Posts Tagged ‘Review’

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Short Reviews – Archetypes, Backgrounds and New Races for D&D 5E from Cat Tale Press

31 July, 2021

CatTalePressLogoCat Tale Press has been producing support materials for Dungeons & Dragons, 5E, much of which is Pay What You Want.  These reviews look at eight of them, six providing new archetypes, one new backgrounds and the last, new races.  They are good but could be better, so suggestions for things to improve are included.

Starting with the archetypes which are mostly four pages: cover, one page of description and two of OGL.  In all cases they could have used more context for the archetype such as suggestions for where they might fir into a game world and what sort of culture would inspire them.  Also, and this is very common for such materials, is a lack of support material such as a new spell, magic item, place or even a legend to inspire adventure would make them some much more interesting and easier to fit into a campaign.

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Review – Shadowrun: Power Plays

25 June, 2021

Shadowrun: Power Plays is a sourcebook, specifically a “Runners Resource Book” for the Sixth World Edition of Shadowrun covering the Big Ten Megacorporations who, let’s face it, run the Sixth World in a very real sense. While tagged as a Runner Resource, it strikes me as more a book for Games Masters who want to know what is going on at the higher levels so that they can decide what filters down to the level of hiring runners for. Overall, an interesting read with some excellent chapters and lots of inspiration for games.

Shadowrun: Power Plays, is a Runner Resource Book for Shadowrun, Sixth World Edition, providing a look at what is going on in the corporate world, as the megacorps are the primary villains in the world, knowing what is happening with them is important.

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Review – Shadowrun: Street Wyrd

3 May, 2021

Shadowrun: Street Wyrd is the long awaited Core Magic Book for the new edition of Shadowrun, and it is going to be a required book for Shadowrun games masters as it provides so many new resources in spells, adept powers, metamagic, magical groups and so much more. And players will be happy with new ways to improve their characters.

Shadowrun: Street Wyrd, is the Core Magic Book for Shadowrun, Sixth World Edition, expanding the available options for magic in all of its wonderful forms.

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Review – Shadowrun: Slip Streams

30 September, 2020

Slip StreamsShadowrun: Slip Streams is very much a book for Games Masters, lots of information, lots of adventure seeds, all expanding on the effects that magic is having on the world. If the magic side of Shadowrun story is your jam, this is the book for you. Otherwise, it is an interesting read and there are no lack of adventure ideas that it throws off. For players, the in game information is a fun read and the new character option is intriguing but not for all campaigns, talk with your GM first.

Shadowrun: Slip Streams, is a Plot Sourcebook for Shadowrun, Sixth World Edition, expanding on the magical situation across the world but with a focus on events affecting North America.

As is expected, it begins with a brief introduction and a glossary of terms related to astral space, this is very handy and important to what follows. Then the requisite fiction section before the meat of the product begins.

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