Posts Tagged ‘Shadowfist’

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Support this Kickstarter – Shadowfist: A Better Tomorrow

2 November, 2017
The Warrior

Join the fight!

As I have posted before, Shadowfist is my favorite among the collectable-ish card games.  Sharing its HK action movie sensibilities (along with its background) with the superb Feng Shui RPG.

Inner Kingdom Games has an ongoing Kickstarter for the new Shadowfist: A Better Tomorrow expansion.  Like all card gamers, I like new cards and hope that you do too.

If you are new to Shadowfist, you can include various starters products as part of your pledge at a very good price.

Please take a look and consider joining us for some equal opportunity buttkicking!

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Shadowfist Kickstarter – Combat in Kowloon

1 August, 2012
Looking for heroes

We need your help

The Shadowfist CCG, which I have written about before here and a look at gameplay here, is relaunching as a Dynamic Card Game through a Kickstarter.

Take a look at their pitch for the Combat in Kowloon boxed starter game.  If you have been interested in giving Shadowfist a try, this is a great way to do it, a complete game with four faction decks, ready to play out of the box and you do not need to buy anything else.

You can learn more about Shadowfist and the Secret War here.

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My Favorite CCG – SHADOWFIST, Part 2

30 May, 2011

In part 1 of my SHADOWFIST  CCG gabfest, I talked about the conceptual background of the game which is shares with the Feng Shui RPG (published by Atlas Games).  This time I am going to talk a bit about the structure of the game itself.

FSS

FSS

The path to victory in SHADOWFIST is control of Feng Shui sites (from here on FSS), these are represented by cards and they also provide your resources in the game (a very rough analog to lands in M:tG).  In a duel (two-player game) you need six sites for victory and in multi-player games, you need five.  However, you need to take that final,winning site from an opponent.

Many FSS provide additional abilities from the way they focus Chi, some defensive, some utility and a very few offensive.   Generally, the more potent the special ability, the harder the site is to defend.  So the mix of FSS in your deck are important.  Each turn your FSS generate power which is used to purchase things, unlike some games, power can be saved from turn to turn in order to play bigger and better things. Read the rest of this entry ?

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My Favorite CCG – SHADOWFIST, Part 1

7 May, 2011
The White Ninja

The White Ninja

So, after Magic: the Gathering hit it big, there were a glut of CCGs, most died but two survived: Legends of the Five Rings (L5R) which has gone from strength to strength and SHADOWFIST, which has a small but dedicated fanbase.  Today, I am here to talk about the later game, here is my pitch:

The basic theme is behind SHADOWFIST is the action movies, especially those wild ones from Hong Kong, all at the same time.  With redeemed assassins fighting cackling eunuch sorcerers and their demon servants while crazy cyborg apes go toe to toe with mystic masters of the martial arts.  Big budget explosions, wild wire fu and bizarre plots all rolled into one setting.

Read the rest of this entry ?

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