hum that put people to sleep and gives them pleasant dreams, dreams so nice that they want to stay in them forever.  DD uses her music skills to break the spell long enough for Pink and Glimmer to build a dampening field to neutralize the hum.  They get everyone out, while Pink and the others discus what to do about the bugs, Officer Bloodhound has called in an airstrike and the warehouse is destroyed along will all(?) of the bugs.

What really happened:

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Rokugan SRIU Episode 13 “Teppo and Red Herrings” (L5R Campaign Report)

3 May, 2018

Having survived their mission to the new lands to the North, our heroes return to the Empire proper, gather their missing companions in the Phoenix lands and set sail for the capital.

A beautiful port

Naturally, things are not going to be that easy for the characters and after several days at sea they arrive at Dragon’s Guard City.  To their surprise, there is an agitated Miya pacing the docks and seems overjoyed by their arrival.  It is in fact Miya Miyasako, assistant to Governor Matsu Hotohara.  Miyasako, thin, nervous, totally out of his depths without a strong leader as Matsu Hotohara, Governor of the city, has been kidnapped by demons, the magistrates must help!  The Governor’s bodyguard of Matsu samurai were cut down by black magic.

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PinkCat: Running in the Shade “It’s a Concert, Tina” (A different sort of SR campaign report)

26 March, 2018

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Thirty-Five: It’s a Concert, Tina

Guest Starring: Clawz, DD, DoubleUp, Jove and ToraAnd introducing:

  • Rani, a cardinal magician who keeps changing the color of her feather.  (A stand in for Renny, an elven magician played by K.)

Rock on!DD has a concert scheduled and the people who were suppose to set it up, so she needs some help to get things set up.  Everyone pitches in, of course, things go wrong: the stage starts to sink, the generator will not start, things keep getting lost and misplaced.  Rani realizes that the concert ground is disturbing a nest of gremlins and once they are bought of with food and old technology to break, everything rules smoothly.  Episode ends with DD preforming a song about finding friends in odd places.

What really happened:

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Of Tests and Terrors – A Petrichor Campaign Report

24 March, 2018

Priestly DressHaving left our heroes on a cliffhanger as a voice announced “Prepare to be judged.”  From the back of the temple emerges a figure, a resplendent priest with staff and full beard.  Though it is obviously a construct of some sort and he is flanked by six robed figures who stay back in the shadows, the “priest” introduces himself as Ayyumma.  He states that the characters must under go four trails, one for each element, to prove they are worthy.  Lorrend happily accepts for the group.

First, the test of water, suddenly the room is overrun (overflowed?) by a mighty river and the characters are submerged.  Pedr is almost washed away buy Lorrend tosses him a rope and drags them both to the river bank, where Elsbeth is already waiting.

Ayyumma serves our heroes date wine, flat bread and fruits and asks about them, getting short biographies and a brief history of the world since the Sundering.

Then, the test of fire where they are asked to pull white hot iron rods out of a brazier.  Lorrend just grabs one, relying on his toughness as a smith.  Elsbeth trusts to her good dwarven gauntlets.  While Pedr uses chill touch to finesse the whole process.  The burns are painful, except for Pedr, but it was the willingness to make the grasp that was important and salve is provided.

Next, the test of air, which is three riddles, nicely each of the character (players) is able to answer one of them.

Lorrend than complains that he had hoped for something more physically challenging and is rewarded(?) with an earth elemental charging in and attacking them.  The fight was being fairly challenging until Pedr’s chromatic orb ended it with a crashing finality (critical hit with a thunder attack on a creature vulnerable to thunder damage, BOOM!).

Ayyumma reveals himself as a demon, and the robed figures as lesser demon, and they throw themselves at our heroes.  Between Elsbeth’s storm blessings, Pedr’s magic and Lorrend’s combat skills, the lesser demons are quickly dispatched.  Ayyumma proves a tougher foe and is pressing the characters heavily when a massive stone paw smashes it to the floor.   Erisham apologizes for being late and Lorrend complains that the tests were in vein.

Notes: It was decided to return to Petrichor after a mere two year hiatus. It was a short game as R was still recovering from sickness thus the deus ex machina at the end.  Not sure when we will get back to it again.

Image found on Wikimedia Commons and is in the Public Domain.

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