Posts Tagged ‘Monster’

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New Monster – Alchemical ReAgent

10 October, 2016

Friend?First Monster for October and something that plays into the RPG Blog Carnival theme of Potions.

In the abandoned quarter where the illegal alchemists ply their trade and vats of flawed mixture are dumped into the sewers, odd things have begun to emerge . . .

Alchemical ReAgent
These are beings spontaneously created by the interaction of magical and alchemical wastes mixing with organic and inorganic materials creating a disturbing imitation of life with a dim spark of intelligence.

Alchemical ReAgent    CR 3
XP 600
N Small construct (accidental, awakened)
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New Monster – Pyroead

26 June, 2016

Woman of FireThis month’s RPG Blog Carnival is Cold Iron and Pixie Dust: Step Into The Faerie Realm hosted by Pitfall and Pixies.  My contribution is something a bit different:

The dancing flames resolved into the form of a beautiful woman wreathed in orange smoke .  “Welcome, but watch your step, it is dangerous for burnable beings such as you,” she says in an amused voice.

Pyroead    CR 5
XP 1,600
CG Medium fey (fire)
Init +7; Senses low-light vision; Perception +11
Aura heat (15 ft., see below)
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New Monster – Straw Soldier (for Pathfinder and D&D5)

15 March, 2016

Straw Soldier     CR 1 (XP 400)

A line of silent soldiers armed for war with spears and shield, an arrow strike one squarely in the chest but it does not slow in the least.

Straw Soldiers are build to provide temporary advantage in warfare, expendable constructs to bolster ranks and provide the illusion of larger armies.  They are provided with wooded shields and spear or clubs painted to resemble swords attached securely to their hands.  They cannot perform complex tasks, but they can march and fight.

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New Fey – Leap Day William (for Pathfinder)

29 February, 2016

He wants your tearsHe is charming and nattily dressed, in blue and yellow, but there is something odd about him . . . perhaps it is those gills?

LEAP DAY WILLIAM    CR 12
XP 19,200
NE Medium Unique fey (aquatic, water)
Init +6; Senses low-light vision, see in darkness; Perception +25

DEFENSE
AC 28, touch 17, flat-footed 21 (+6 Dex, +1 dodge, +6 natural, +5 bracers of armor)
hp 161 (19d6+95)
Fort +11, Ref +17, Will +14; DR 10/cold iron; SR 23 (33 against the magic of Aboleths)

OFFENSE
Speed 30 ft., Fly 60 ft (only over water), swim 60 ft.
Melee +15 Bite (1d6+5/19–20 + 1d4 bleed) and +15/+15 claw (1d6+5 + emotion)
Spell-Like Abilities (CL 19th; concentration +26)
Constant— misdirection, see invisibility
At will— dimension door, disguise self, faerie fire, touch of idiocy, whispering wind
3/day— baleful polymorph (DC 21), confusion (DC 21), crushing despair (DC 21)
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New Monster – Wood Warrioress (D&D5)

11 January, 2016

These fierce female warriors are not born but grown from seeds, planted in soil fertilized by fresh blood and marrow from cracked bone.  The greater the quantity and the higher the source, the quicker they grow into “adults”, usually it takes two years but it can be done in as little as a season with sufficient viscera and blood.  They are grown by power tree spirits, vicious druidic cults, and others.

They appear as athletic women with skin that resembles sanded wood (complete with grain), their hair has a greenish tinge to it.  When cut, they bleed a deep red sap.   They wear clothing salvaged from where they find it.  Their weapons are made of wood or other materials dug up from the natural world, they prefer massive war clubs lined with sharped stones or teeth, carved and decorated with glyphs and symbols.

Sharper than steel

Wood Warrioress
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A more mythical Manticore for D&D5

20 December, 2015

Something like this but redIt has the body of a red lion, a human head with three rows of sharp teeth (like a shark), and its voice is a whistle that sounds like a melody from pipes.  The tail is that of a scorpion, curved and ready to strike.   It devours its prey whole and leaves no clothes, bones, or possessions of the prey behind.

The Manticore is usually a solitary hunter, though rarely a pack will form under some strange pressure, they prefer to strike from surprise and overwhelm small groups of prey.  A manticore is perfectly willing to flee from superior opposition but will seek revenge if it can.

They can, more or less, understand human speech but they can only communicate in a sort of sing-song nonsense, understandable to other manticora but gibberish to everyone else, but perfect for luring the curious to where they can be attacked.

All Consuming, sometimes when a manticore consumes a magic item, especially a potion or a scroll, it is temporarily imbued with magical powers but these tend to be spontaneous and uncontrolled but can be surprising both to the manticore and its enemies.

Manticore
Large Monstrosity, neutral evil
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Tuesday Magic Item – Heart Nail

20 October, 2015

Hammer it inVoddick cleaned his sword and frowned.  “It that a nail in the chest of that unliving corpse we just put down?”

Gollaon looked from where his was cleaning the wound to his forearm.  “I think you are right.”

“Bugger,” said Voddick, pulling a dagger from his belt.  He stepped over to the corpse, knelt down and dug the nail out of the body with his dagger.

“Messy work,” commented his friend.

“Some of the dead brought back with nails like this do not stay dead.  Lost two members of a patrol to a nailed corpse once.  Not again.”

“I am glad you recognized that.  I have not encountered such before.”

Heart Nail

These nails are at least as long as a grown man’s hand and the metal used to make them is often pitted and scarred.  They seem heavier than they should be and they are as cold as ice when inactive and as warm as blood when they have been prepared.  Made from the metal of weapons that had been used to kill, the fires used to forge the nail must be stoked with bones and the finished nail quenched in fresh blood.

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