Posts Tagged ‘Anthropomorphics’

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Catfolk of Felix Talis, for Dungeons & Dragons 5E

2 October, 2019

Play some music, you cool catYou can learn more about the Catfolk here,  But as I have a player in my D&D game who wants to play one, figured I needed to update them for play in 5E.

Catfolk Traits

Your catfolk character has a variety of natural abilities, the result of being a magically uplifted cat.

Ability Score Increase. Your Dexterity and Charisma scores increases by 1 each.

Age. Catfolk mature slightly quicker than human, becoming fully adult around the age of fourteen, and their life span, on average is just slightly shorter usually living around three score and ten, if something does not happen to them first.

Alignment. Catfolk, like the cats they evolved from, are fiercely independent, seeking their own way even when going along would be the easier path. They are notable self-centered and self-satisfied. But they are firm friends and spiteful enemies.

Size. Catfolk fall in the human ranger, averaging around five foot, eight inches range (172.5cm) and then toward a lith and slender build. They are fur-covered, in any of the patterns typically found on cats, with a nimble tail and large cross-slitted eyes, their ancestry is quite obvious. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Animal Ancestry.  Due to your unusual heritage as an uplifted creature, all catfolk remain vulnerable to spells and magical effects that target animal. However, you do gain advantage to resist such spells and effects.

Darkvision. Like the cat you are, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses. You have cat-like sense and thus you have proficiency in the Perception skill.

Natural Stealth. They do not call sneaky people cat-footed without reason, you have proficiency with the Stealth skill.

Languages. The catfolk have an efficient, if eclectic and informal education system and you can speak, read, and write the Felix Talis dialect of the Imperial Tongue.

Subrace, or you a semi-wild alley cat or a more stylish urbane cat?

Alley Cat
You are used to surviving on your own, relying on your wits and quickness to get you our of whatever trouble you end up in.

Ability Score Increase: Your Dexterity Score increases by 1.

Cat-like reflexes: You gain advantage on Initiative checks if you are not surprised.

Urbane Cat
You rely on charm and your innate sense of society functions to get by.

Ability Score Increase: Your Charisma Score increases by 1.

Polyglot: You have a natural talent with languages, choose two more languages that you can speak, read and write. The first time you are speaking to someone in their native tongue, if you roll a 1 on the d20 for a Charisma check, you can reroll the die and must use the new roll.

Notes: Image closer detail from the lower margin of the folio of a cat playing a fiddle from the British Museum and used under a Creative Commons CC0 1.0 Universal Public Domain Dedication.

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Beastkine (A to Z Challenge, B)

2 April, 2016

One of the CatfolkTo quote from the original Sea of Stars pitch:

Beastkine– The Sundering had many strange effects, warping both man and beast, sometimes combining both.  This lead to the creation of new and bizarre races that had never been seen before.  Many of these young races died out but other have thrived.

Among the Beastkine are the Dogmen of Altacia, the Sisters of the Swan and the Catfolk of Felix Talis.

Since then, the Brave Folk, the Elkentribe and the Serpent Folk of Ypisara have been added to the world (and more may yet be discovered).

I have always had a place in my heart for anthropomorphic animal races, I think they are an interesting shorthand for playing up certain traits and archetypes so I have often incorporated them into my fantasy worlds and the Sea of Stars is no different.  Though they have not been heavily played, two of the Brave Folk and one of the Elkentribe as player characters, and one Catfolk as a re-occurring NPC, they are available for those who like them.

The artwork is by Xenorus Jrand owned by me.

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Ypisaran Serpentfolk (A to Z Challenge, Y)

29 April, 2015

Ypisaran Serpentfolk

Tea with a SerpentladyThe Serpentfolk are the children of the goddess Ypisara, though she is now only acknowledged as the great mother of their race.  A minor race, they weathered the war of against the gods and the Sundering better than most due to the act of submission and self-sacrifice by Ypisara in exchange for the protection of the Empress, she gave her life willingly to the Dragon Queen.

Since then, her children have thrived, in a restrained fashion, under the protective eye of the Empress who acts as their patron and protector.

Personality: The Serpentfolk are a dedicated and loyal people, devoted to their communities and, in a vague sense, the Empire as a whole.  While each of the serpentfolk is their own person they often think of themselves as part of a chain of community and tend to weight the good of the group over the good of the individual. Read the rest of this entry ?

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Sisters of the Swan (A to Z Challenge, S)

22 April, 2015

Sisters of the Swan

Enjoying a swimThe Abbey on the Lake of White Lilies was famous for the honor and learning of its sisters and the beautiful swans that populated the lake.  They were not warriors but healers, scholars and gardeners.  When the Dragons launched their attack on the gods, all the sisters could do was pray.

When the Empress visited the Abbey after the sundering, a fragment of a heaven had lodged in the lake and the lilies had changed to gold and the sisters and the swans had been melted together.  The transformation was rough for some, wings for arms or exceeding long necks, others had been killed outright, their new bodies unsuitable for the world.  The Empress used her magic to heal and reform them, making the form of woman and swan, separate, but allowing them to switch between the two.

The Abbey on the Lake of Gold Lilies remains under Imperial jurisdiction and remains a center of learning.  It exports fine lace, goose down and illuminated manuscripts.

Physical Description: The Sisters of the Swan are willowy and graceful with long necks and usually pale skin, pale hair is common as well but their eyes are dark.  Their faces tend to be narrow with large eyes.  They have long delicate fingers and long toes on their feet, with webbing between their toes.

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Catfolk of Felix Talis (A to Z Challenge, C)

3 April, 2015

Catfolk of Felix Talis

Something like thatThe Catfolk of Felix Talis were just normal cats before the Sundering.  The backlash from the sundering killed all of the humans who lived in and around Felix Talis and in the week that followed, the cats of the town ascended up the evolutionary ladder to become almost fully human themselves.

By the time the new Dragon satrap arrived in Felix Talis, the Catfolk had seamlessly slipped into their roles as citizens of the city.  The dragons found the Catfolk very much to their liking and since then Catfolk travelers, merchants and adventurers have flowed outward from Felix Talis ever since. Read the rest of this entry ?

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Altacia, City of the Dogmen (A to Z Challenge, A)

1 April, 2015

Altacia

The City of AltaciaThe Dogfolk did not appear in the ruins of the city of Altacia, once the stronghold of the Warrior’s cult before the Sundering, until a generation after the gods were cast down.  What caused the spontaneous uplifting of the packs of wolves and wild dogs who prowled the ruins is unknown but since then, the city and surrounding area have been restored and the Dogfolk have thrived and expanded throughout the local region.

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Review – Fursona: the Definitive Guide to Creating Anthropomorphic Characters

8 February, 2012

Fursona contains a considerable number of useful tools and discussion for creating anthropomorphic characters and using them in a campaign world but it seems unpolished.  Considerably more effort could have been used explaining the racial traits and disadvantages as well as discussing how to build a balanced and interesting races from the options available.  If you wish to include anthropormphic races in your campaign, this is a good reference but it is only a starting point.

Fursona: the Definitive Guide to Creating Anthropomorphic Characters is a 106-page PDF (104-pages if you remove the cover and OGL page) for the Pathfinder RPG written by Chris A. Fields and published by Otherverse Games.

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