
Tuesday Magic Item – Devilskin Unmentionables
13 February, 2019“The new superintendent seems much more commanding since that package arrived from home,” said Voddick watching the action.
Gollaon nodded. “I wonder what was in it? I see no new jewelry or symbol of office, nor a new sword or baton . . .”
“Maybe it was just good news from home.”
“Perhaps, but I just cannot but think there was something more.”
“If you think it is a matter of concern, we will watch,” said Voddick, shifting to keep the superintendent in view.
“I think we had best.”
Devilskin Unmentionables
These underthings look like thin leather, usually black or deep red, and fit like silk adapting both shape and form to the wearer. This effect is mostly under the control of the wearer though given its choice, the unmentionables will always choose revealing and enticing styles.
Its basic function is to act as extremely comfortable underclothes, though some wearers complain that it seeks to be a bit too . . . intimate. Worn with appropriate clothes, it protects the wearer from natural extremes of temperature (as endure elements).
When worn, the wearer can choose the sort of face they wish to present to the world, gaining a +5 enhancement bonus to a Charisma based skill of their choice. This skill can be changed the next day when the garments are again donned.
Each week they are worn, the devil from whom the skin was harvested gets a hold on the wearer which it can use to ask the wearer to do things; the wearer can refuse, but then the hold remains and if it ever exceeds the wearer’s Wisdom, the devil can lose all of its hold to take full possession of the wearer’s body for that many hours . . . none of which the wearer will remember.
The devilskin will also keep its wearer alive, if the wearer is dropped to zero or less hit points, they are healed for 3d8+6 hit points of damage but the devil gains 1d6 hold. This ability can only be used once a day.
The goal of the devilskin is to lure its wearer onto the path of evil for if the wearer dies corrupted, their soul is delivered to the devil from whom the skin came from.
Aura strong necrourgy; CL 11th
Slot body; Price 13,000; Weight –
Construction Requirements
Craft Wondrous Item, bestow curse, planar binding; Cost 6,500
For D&D 5E:
Wondrous item (undergarments), rare (requires attunement)
First and last paragraph as above.
When worn, the wearer can choose the sort of face they wish to present to the world, gaining advantage on a Charisma based skill of their choice. This skill can be changed after a long rest when the garments are again donned.
Each week they are worn, the devil from whom the skin was harvested gets a hold on the wearer which it can use to ask the wearer to do things; the wearer can refuse, but then the hold remains and if it ever exceeds the wearer’s Wisdom, the devil can lose all of its hold to take full possession of the wearer’s body for that many hours . . . none of which the wearer will remember.
The devilskin will also keep its wearer alive, if the wearer is dropped to zero hit points, they are healed for 3d8+6 hit points of damage but the devil gains 1d6 hold. This ability resets after a long rest.
Notes: This item should not be used lightly by a player character, the player should be informed that using this item is opening a dark path that will not end well for them. The risks of refusing the devilskin’s request should be clearly implied by the DM and its requests should be minor at first, true corruption comes from within after all. It is better as a villain’s item but if you give a magic item to a villain, the player characters will usually end up with it.
Photo by sweetmusic_27 and used under a Creative Commons Attribution-ShareAlike 2.0 Generic license.
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