Posts Tagged ‘Game Mechanics’


Thoughts on Curses

28 February, 2010

As February draws to a close, I thought that it might be worthwhile to discuss some of my thoughts on the place of curses and how they can be best used in a roleplaying game.

In games, curses usually come in one of two forms:

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Interesting Thoughts from Other Gamers (3)

5 September, 2009

There are some good signal among the noise out there.  Here are some things I have enjoyed lately:

Exchange of Realities has a good article on Creating Rituals through Symbolism that is thought provoking and part of a set of article about rituals and their use.

Up at the Grognard’s Lawn is a fun article about TV Shows that would make Awesome Games!  The main focus has been on cartoons and animated series but the title is not limited to just those genres.

Over at Chaotic Shiney they are having a Monster Creation Contest.  It is designed primarily for D&D 4e but anyone can play.

The Alexandrian has a fascinating set of resources for D&D.  The one that led me there was the discussion of dissociated mechanics (game mechanics that have no basis in the reality of the game world) which is quite fascinating.


Game Theory – What is a Skill?

5 August, 2009

This discussion*, which I fear may have generated more heat than light, on The Spirits of Eden got me thinking about skills in RPGs, what they can represent and how they should be used.

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Things Magical – Mancy, Magy, and Urgy

18 July, 2009

To expand on my comment about Necromancers and Necrourgists from yesterday.  This is one of my sources: Read the rest of this entry ?

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