Archive for the ‘Campaign Report’ Category

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Shadowrun Campaign News and a new Seattle Scream Prop (#68)

9 November, 2020

Toxis waste, cleanup in progressShadowrun continues to be played via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).  It makes an adequate replacement for play around the table but I look forward to being able to play live and in person again, someday.

Still working on house rules for the SR6WE but not quite ready to share what I have yet publicly, but soon.

Have managed a few games in our NorCal set campaign, still using 5th Ed rules, you can read about that here.

To support the ongoing campaign, we have a new scream sheet: Seattle Scream 68, the one regarding Aztechnology and illegal dumping is the aftermath of one of the games.  Hopefully it will prove of some use or inspiration for your games.

Notes: Photo Major toxic waste dump by HM Revenue & Customs used under a Creative Commons Attribution 2.0 Generic (CC BY 2.0) license.

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PinkCat: Running in the Shade “Haul Sixteen Tons” (A different sort of SR campaign report)

8 November, 2020

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Episode Forty Six: Haul Sixteen Tons

Guest Starring: Clawz, DoubleUp, Gimmick, and Tora.

Among the treesPink and the crew are hired to help landscape one of their classmate’s places.  Only to find out that they are expected to plant trees, oh so many trees.  And that there is a group of angry golfers who do not want them planted.  A classic escalating cartoon conflict ensures, starting from comedic sabotage and ranging to all out war.  Finally ending with trees everywhere and both sides having a party together.

What really happened:

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Superheroes – Once upon a Time in 1967 – Issue 4 – When the Going gets Weird

21 September, 2020

Fox's Den, er, PenthouseIn the weeks following Issue 3:

Cover: Each of the characters in their own section, Vulpix on her penthouse balcony, Roboto arm wresting Lt. Steel, Horizon by a hospital bed, 808 poring over photographs of UFOs and Shadowfist talking with a shadowy figure on a rooftop.

Opening page:  Vulpix and her uncle looking over photos of the team and others superheroes spread out on a table, Mission: Impossible style.

Next page: Vulpix has approached her Uncle, who is the costumed le Renard Noir, to improve her training regime and to learn how to lead the team more effectively.  He agrees to work with her on such, including access to the family’s achieves of working with paranormals across the years and reminds Vulpix that her cousin, Jacque, stands ready to aid her as an assistant should she wish.  She demurs the offer of her cousin’s help, not feeling enough of a hero to take on the responsibility of a sidekick yet, but throws herself into training and study.  So a page of scenes of her doing physical training, reading books, watching films of past superteams and finally collapsing into bed.

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Shadowrun Campaign News for mid-2020 and a new Seattle Scream Prop (#67)

21 September, 2020

Urban fantasiesShadowrun continues to be played via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).  It makes an adequate replacement for play around the table and we are playing about every three weeks rather than monthly, so there is that.

Still happily playing the Sixth World Edition of Shadowrun though have added add some minor house rules to match our play style.  Still need to work out a better way to represent gaining edge, around a table I can just toss a chip to the player, online, it is a bit trickier.  But that is a minor issue.  New players do not seem to have any problem picking up how the game works, though the multitudes of edge options is a little overwhelming.

To support that ongoing campaign, we have a new scream sheet: Seattle Scream 67, the corporate buyout is a indirect result related to one of adventures.

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Superheroes – Once upon a Time in 1967 – Issue 3, Part 2 – the Menace of Computo

13 August, 2020

"We are ready to go."Part two following directly from Part One:

Opening page of Part Two:  The cockpit of a B-52 somewhere above Alaska.  “We are go.  I hope this is just a drill.”

Next page: The team as steel plates slam down and seal off the building.  “You have forced me to accelerate my plans,” echos the voice of Computo through the room.

“What are you doing?”

“It is time for the age of the computer to begin, within fifteen minutes, a global nuclear war will begin and the age of humanity will end,” announces Computo.

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Superheroes – Once upon a Time in 1967 – Issue 3, Part 1 – Robots in the City

23 July, 2020

Following up from the second issue of the Freedom Five:

Cover:  A looming computer bank formed into a face, lights shining from its “eyes” pin our heroes.  “Can our heroes overcome the Menace of COMPUTO!”

Opening page:  Roboto getting punched by a bigger, meaner robot.   “Crash!  Bzzzzt!  Spark.”
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Superheroes – Once upon a Time in 1967 – Issue 2 – Robot Raid and Supernatural Spook

1 July, 2020

Following up from the first issue of the Freedom Five:

IBM HQ c. 1967Cover: Split cover with a robot tearing a hole in a wall on one side and a bat-winged man with burning green eyes on the other.  “Can our heroes overcome threats from super-science and magic!?”

Opening page:  Our heroes outside of IBM headquarters in Armonk, NY, where a huge hole has been torn in the side of the building.  “Well, we know the thief isn’t subtle,” says Shadowfist.
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PinkCat: Running in the Shade “Haunted Junkyard” (A different sort of SR campaign report)

6 June, 2020

To understand what is going on here, you had best read the first PinkCat: Running in the Shade post, but short summary, this is a campaign report for our Shadowrun campaign set in NorCal through the filter of a cartoon made by one of the team members.

Trash or treasure?Episode Forty Five: Haunted Junkyard

Guest Starring: Clawz, DoubleUp, Gimmick, and Tora.

Glitter asks the gang to find some special parts for a classic vehicle that she is working on restoring.  The only place that seems to have it is the S. Pektor’s Auto Wrecker out at the end of Really Not Spooky Road.  The main building looks like the mansion from the start of Scooby Doo with the junkyard behind.  Classic setup meeting with the owner leading to warning about the Ghost of the Junkyard.  They venture in to find the part, high jinks and chases ensure as the Ghost of the Junkyard tries to chase us away.  Finally, the ghost is caught using a Rube Goldburg-esque trap and he is revealed to be a former government agent who knew that a shipment of gold was hidden in the yard, somewhere, and needed to keep people away while he searched for it.  Yes, classic Scooby Doo homage.

What really happened:

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Shadowrun Campaign News for mid-2020 and two new Seattle Scream Props (#65 & 66)

1 June, 2020

Seattle UnderpassJust as my monthly Saturday learn to play / open campaign game of Shadowrun was getting back to an even keel, the Situation happened.  So, we have been trying some gaming via the wonders of the proto-Matrix  (supported by Tyche’s Games our local game store).   We have now played enough of  the Sixth World Edition of Shadowrun to add some minor house rules to match our play style.

To support that ongoing campaign, we have two new scream sheets: Seattle Scream 65, the missing mob informant was related to one of adventures (and is a nod to my casual friend, Sean Patrick Fannon) and Seattle Scream 66.

Photo “Underpass” by Allen McGregor is licensed under CC BY 2.0

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Superheroes – Once upon a Time in 1967 – Issue 1 – Crimes and Crashes

27 May, 2020

With the current situation, our regular gaming has gotten quite disrupted.  We have been moving things online via Discord and Roll20, Google Hangouts and such.  It is trickier playing online and I feel that much of the ease of role-playing is lost but it is better than nothing.

We did our character creation session about three months ago, so now the first issue of the Freedom Five:

Cover: The team in dramatic poses with a silhouette of the NYC skyline behind. “Introducing America’s newest heroes!” is emblazoned across the bottom.

Opening page: Vulpix and her uncle, le Renard Noir, are looking out over Central Park from the family’s penthouse.  “So, Vulpix, you need to get your new team organized.  Show people what they can do under your leadership.”  Luckily le Renard Noir cannot see Vulpix’ expression of pure panic.
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