Archive for the ‘Review’ Category

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Review – Shadowrun: Kill Code

21 January, 2019

Shadowrun: Kill Code is a sourcebook for Shadowrun and providing a useful (and clearer?) overview of the Matrix and how the rules system for it works, with general technological tools more options for technomancers and more information on the state of the Matrix. However to get best use from Kill Code you will need at least the earlier sourcebook Data Trails and several other source books. Unless you are running a Matrix, and especially Technomancer, focused game, this sourcebook is not a priority.

Shadowrun: Kill Code, is the Advance Matrix Rule book for the 5th edition of Shadowrun, this particular book expands ways to interact with and explore the Matrix for hackers, technomancers and others. As well as providing new tools and troubles for all involved in Matrix work.

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Short Review – Nymphs (Gostor)

26 November, 2018

Gostor – Nymphs: Minor Goddesses, a new race for D&D 5E, by Jean-Philipe ‘JP’ Chapleau provides exactly what it promises, the race of nymphs, nature spirits or the most minor of goddess, inspired by Greek Mythology in a playable form.

A short background of the place of nymphs is followed by the types of nymphs.  A few paragraphs on using nymphs and four paragraph length adventure seeds

Nymphs, as presented here, have three playable subtypes: underworld, forest and waterway, while wild nymph and hags are noted for story reasons, and sky nymphs appear as monsters.  They seem balanced though all, naturally, have some magical abilities.They are supported by two backgrounds, whose features need clearer definition of how they should be used, and one new feat, which really seems more aimed at NPC nymphs as it makes the character an ally of hags.

Two new “monsters” round out the product, sky nymphs (which oddly, cannot fly) and wild nymphs, both which have a very minimal descriptions outside their statblocks.

While this product achieves its aims, there is so much more it could have done.  It only allows for female nymphs, for example, while males would have another name there is no reason for nature spirits to be confined to one sex.  Some tables for suggested characteristics to go with the backgrounds and a magic item or two would have really solidified the usefulness of this product.  As it is, it seems of more use to a DM than players, but even then it would have been nice to have had more support material.

Note that the link above is an affiliate link and any purchases made through it will give me a small amount of reward, for which I thank you.

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Review – Shadowrun: Street Lethal

30 August, 2018

Shadowrun: Street LethalShadowrun: Street Lethal bills itself as the Advanced Combat Sourcebook for Shadowrun but it is not that, there are new toys, some crazy bleeding edge technology, and some excellent information on corporate security along with updates on mercenaries, pirates and militias in the Sixth World. But apart from one rule section with very narrow applicability, there is not really much to make it an “advanced combat sourcebook,” it is however a very useful sourcebook, especially for a Shadowrun GM, but it could have used a more accurate subtitle.

Shadowrun: Street Lethal, the Advanced Combat Sourcebook of the 5th edition of Shadowrun, while it does not actually add that much in the way of rules it provides new weaponry, for player characters and NPCs, information on how Corporation Security works, and studies the role of mercenaries, pirates and militia in the Sixth World.

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Review – Shadows in Focus: Morocco (Shadowrun)

18 March, 2018

Shadows in Focus – Morocco is a location sourcebook for Shadowrun and provides useful information on Morocco and its environs that would be useful to the sorts of people who are Shadowrunners. It is the sort of book you need if you are going to run a game set in or around Morocco.

Shadows in Focus – Morocco is a location sourcebook for the 5th edition of Shadowrun, this particular book covers the shadow nexus of smugglers, corporations and nationalism that exist in the Morocco of the Sixth World.

Morocco is a gateway to the Mediterranean and Islamic worlds so it serves as a nexus of trade, legal and illegal, as well as a gatekeeper of the Gibraltar straights. In the Sixth World, it suffered heavily during EuroWar II which saw it invaded by European forces driving back the Islamic forces which had used it as a stepping stone to invade Spain. Morocco has rebuilt with heavy corporate aid making many see the government as a puppet of megacorporate interests. The truth is more complex with the Morocco government, corporations, traditional social groups and other factions all vying for power.

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Review – Shadowrun: Dark Terrors

16 March, 2018

Shadowrun: Dark Terrors is a sourcebook for Shadowrun and provides a lot of information, a lot of interesting information on the dark corners of the Sixth World but not a lot of advice on how to use or incorporate that information into a campaign, especially an ongoing campaign. I enjoyed the read but, for me, there is almost nothing I can or would use in my ongoing street level campaign. I am not sure who the target audience for this book is, it seems like it should be a GM’s book but there is just not enough here to hang campaigns on, in many cases there is barely enough to hang an adventure or two off of. Equally, players can read it and be scared of the horrible things out there but there are not any tools to help you fight the terrors. So, ultimately, I am not sure what this book is for beyond pushing the metaplot(s) forward (especially on CFD) a little.

Shadowrun: Dark Terrors, is a Plot Sourcebook for the 5th edition of Shadowrun, this particular book covers a variety of dangers, threats and evils, primarily magical in nature that exist in the Sixth World.

The book begins with one of the ubiquitous fiction sections, Read the rest of this entry ?

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Review – The Girl with Ghost Eyes (novel)

22 February, 2018

The Girl with Ghost Eyes is a fantasy set in the San Francisco Chinatown in the late 19th Century. It follows the troublesome situation Li-lin, daughter of a Daoist exorcist and practitioner of the Maoshan tradition quickly finds herself in.

The author handles the situation of the Chinese in the 19th century US with a light touch, weaving the cultural threads of Chinese tradition and the problems faced by the immigrants deftly, so they inform but never overwhelm the story. The magic and the spirit world play a major role in the story are fascinating and well drawn from Chinese myth and legend.

My only problem was that it was difficult for me to track what was happening in some of the action scenes, which are notoriously difficult to write, so it may be more me than the writing. But overall an enjoyable book and I look forward to reading more of the adventures of Li-lin and how she adapts to America and America to her.

The book is an excellent resource for anyone playing game set in a fantastic China (such as Feng Shui) or even a mythic version of Japan (such as Legend of the Five Rings), the description of the spirits and the magic of the Maoshan is quite evocative.

Note: The link in an affiliate link and this site would receive a small amount if you purchase using it.

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Review – Shadowrun: the Complete Trog

24 October, 2017

SR: the Complete TrogShadowrun: The Complete Trog is a runner resource for Shadowrun and this makes it unusual at it is a player facing book in many ways, providing world information to make playing orks and trolls deeper and more tied to the setting. It provides considerable, if scattershot, information for ork and trolls and how they fit into the Sixth World. For any campaign that features orks and trolls (and their struggles) prominently, it will prove to be a vital resource.

Shadowrun: The Complete Trog, is the first of the Shadowrun Runner Resources for the 5th edition of Shadowrun, this particular book is all about how orks and trolls, and their variants, fit into the Sixth World of Shadowrun.

After a short introduction to what is in the book, we get two fiction sections, and then starts with a section entitled What Are You? Which is an in-game look at being a trog with commentary from others. This gives an interesting, and fairly nuanced, view on what life is like in the Shadowrun world, at least the American section, for those who are orks and trolls.

Living as a Trog in . . . Read the rest of this entry ?

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