Archive for December 24th, 2011


Pattern Seekers – Episode 4: Stepping Stones across the Sky (Part 1)

24 December, 2011

Having retrieved the Crown for exchange with the Sun Cult (see Episode 2), our heroes (Bradly, Defender, Nikko, Zandrik and the new member, Malik) were dispatched to locate a crystal orb aligned with air.  Unfortunately, the Pattern was having trouble locating it exact position, so this would be a scouting mission, they were given a description of the item on a scroll however.  As the group were short on healers each  member was given two potions in bottles marked with a honeycomb design.

Passing through the gate from the Complex, they found themselves in a particularly fractured section of the Sea of Stars, with many small islands (city block down to box sized) floating in random patterns around each other.  Ducking a ball of lightning that shot across the island they  were on, they explored further: noting bits of wood floating in a orbit around the largest islands and a ruining citadel on a distant island.  Defender decided that the citadel was their objective and set off via the islands while the monk decided to take the direct route leaping from wooden flotsam to jetsam.

Ruined Citadel

Ruined Citadel

Flickers, and the occasional ball, of lightning danced in the distance as they moved forward.  They were almost to the citadel when a cloud of smoke enshrouded the island they were about to move to.  Defender moved into the smoke, followed by the others, only to have a rock crash into the ground next to him.  Malik shouted a warned after seeing a large head briefly emerge above the smoke.  Zandrick sends dancing spheres of light to try and reveal their foe in the smoke and it does, a dirty giant clad in furs and armed with a massive club.  Bradly’s attempts to talk the giant down did not go well (“My sister is a what?”).  It is a brutal fight, with even a weak giant proving its danger, finally requiring all our heroes combined effort to bring him down (Malik bounding over to join in).

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Pattern Potion Code

24 December, 2011

The potions provided by the agents of the Pattern are in vials made of some hard resin usually of a neutral, tan color.  Each is marked with an inset design that indicates its purpose:

Ant – Strength (bull’s strength).

Beetle – Armor (barkskin).

Centipede – Speed (expeditious retreat).

Dragonfly – Quickness (cat’s grace).

Grasshopper – Improved jumping (jump).

Honeycomb – Healing.

Mandibles – Improved natural attack (magic fang).

Moth -Defense against missile (entropic shield).

Spider – Improved climbing (spider climb).

Stinger (oil) – Weapon improvement (magic weapon).

Notes: Mostly for my own reference but if anyone else can find use for them, enjoy.  Will add more as they come up.

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