Posts Tagged ‘Elemental’

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New Monster – Stone Soldiers

20 October, 2020

Before fully manifestingWhile called stone soldiers, these elemental beings draw from the surrounding area and replicate what in nearby for their form, be that earth, stone or wood, if there are equal amounts of such material around the summoner can choose which material they form from.

They are tied to the spirits of soldiers of the past, gaining instinctive insights into tactics well beyond that of most elementals and appearing in the forms of such soldiers with the apparent armor and actual weapons of such. Without other instruction they will fall back on their historic tactics and seek to continue their half remembered duties.

For D&D 5E: Stone Soldier

Medium elemental, neutral

Armor Class 14 (or 16 with shield, see below)

Hit Points 47 (5d8+25)

Speed Walk 25ft.
STR 16 (+3) DEX 8 (-1) CON 20 (+ 5) INT 6 (-2) WIS 10 (+ 0) CHA 5 (-3)

Saving Throws Str + 5

Skills Athletics +5, Perception +2

Damage Vulnerabilities thunder

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12

Languages One known and chosen by the Summoner, Terran

Challenge 3 (700 XP)

Formation Fighter
The stone soldiers are used to fighting as a unit and when adjacent to another stone soldier, may use the help action for a adjacent stone soldier as a bonus action. They also gain advantage on Wisdom and Charisma saving throws when in a formation with at least two other stone soldiers.

Soldier’s Soul
A stone soldier gains one of the following fighting styles:

Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. These stone soldier appear with weapon and shield.

Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. These stone soldier appear with two-handed weapons, usually polearms.

Actions

The stone soldier makes two weapon or slam attacks.

Melee Weapon. Melee Weapon Attack: +5 to hit, by weapon (note soldier’s soul ability above)

Ranged Weapon. Ranged Weapon Attack: +5 to hit, one target. Hit: 6 (1d6 + 3) bludgeoning damage (for earth or stone) or piercing (for wood). Range 20/60.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

The statistics above are for an earthen warrior, a stone warrior has -5 foot speed but +1 Armor Class and a wooden warrior has +5 foot speed and +2 Dexterity and disadvantage on saving throws against fire.

For Pathfinder: Stone Soldier CR 3

XP 800
N Medium elemental (earth)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7

DEFENSE

AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural) may have a shield as well (see below)
hp 34 (4d10+12)
Fort +7, Ref +0, Will +4
Immune elemental traits, DR 3/Magic, Formation Fighter

OFFENSE

Speed 25 ft.,
Melee by weapon (see below) or slam +9 (1d8+7) or ranged +3 (1d6+5), Range Increment 30 ft. (thrown)

STATISTICS

Str 20, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull Rush[B], Power Attack
Skills Appraise +2, Climb +10, Knowledge (dungeoneering) +3, Perception +7, Stealth +3
Languages One known and chosen by the Summoner, Terran

SPECIAL ABILITIES

Formation Fighter (Ex)
The stone soldiers are used to fighting as a unit and when adjacent to another stone soldier, may use the aid another action for a adjacent stone soldier as a free action. They also gain a +2 morale bonus on Will saves when in a formation with at least two other stone soldiers.

Soldier’s Soul (Ex)
A stone soldier gains one of the following fighting styles:
Sword and Shield, gaining the following bonus feats: shield focus and weapon focus in the weapon they are summoned with.
Two-handed Weapon, gaining the following bonus feats: great cleave and weapon focus (weapon they are summoned with)

The weapon they are summoned with is considered to be masterwork but only in the hands of a stone soldier.

The statistics above are for an earthen warrior, a stone warrior has -5 foot ground speed but +1 Natural Armor and a wooden warrior has +5 foot speed, +2 Dexterity and -2 Natural Armor.

Notes: To be summoned/created by Soldier Stones. And finally an actual new monster for this October!

Photograph of some of the Lewis Chessmen from the British Museum collection found on Wikimedia Commons and used under the Creative Commons Attribution-Share Alike 4.0 International license.

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Elemental Candle for D&D 5E

14 September, 2017

Light the darknessVoddick set the lit match to the yellow flame and both went out.  “That is hard to get used to.”

“True,” agreed Gollaon, blinking after images from his sight.  “But useful.  How often are you going to drop a candle into a fire?”

“And even then you would still have light,” noted Voddick with a grin.

