Archive for May 14th, 2022


New Monster: Hellsnake (For D&D 5E)

14 May, 2022

Not friendlySeeming to appear out of nowhere, the black and red scaled snake struck lightning fast.  The warrior grunted at the fangs pierced through his boots and into his flesh, he tried to counter-attack but the snake had already darted away.  “Damn, that hurts,” he managed through gritted teeth.  “Come on let’s get it.”

medium monstrosity, unaligned (evil)

Armor Class 14 (natural armor)

Hit Points 39 (6d8 + 12)

Speed walk 40 ft

STR       DEX     CON     INT     WIS      CHA
12 (+1) 18 (+4) 14 (+2) 3 (-4) 14 (+2) 10 (+0)

Skills Perception +4, Stealth +6

Damage Resistances acid, fire, poison

Senses darkvision, passive Perception 14


Challenge 1 (200 XP)

Alight with Hellish Flames as a reaction, the hellsnake can wreath itself in hellish flames, anyone attacking it with melee weapons takes 3 (1d6) fire damage, this doubles if a creature is grappling the hellsnake.

Shadowy Stealth: the hellsnake can hide using Dexterity (Stealth) when in shadows as a bonus action when not alight.

Bite. Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) acid damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

The hellsnakes are primarily black with other colors in stripes, often red but others have been seen, they can grow up to ten feet (3m) long with powerful jaws and fangs that inject acid-laced poison.  They can blend into shadows, becoming nearly invisible, or wrap themselves in flames.  They are hostile to most other forms of life and will coordinate attacks against larger and more dangerous creatures.

Notes: The Hellsnake seems like a natural choice to get a full monster writeup as I can see them being used in a variety of situations by foolish cults and ambitious wizards.

Image from Karen Arnold found on and is in the Public Domain.


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