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Tuesday Magic Item – Stone Golem Potion

28 December, 2011

The first wave of the dwarven soldiers was like an irresistible tide, while they moved slowly, even for dwarves their heavy armor seemed impenetrable to our weapons.  It was only once we were able to bring the ballista to bear that we were able to slow, not stop, their advance.  Ultimately, it was only the deep stream that saved us, the dwarves seemed unwilling to try to cross it once we had burned the bridge.

 Stone Golem Potion

These potions are a deep gray in color and gritty in consistency, with almost not smell but they taste of stone.   These potions must be stored in stone, ceramic or glass vials.

When drunk the imbiber’s skin immediately turns to stone, with the following effects:

•    -2 Dexterity, speed drops 10′ and a -10 penalty to Swim checks.
•    Natural armor equal to half (round up, minimum 1) of their Constitution bonus.
•    DR 5/Adamantine, which can absorb up to a maximum amount of damage equal to the imbiber’s level + base Fortitude save + Constitution score.

1d4+1 rounds later, the imbiber gains a +4 enhancement bonus to Strength.

The positive effects of the potion last five minutes, the negative ones for 1d6+4 rounds beyond that.

Aura moderate transmutation; CL 7th
Slot none; Price 3,500; Weight .5 lbs.
Construction
Requirements Brew Potion, bull’s strength, stone shape, stoneskin; Cost 1,500 +250 worth of diamond dust (+120 xp for D&D)

Notes: Yes, I know this violates all of the potion rules.  But it is interesting, fun and fairly powerful with some serious limitations.

3 comments

  1. I like it, a simple dwarf potion. But this should be an elixir, not a potion. Then it would not violate potion rules.


    • That just seems like cheating. *wink*


  2. […] is right — technically, the Stone Golem Potion violates the rules.  It’s cool enough that I don’t care, though, and it certainly […]



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