“Good point,” Gollaon grinned back.  “I think we should see about getting some of the others too.”

“Agreed, a candle that burns underwater seems most useful.”

Elemental Candle

Wondrous item, uncommon

These candles are made of purest materials imbued with raw elemental essence giving them unique properties.  Making them is tricky and requires considerable skill either as a alchemist or chandler as well as the ability to manipulate the elements.

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New Magic Item – Elemental Candle

13 September, 2017

Let it light the wayVoddick watched the casting of the candles with intense focus.

Gollaon leaned in.  “It is interesting but not that interesting.”

“You are wrong, my friend, this is a brilliant use of elementalism.”

“Well, that is true,” nodded Gollaon slowly.  “I have not seen it applied in this fashion before.”

Elemental Candle

These candles are made of purest materials imbued with raw elemental essence giving them unique properties.  Making them is tricky and requires considerable skill either as a alchemist or chandler as well as the ability to manipulate the elements.

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Elementals, in general and in the Sea of Stars

28 May, 2012

I had mention in an early post that the elemental realms (elemental plane in D&D terms) still interacted with the Sea of Stars, but I have decided this is not longer so as there are no elemental realms anymore.  Not as it “they have been destroyed” but rather, that they never existed.

Elementals All

Elements

Reading James Maliszewski‘s It’s Elementary article reminded me about the origin of elementals in D&D and that the elemental planes were a later addition to the D&D cosmology which may have some literary antecedence in Moorcock’s works but I am not sure.

In retrospect, the elemental realms is a concept that is not needed for the Sea of Stars as the realms beyond simply do not play a major role in that setting.  In the Sea of Stars, an elemental is the awakening of the essence of that element, a spark of life and intelligence, but rarely full sentience, imparted to an element.  So, the elements are not summoned, only the animating spark.

Therefore, to create an elemental you need:

  • Magic to create or summon the animating spark.
  • The element you are awakening.  The larger the elemental you wish to awaken, the more of the element you need.

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New Monster – Tasked Servitor: Traveling Companion

21 January, 2011

The Arch-Wizard and Master Conjurer Vablake arrived mounted on a beautifully sleek winged mare, its coat as black as a starless night.  As soon as the conjurer dismounted, the winged mare shimmered and shrunk, becoming a black hair young woman in a simple gray gown who followed Vablake meekly, carrying his satchel.  I had never seen its like that before and I followed, hoping to learn more about this magic . . . . and the strange shape-changing woman.

Tasked Servitor: Traveling Companion

These summoned servants are unique among the tasked servitors in possessing two distinct forms: one humanoid, the other that of a winged mount (usually a horse but occasionally more exotic forms are chosen).

Their humanoid form is almost inevitably attractive and graceful while the mount is always swift and determined in travel.

Tasked Servitor: Traveling Companion CR 4 (1,200 XP)
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New Monster – Ruby Hawk

22 October, 2010

There is a flash of fire and the rabbit lay on its side, burned and dead.  Swooping down to snatch the charred corpse was a hawk of flashing red.  In a flash it has seized its prey and taken wing.

Ruby hawk                                                CR 6 (2,400 XP)
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New Monster – Emerald Owl

18 October, 2010

A first it seemed just a patch of shadows, but then it launched itself into flight.  An owl of the darkest green.  Its eyes flash like gems and seems to know exactly what you are thinking.

Emerald Owl                                                CR 6 (2,400 XP)
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New Monster – Sapphire Falcon

11 October, 2010

Flying at the height of the waves is a bird a blue so pure it is almost painful to look at.  It turns lazily, cutting through a wave as if it was not there, not slowing at all.

Sapphire Falcon CR 6 (2,400 XP)
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New Monster – Diamond Eagle

8 October, 2010

Streaking from the sky is a pure white hawk, almost a blur as it strikes it prey.  With a triumphant screech it climbs back into the sky, its meal held in its claws.  When the sunlight strike it, it flashes and glints like a piece of cut crystal.

Diamond Eagle CR 7 (3,200 XP)
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New Monster – Tornado Hydra

21 May, 2010

Tornado Hydra
These creatures are the embodiment of the wrath of the elemental winds, the living vengeance of the Lords of the Winds.

Tornado Hydra CR 14 (38,400 XP)
N gargantuan outsider (air, elemental, extraplanar)
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