You can learn more about the Catfolk here, But as I have a player in my D&D game who wants to play one, figured I needed to update them for play in 5E.
Catfolk Traits
Your catfolk character has a variety of natural abilities, the result of being a magically uplifted cat.
Ability Score Increase. Your Dexterity and Charisma scores increases by 1 each.
Age. Catfolk mature slightly quicker than human, becoming fully adult around the age of fourteen, and their life span, on average is just slightly shorter usually living around three score and ten, if something does not happen to them first.
Alignment. Catfolk, like the cats they evolved from, are fiercely independent, seeking their own way even when going along would be the easier path. They are notable self-centered and self-satisfied. But they are firm friends and spiteful enemies.
Size. Catfolk fall in the human ranger, averaging around five foot, eight inches range (172.5cm) and then toward a lith and slender build. They are fur-covered, in any of the patterns typically found on cats, with a nimble tail and large cross-slitted eyes, their ancestry is quite obvious. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Animal Ancestry. Due to your unusual heritage as an uplifted creature, all catfolk remain vulnerable to spells and magical effects that target animal. However, you do gain advantage to resist such spells and effects.
Darkvision. Like the cat you are, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses. You have cat-like sense and thus you have proficiency in the Perception skill.
Natural Stealth. They do not call sneaky people cat-footed without reason, you have proficiency with the Stealth skill.
Languages. The catfolk have an efficient, if eclectic and informal education system and you can speak, read, and write the Felix Talis dialect of the Imperial Tongue.
Subrace, or you a semi-wild alley cat or a more stylish urbane cat?
Alley Cat
You are used to surviving on your own, relying on your wits and quickness to get you our of whatever trouble you end up in.
Ability Score Increase: Your Dexterity Score increases by 1.
Cat-like reflexes: You gain advantage on Initiative checks if you are not surprised.
Urbane Cat
You rely on charm and your innate sense of society functions to get by.
Ability Score Increase: Your Charisma Score increases by 1.
Polyglot: You have a natural talent with languages, choose two more languages that you can speak, read and write. The first time you are speaking to someone in their native tongue, if you roll a 1 on the d20 for a Charisma check, you can reroll the die and must use the new roll.
Notes: Image closer detail from the lower margin of the folio of a cat playing a fiddle from the British Museum and used under a Creative Commons CC0 1.0 Universal Public Domain Dedication.
Like this:
Like Loading...