Posts Tagged ‘Organization’

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Tuesday Magic Item – Monster Mask

31 October, 2017

Change your face“I do not like festivals with masks,” grumbled Voddick.

“They are just having fun, trying on a different face,” said Gollaon taking another swig from his bottle.

“I expect people to wear the same face.  There is a reason why two faced is an insult.”

“Well, surely for just one night it is alright.”

“Maybe.”

Monster Mask

These masks can be simple, just painted wood or decorated cloth, but the more powerful they are, the more elaborate they are.  Some are decorated with foil of precious metals and some, the most magical, are set with semi-precious gems.

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Knights and Knightly Orders in the Sea of Stars (A to Z Challenge, K)

13 April, 2016

Not looking good for the knightWhen the dragons carved up the world in the aftermath of the Gods War and the Sundering, most came to the realization that actually governing was dull and unpleasant, so they restored or established new power structures and placed themselves at the very top.  So far on top that they only needed to deal with major, as in populace destroying level, of problems.

One of the tools available to them were the military aristocracy, the knights, who the dragon could easily understand at least.  Most dragons were happy to take on the patronage of Knightly orders in their realm and several dragons (such as Ba’ai’i) even created new orders from the ground up to their specifications.  New knightly Orders have continued to be founded, about half of which are directly or indirectly sponsored by a draconic ruler, with those with a draconic patron more likely to be focused solely on martial achievement and military glory.

Knightly orders in the Sea of Stars are likely to work closely with magic wielders: the Eosiante Knights of the Sun are a quasi-religious order that stands with the Church of the Sun, though they are always careful to bow to the state and their distant dragon overlord.  The Laccini Order of Gold works closely with the necrourgists of that Kingdom often fighting side by side with unliving troops and wielding vicious magic weapons.

Noble and trueA handful of the old knightly orders, shattered by dragonrule, have become secret societies plotting to take back what was theirs.  Most of these have degenerated into simple criminal conspiracies by this point but they still lay claim to (a very tattered) noble heritage but a very few remain true to their original ideas, acting as knights errant in a world with a surfeit of dragons.

Notes: Knights just need to exist in a high fantasy game, of course samurai, martial artists and all sorts of other wandering heroes exist in the Sea of Stars too.

Cloth image by Daria and knight photo by narzissysiphus, both used under the Creative Commons Attribution 2.0 Generic license.

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Imperial Agents (A to Z Challenge I)

11 April, 2016

Usually spies, rarely assassinsThe Empress runs the Imperium with a minimum of staff and bureaucracy, she values efficiency over mass and quality over quantity, the fact that she can demand the service of any of the Draconic Houses and their assets as needed provided for the rare occasion when quantity* is needed.

But the Empress is always seeking talented and dedicated individuals to act as her eyes, ears and -rarely- talons across the Sea of Stars.  Her existing agents seek those who might also serve, setting them tasks and challenges to winnow out the less skilled and devoted.  Those that do well, from luck, skill or sheer bravado, are recruited into Imperial service.

But to become a full Imperial Agent, with all that entails, the Empress herself will set the prospective agent a task, invariable one with lethal consequences for failure.  Visse have infiltrated the Sen’tek, branches of the Moon Cult have be exposed, sorcerous conspiracies undone, and many potential agents have died failing in similar missions.  But those that succeed are granted access to specialize training and equipment almost unknown outside of the Imperial circle.

The most successful agents may even, eventually, retire from active and be ascended into the ranks of the dragonkine where they may train and advise the next generation of agents.

Notes:Yes, you could build a campaign around Double O agents of the Dragon Queen fighting dangerous elements with high magic gadgets.  Their numbers are very few and they are only used when required.  Their mere existence increases the worry and need for security among those that would seek to pull down the Empire.

*”Quantity has a quality all its own.” -possibly Stalin.

Image from The British Library where it has No known copyright restrictions.

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Hunters of Dragons (A to Z Challenge, H)

9 April, 2015

Hunters of Dragons

While the dragons may rule the Sea of Stars they do not lack for enemies.  Though the majority of dragon hunting cults and organizations that existed prior to the Sundering were . . . snuffed out in the aftermath of the fall of the gods, a handful of the actual hunters survived and passed on their knowledge in secret.  While out on the Edge of the World, the surviving giants refined their tools and tactics for the inevitable confrontation with dragons.  In their councils and workshops, the dwarves studied their potential foes and prepared weapons.

