The start of GenCon is only three weeks away. So, I thought I would share my hard-earned experience and try and help out people who are going.
Archive for the ‘Advice’ Category
So, we were playing Pathfinder last night and we got to the final battle, our four 5th level characters (barbarian, cleric, sorcerer and alchemist) against the Frost Rider -the big bad-, his ghoulish thug and four mephit minions. The sorcerer is my character, more charming than combative but not useless in a fight.
Things started out rough as we were pummeled by an ice storm and then had to climb out from the snow and ice to close with our enemies. The barbarian went down paralyzed by the ghoul, the alchemist was entangled by the frost riders horned helm and was being brutally stabbed whenever he used a fire bomb. Both of them were only not brutally killed because the GM choose not to inflict the damage the villains should have. The cleric and the sorcerer mopped up the mephits while the alchemist was allowed to burn the Frost Rider to death. Not sure what happened to the ghoul. Somehow, were were victorious, but for the life of me, I am not sure how in game we could have survived.
Various things I have found inspirational and useful, organized into broader themes.
Early modern, general:
Organizing information without computers, the Mundaneum of Paul Otlet. It shows how difficult organizing masses of information before computerized storage systems.
LIFE’s pictorial of the Golden Age of Train Travel.
For modern(ish) horror:
Maundbury, an experiment in shared worlds fiction: an open-source, crowd sourced Gothic Horror setting for use in fiction and gaming. A small New England town in 1968, filled with secrets and shadows.
Gun Street Girl, comic about the ‘gun’ (bodyguard/hitter) of a modern occult investigator and the problems they get into. Excellent example for one or two player and a GM sort of game.
Science Fiction, Near Future
Vertical Farming, growing food -at high density- in cities. Useful for cyberpunk adventures and on colony worlds.