Archive for the ‘Review’ Category

h1

Review – Shadowrun: Neo-Anarchist Streetpedia

10 October, 2019

NeoAnarchy, baby!Shadowrun: The Neo-Anarchist Streetpedia is a sourcebook for Shadowrun and lets you know a little bit about a lot of things in the Sixth World of Shadowrun. It is edition agnostic, making it a useful book no matter which edition of Shadowrun you play though timelinewise it is set at the start of the new Sixth World Edition (2080), so some of it could be spoilers for games set earlier in the timeline. It is a fun read and a good way to provide an in-game look at the world to players but by no means a required book.

Read the rest of this entry ?

h1

Review – Shadowrun: Better than Bad

23 June, 2019

Better than BadShadowrun: Better than Bad is a sourcebook for Shadowrun and provides support for characters “hooding” or helping the little guy. As that is a campaign style that has not seen much support for this edition, I was pleased to see this book as it is a style I like to see. If you are interest in that style of pay, or Azania which also gets explored in this product, it is a worthwhile purchase but probably not a priority.

Shadowrun: Better than Bad, is a Deep Shadows Sourcebook for the 5th edition of Shadowrun, this particular book covers the idea that Shadowrunners can actually do good in the Sixth World and not just be corporate stooges along with a visit to Azania (formerly South Africa).

The book begins with one of the ubiquitous fiction sections, then moves into A Light in the Darkness, talking about “Hooding” doing good for the community and striking against the powerful, named after Robin Hood (of course). Various of the organizations that oppose the corps are covered ranging from self-help groups to full on terrorist organizations, something for everyone and a bit more. It also includes a pitch to fight the power, rock on Opti (aka Old Crow, active NeoAnarchist and host of the NeoAnarchist podcast). Read the rest of this entry ?

h1

Review – Shadowrun: Kill Code

21 January, 2019

Shadowrun: Kill Code is a sourcebook for Shadowrun and providing a useful (and clearer?) overview of the Matrix and how the rules system for it works, with general technological tools more options for technomancers and more information on the state of the Matrix. However to get best use from Kill Code you will need at least the earlier sourcebook Data Trails and several other source books. Unless you are running a Matrix, and especially Technomancer, focused game, this sourcebook is not a priority.

Shadowrun: Kill Code, is the Advance Matrix Rule book for the 5th edition of Shadowrun, this particular book expands ways to interact with and explore the Matrix for hackers, technomancers and others. As well as providing new tools and troubles for all involved in Matrix work.

Read the rest of this entry ?

h1

Short Review – Nymphs (Gostor)

26 November, 2018

Gostor – Nymphs: Minor Goddesses, a new race for D&D 5E, by Jean-Philipe ‘JP’ Chapleau provides exactly what it promises, the race of nymphs, nature spirits or the most minor of goddess, inspired by Greek Mythology in a playable form.

A short background of the place of nymphs is followed by the types of nymphs.  A few paragraphs on using nymphs and four paragraph length adventure seeds

Nymphs, as presented here, have three playable subtypes: underworld, forest and waterway, while wild nymph and hags are noted for story reasons, and sky nymphs appear as monsters.  They seem balanced though all, naturally, have some magical abilities.They are supported by two backgrounds, whose features need clearer definition of how they should be used, and one new feat, which really seems more aimed at NPC nymphs as it makes the character an ally of hags.

Two new “monsters” round out the product, sky nymphs (which oddly, cannot fly) and wild nymphs, both which have a very minimal descriptions outside their statblocks.

While this product achieves its aims, there is so much more it could have done.  It only allows for female nymphs, for example, while males would have another name there is no reason for nature spirits to be confined to one sex.  Some tables for suggested characteristics to go with the backgrounds and a magic item or two would have really solidified the usefulness of this product.  As it is, it seems of more use to a DM than players, but even then it would have been nice to have had more support material.

Note that the link above is an affiliate link and any purchases made through it will give me a small amount of reward, for which I thank you.

h1

Review – Shadowrun: Street Lethal

30 August, 2018

Shadowrun: Street LethalShadowrun: Street Lethal bills itself as the Advanced Combat Sourcebook for Shadowrun but it is not that, there are new toys, some crazy bleeding edge technology, and some excellent information on corporate security along with updates on mercenaries, pirates and militias in the Sixth World. But apart from one rule section with very narrow applicability, there is not really much to make it an “advanced combat sourcebook,” it is however a very useful sourcebook, especially for a Shadowrun GM, but it could have used a more accurate subtitle.

Shadowrun: Street Lethal, the Advanced Combat Sourcebook of the 5th edition of Shadowrun, while it does not actually add that much in the way of rules it provides new weaponry, for player characters and NPCs, information on how Corporation Security works, and studies the role of mercenaries, pirates and militia in the Sixth World.

Read the rest of this entry ?

h1

Review – Shadows in Focus: Morocco (Shadowrun)

18 March, 2018

Shadows in Focus – Morocco is a location sourcebook for Shadowrun and provides useful information on Morocco and its environs that would be useful to the sorts of people who are Shadowrunners. It is the sort of book you need if you are going to run a game set in or around Morocco.

Shadows in Focus – Morocco is a location sourcebook for the 5th edition of Shadowrun, this particular book covers the shadow nexus of smugglers, corporations and nationalism that exist in the Morocco of the Sixth World.

Morocco is a gateway to the Mediterranean and Islamic worlds so it serves as a nexus of trade, legal and illegal, as well as a gatekeeper of the Gibraltar straights. In the Sixth World, it suffered heavily during EuroWar II which saw it invaded by European forces driving back the Islamic forces which had used it as a stepping stone to invade Spain. Morocco has rebuilt with heavy corporate aid making many see the government as a puppet of megacorporate interests. The truth is more complex with the Morocco government, corporations, traditional social groups and other factions all vying for power.

Read the rest of this entry ?

h1

Review – Shadowrun: Dark Terrors

16 March, 2018

Shadowrun: Dark Terrors is a sourcebook for Shadowrun and provides a lot of information, a lot of interesting information on the dark corners of the Sixth World but not a lot of advice on how to use or incorporate that information into a campaign, especially an ongoing campaign. I enjoyed the read but, for me, there is almost nothing I can or would use in my ongoing street level campaign. I am not sure who the target audience for this book is, it seems like it should be a GM’s book but there is just not enough here to hang campaigns on, in many cases there is barely enough to hang an adventure or two off of. Equally, players can read it and be scared of the horrible things out there but there are not any tools to help you fight the terrors. So, ultimately, I am not sure what this book is for beyond pushing the metaplot(s) forward (especially on CFD) a little.

Shadowrun: Dark Terrors, is a Plot Sourcebook for the 5th edition of Shadowrun, this particular book covers a variety of dangers, threats and evils, primarily magical in nature that exist in the Sixth World.

The book begins with one of the ubiquitous fiction sections, Read the rest of this entry ?

%d bloggers like this: