The start of GenCon is only three weeks away. So, I thought I would share my hard-earned experience and try and help out people who are going.
Posts Tagged ‘Meta’
From the devious mind of Barking Alien comes the ‘What are you good at’ GM Challenge. It is pretty simple, five systems/genres you do well, three you do not, five GM skills you excel at and three that need improvement. For me:
“What genres, settings, or games in general do you GM best? Which ones do you think you totally rock?”
- Traditional (as in D&Desque) Fantasy, fantasy is a good standby and the central pillar of my gaming experience, by now I am pretty good at juggling the needs of it as a genre.
- Silver Age Superheroes, when heroes were heroes and villains had themes (“Not this day, Comet Master!“).
- Cyberpunk/Shadowrun, the dark future is a surprisingly fun place to play games.
- Legend of the Five Rings, the Empire of Rokugan has always proven to be a good place to run games. Everyone likes magical samurai, right?
- Action/Adventure, as a general rule, this is my strength.
Which games could you use to work on? That is, if your group wants to play one of these games, you yourself would probably recommend a different GM.
- Politics, I have real trouble tracking the vast number of NPCs and plots required for a really solid political game.
- Horror, never sure how to get player buy in for this.
- Comedy, while I have run games with lots of humor, a pure comedy game I suspect would collapse with me as a GM.
What elements of Gamemastering do you do best? What aspects do you nail more often than not?
- Flexibility, I can adapt quickly to whatever craziness the players throw at me.
- Making Players Awesome, I want everyone to be awesome! So, letting players and their be cool is what it is about.
- Imagination, I like to think that I present an exciting and interesting world.
- Action/Adventure (again!), presenting high action really does seem to be one of my strong suites.
- NPCs that help without getting in the way, this is a skill that took me sometime to learn as a GM but I think I have it down now.
Which elements are still a work in progress? Name some things that you don’t do as well as you’d like.
- Organization/Note-taking, not as careful or as complete as I should be on either of these (linked) GM duties.
- Politics/large number of required NPCs, as mentioned above, the organization and tracking needed for large scale politics and intrigue seem beyond me.
- Player Commitment, not as good as inspiring this as I would like, no one seems to be willing to do more than the minimum needed to play. Which can be understandable but to build a strong campaign some additional interaction and support is needed.
An interesting exercise and food for thought.
February is just around the corner and the first month of 2015 is nearly over.
February gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year. The Romans considered February an ill-omened month which is why it is only twenty-eight days long. For this month we return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things. As usual, suggestions, comments and ideas are welcome.
The Sea of Stars Campaign Setting Kickstarter ends on the 8th of February (my birthday!), please look and support if it tickles your fancy.
What was published on the journal in January, 2015:
How is it February already? The first month of 21014 already over and it was a chilly one for us, we hope your January was good and productive.
February gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year. The Romans considered February an ill-fortuned month which is why they set it shorter than the others. For this month we return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things. As usual, suggestions, comments and ideas are welcome.
I am working on my introductory adventure for the Sea of Stars Campaign Setting Kickstarter and hope to playtest it this month.
What was published on the journal in January, 2014:
October begins tomorrow, the eighth month of the Roman Calendar (thus that ‘Oct’ part of the name) and tenth of ours. It seems the Romans had no special association for October beyond Autumn, but we have Halloween at the end, so this month the Sea of Stars Design Journal will have Monsters as our theme as has become traditional for October.
If you have ideas for Monsters or horror theme you wish to see discussed here, let me know (here or in the sadly neglected forums) and I will try to make it happen. However, I have been contracted to write an adventure (more details as allowed) which is due in Mid-October so that will be absorbing quite a bit of my time through mid-month.
September, 2013, saw the following posts on the journal:
Shortly August begins. named after that arch-politician Augustus Caesar. Not that we follow themes too closely here, but we will being looking as personalities and persons this month. If there is something you want to see, write a comment or post in the Sea of Stars forum.
I will be at GenCon this year, once again GMing the Legend of the Five Rings RPG for AEG.
July, 2013, saw the following articles here (and included my 1,000th post!):
The first month of 21013 just seemed to fly by! We hope it has gone well for you. Now we begin February, which gets its name from Latin term februum, which means purification, via the purification ritual Februa performed at this time of year. The Romans considered February an ill-fortuned month which is why it is shorter than the others. We return to the theme 0f curses, cursed items, ill-fortune and, perhaps, defense against such terrible things here in February.
As usual, suggestions, comments and ideas are welcome.
What was published on the journal in January, 2013: