Posts Tagged ‘Monster’

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Insects in the Sea of Stars (A to Z, I)

11 April, 2019

Insects of several typesInsects are everywhere in the Sea of Stars, just as they are here, but in even greater variety.  Due to the presence of magical flows, some insect are able to overcome the square law rule and grow to enormous size.  Occasional insect-animal hybrids (such as MothLions and sting squirrels) exist and are more common in some regions than others.  (So, insects, giant, unusual and hybrid, are all viable forms of threat.)

While magic can be used to eliminate large numbers of insects at once, there are always more, but in general the farms and large cities of the Sea of Stars are no more troubled by insects than such are in our modern world.  Though occasionally a new, invasive species with upset the balance in a city or island with catastrophic effects before a balance is reestablished.  There are a small number of wizards who specialize in large scale extermination of vermin, not just insects, and they rarely lack for work somewhere.

Of course, very few know that the insects of the Sea of Stars are occasionally influenced by the mysterious Pattern which acts through them to achieve its inscrutable goals.

Notes: Sorry this is late, yesterday was just a terrible day for productivity.

Image Five insects of the Orthoptera order, including a grasshopper, locust and mantid. Coloured engraving by J. O. W from the Wellcome Collection. CC BY.

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New Monster – Corpse Custodian Projection

22 October, 2018

A ghostly appearance

You open the crypt revealing a body decked in valuables, as you reach for them, swirling motes of dust coalesce into the spectral form of a small person. “Halt varlet! Neither those riches not this body is for you! Flee now or taste my blade!” It brandishes a translucent sword to back up its statement.

Corpse Custodian Projection CR 2

XP 600
N Small construct (ancestral, force)
Init +3; Senses darkvision, low-light vision; Perception +6

DEFENSE
AC 20, touch 14, flat-footed 17 (+3 Dex, +6 armor, +1 size)
hp 26 (3d10+10)
Fort +1, Ref +4, Will +4
Special Defense DR 5/Magic, Resistance to Acid, Cold, Electricity, and Fire 10

OFFENSE
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New Chimeric Monster – Moger (for Pathfinder, D&D5 and Dungeon World)

26 May, 2018

Just a moose, right?A sound near by, you turn to look, a moose?! How did it get so close without you noticing? It is moving towards you awfully purposefully. Those teeth do not look friendly and it has claws! Run! Run for your life!

MOOGER CR 4

XP 1,200
N Large magical beast (chimeric)
Init +3; Senses low-light vision, scent; Perception +6

DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 57 (6d10+24)
Fort +9, Ref +8, Will +4
Special Defense shielding antlers Read the rest of this entry ?

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A to Z – Cobra Cat

3 April, 2018
White Cat

One of these and . . .

A long-bodied cat with a longish muzzle. It weaves it way through the legs of a chair and eyes you quizzically.

Cobra-Cat CR 1
XP 400

N Tiny magical beast (chimeric)
Init +7; Senses low-light vision, scent; Perception +5

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 Natural, +2 size)
hp 11 (2d10)
Fort +3, Ref +6, Will +1

Cobra

. . . and one of these.

OFFENSE
Speed 30 ft., climb 20 ft.
Melee 2 claws +7 (1d3–2), bite +7 (1d6–2/ x3 + poison)
Space 2-1/2 ft.; Reach 0 ft.
Defensive Abilities Immune to consumed toxins

STATISTICS
Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 7
Base Atk +2; CMB -1; CMD 11 (15 vs. trip)
Feats Improved Initiative [B], Weapon Finesse
Skills Acrobatics +7, Climb +7, Perception +5, Stealth +15; Racial Modifiers +4 Climb, +4 Stealth
SQ Familiar, Pleased by Poison

SPECIAL ABILITIES
Familiar (Su) The master of a cobra-cat familiar gains a +1 bonus on Initiative checks and a +4 bonus to saves against consumed toxins.

Immune to consumed toxin (Su) Anything poisonous or toxic consumed by the cobra-cat is ingested with no ill-effect. If the poison consumed has a higher DC than the cobra-cat’s poison, the cobra cat gains a +1 bonus to its poison DC for 24-hours.

Pleased by Poison (Ex) The cobra-car will consume poisons and poisoned food preferentially, gaining a +4 bonus to perception checks to notice such.

Poison (Ex)
Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

The origin of the cobra-cat is unknown but they have become very popular as pets for nobles.

While primarily mammalian, the cobra-cat lays eyes from which its kittens hatch and are nursed by the mother cobra-cat.

For D&D 5E:

Description as above. Read the rest of this entry ?

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Tuesday Magic Item – Monster Mask

31 October, 2017

Change your face“I do not like festivals with masks,” grumbled Voddick.

“They are just having fun, trying on a different face,” said Gollaon taking another swig from his bottle.

“I expect people to wear the same face.  There is a reason why two faced is an insult.”

“Well, surely for just one night it is alright.”

“Maybe.”

Monster Mask

These masks can be simple, just painted wood or decorated cloth, but the more powerful they are, the more elaborate they are.  Some are decorated with foil of precious metals and some, the most magical, are set with semi-precious gems.

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New Monster – Guardian Companion Template

18 October, 2017

Ghostly Cat“That cat is fantastic!” said Voddick looking back down the alley.

“I am glad it is on our side,” agreed Gollaon.

“She has watched over my family for generations,” said the child.

“I’ll buy it a kipper,” said Voddick heading on.

“And a dish of cream,” added Gollaon falling in behind.

Guardian Companion
Guardian Companions are the spirits of loyal animal companions that can briefly manifest in the physical world to protect the person to whom it is attuned. These beings tend to loyally follow and guard a family line until irrevocably destroyed.

CREATING A Guardian Companion
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New Monster – Twilight Creature Template

4 October, 2017

Beautiful, yes?That was just a dog, right?
It did not move like a dog but it was the right size . . .
Hey! Where did it go?

Twilight Creature
Twilight Creatures are magical echoes of animals or humanoids who have been magically summoned from a nearby reality, one that is slightly different and stranger than the one they are brought to.

CREATING A Twilight Creature
“Twilight Creature” is an acquired template that can be added to any animal, humanoid or magical beast.
Size and Type: The creature’s type stays the same but it gains the augmented subtype.

Hit Dice: The subjects HD does not change.
Special Attacks: Possibly (see below).
Special Qualities: The Twilight Creature is from another reality at odds with our own and it has various strange and unsettling abilities.

Odd (Sp): The Twilight Creature is strange and unsettling, gaining a +3 bonus to intimidate checks but a -1 penalty to all other Charisma based checks.
Additionally the twilight creature gains one of the following abilities, with an additional ability for each full four hit dice it has: Read the rest of this entry ?

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