A shadowy network of these hunters now stretches across the Sea of Stars, with additional techniques pioneered by the Sen’tek and their failed bid for power.  While individual dragons and Draconic Houses make efforts to stamp them out in the territories they rule, the Empress and the Imperium is officially unconcerned as long as they avoid attacking Imperial agents, which bring terrible reprisals.

Books and pamphlets of tactics, theories and potential weapons circulate through underground Hunter Clubs and ancient books of lore penned by the extinct dragon hunter cults are avidly sought.  Scholars and amateurs alike study the weakness of dragons and seek their true names to allow others to construct weapons that will be most efficacious against particular dragons.  Unfortunately for the hunters, dragons are so varied in powers and abilities, there are very few universally applicable tactics or weapons that can be used against them.

While brute force and good intentions may be enough to take down a young dragon, an inexperienced hunter will never live to become experienced one if they do not learn everything they can about their enemy for older dragons have learned to compensate for their weaknesses and are prepared for most attacks.  The greatest weapon against the dragons is knowledge, but such knowledge often comes with its own price.

Notes: Just some background information and things to think about for those who wish to hunt dragons.

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Ypisara, (former) Godesses of Salt, Serpents and Fishes

17 July, 2014

As promised, some time ago, here she is:

Ypisara, (former) Goddess of Salt, Serpents and Fishes

Title             Mother of Serpents, Salt Mother, the Salt Serpent
Portfolio         Formerly Salt, Sepents, Fishes, Now indirectly Saltwork, Serpentfolk
Typical Worshipers     Fishermen, Salt Carvers and Workers, Serpentfolk
Domains         Earth, Repose, Scalykind
Subdomains         Ancestors, Salt
Favored Weapon     Curved Dagger or Kris
Favored Animal(s)     Snake

Light through saltYpisara was a minor goddess with an odd portfolio, the association with fishes was possibly inherited and the least portion of her worship.  The center of her believers were the serpentfolk who mined the salt of the Bitter Hills and hunted among the mangrove swamps of the Darksea Marsh. Not a numerous people but dedicated to their mother-goddess.

When the dragons went to war with the gods, Ypisara was one of the few who saw how the battles were going to play out, she found and submitted to the Empress, asking only that her children and followers be spared.  The Empress agreed and took the life of Ypisara personally, placing the lands and people of Ypisara under her personal protection and rule.

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Shadowrun Campaign Pitch – Unusual Solutions Inc (USi)

16 June, 2013

Unusual Solutions Inc (USi)

“We solve your problems.”

The characters are recently promoted/head-hunted/blackmailed on to one of the field teams of USi.  USi is a specialist micro-corp that deals with unique maintenance and repair solutions.  They have offices worldwide and a small staff of permanent employees but a large portfolio of freelancers.

The Seattle branch is located on the 13th floor of the Caulder Building, a nondescript tower block overlooking the docks.  In fact, they rent the entire floor and use it to host an ever changing host of temporary companies and start-ups spun off from USi.

Maria “the Wall” Wallenstein-Haines runs the Seattle office.  “The Wall” is a former Munich Valkyries (Women’s Global Combat Soccer League) goalie who retired after losing her left leg for the third time.  She has been with USi for six years after a brief stint in Sadler-Krupp security.

Shadowrun – Unusual Solutions Inc (USi)

Welcome to USi where “we solve your problems”, a specialist microcorp with global reach.  We will work with you to resolve your maintenance and repair problems no matter how unusual.

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City NPC – Questor (A to Z Challenge Q)

19 April, 2013

“If you need information on the Death Cults of a Sorcavii Plains,” announced Questor Icalli, “you have come to the right scholar.  No one else in the city, nay, the world can answer your questions with such authority . . . with the possible exception of the members of said cults.”

Questors, The Honorable League and Fellowship of

The origins of the Questors have been lost in time, always a loosely organized group, their tradition passed as often by practical apprenticeship as formal training.  They seek information, truth and justice.

Goal: Seek the Truth, Promote Justice

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