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Tuesday Magic Item – Heart Crystal Armor (A to Z, H)

9 April, 2019

CrystalVoddick watched the squad of dwarven warriors troop by, the sunlight glinting on the crystal encasing their bodies.  He gave them a salute as they vanished around the corner.

“It is rare to see so many who have taken the crystal at once,” commented Gollaon.  “I hope it is not a warning of danger to come.”

“Given the symbolism of their arms, I suspect they are part of the sovereign guard of the Ruby hierarchy,” said Voddick.  “Possibly a high level trade meeting.”

“If that is the case, we should see about getting ourselves a cut of the action.”

“Indeed,” said Voddick as they set out to follow the dwarves.

Heart Crystal Armor

This magic armor is rare due to the physical and psychological cost of wearing it, as unlike normal armor, the heart crystal armor is magically and spiritually bonded to the wearer.  It is made up of plates of living crystal that are embedded inside the wearer’s body along the long muscles.  Drawing upon the magic of the character’s blood the crystals to grow until the crystals covers the wearer’s skin, solid plates over muscle and geometric scales over the joints.

Since heart crystal armor is infused with mystical force, half of its AC bonus is applied against touch attacks and it provides a +1 circumstance bonus to all saves.  Heart crystal armor also provides a +1 equipment bonus to unarmed damage inflicted by its wearer.

Embedding the crystals inflicts 2 points of damage plus 1 for every even numbered level (or HD) of the wearer.  This damage cannot be healed as long as the heart crystal armor is worn.  Because the crystal is living and part of the wearer, she can feel through the armor and move within it as if it was her own skin.  Heart crystal armor protects the wearer’s entire body except for the head.  The crystals cause fatal brain damage or crippling delusions if allowed to grow into the brain. Seeding heart crystal armor takes a day and causes 2d6 points of damage, it then takes 3-5 days to grow into a complete covering causing a further 1d6 damage each day.  Removing heart crystal armor is much more laborious, requiring three days and a successful Heal check (DC 20 + amount of damage inflicted by the armor on the wearer) and inflicts 2 points of temporary Constitution damage (1d4+2 points on a failed Heal check).

Medium Armor Armor Cost 7,500 Armor Bonus +6 Maximum Dex Bonus +4 Armor Check Penalty -2 Arcane Spell Failure 15% Weight 25 (does not count again encumbrance when worn)

Heart Crystal Armor can be enchanted as normal.

For D&D 5E:

Armor (medium), rare (requires attunment)

First paragraph as above.

Since heart crystal armor is infused with mystical force, the wearer can choose to gain advantage on any saving throw, this ability cannot then be used again until after the wearer takes a long rest.  Heart crystal armor also provides a +1 bonus to unarmed damage inflicted by its wearer.

Embedding the crystals drains part of the user’s life force to keep the crystals living, the wearer loses two hit dice while embedded.  Because the crystal is living and part of the wearer, she can feel through the armor and move within it as if it was her own skin.  Heart crystal armor protects the wearer’s entire body except for the head.  The crystals cause fatal brain damage or crippling delusions if allowed to grow into the brain. Seeding heart crystal armor takes a day and causes 2d6 points of damage, it then takes 3-5 days to grow into a complete covering causing a further 1d6 damage each day.  Removing heart crystal armor is much more laborious, requiring three days and a successful Intelligence (Medicine) check (DC 18) and inflicts 4d10 points of damage (10D10 points on a failed Medicine roll).

Medium Armor Cost 7,500 Armor Class 15 + Dex modifier (max 2) Weight 25 (does not count against encumbrance when worn)

Notes: In the Sea of Stars, dwarves who “take the crystal” are committing to years, if not a lifetime, of service.  The color of their heart crystal armor usually changes to that of their gem alignment, so emerald dwarves appear clad in emerald, diamond dwarves in diamond and so on.

The idea for the armor is shamelessly stolen from the Earthdawn setting.

Photo by Paul and used under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic license.

One comment

  1. Enjoying your A-Z Challenge entries very much. I think others would as well, so I put a link to your blog up earlier today. Keep up the good work!



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