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Tuesday Magic Item – Boar Crest Helmet

3 May, 2022

Tough as a boar“Well, we seem to be on the side of the underdog, yet again,” said Voddick checking his gear.

“Well, they are enthusiastic at least,” said Gollaon with a smile, checking that the arrows in the quiver were loose and ready.  “It is nice to be support rather than leading the charge.”

“Truth.  Though it will still be dangerous.”

“Such is our lot in life.”

Boar Crest Helmet

These helmets are exquisitly made of steel and shaped horn decorared with copper and gold and always with a boar on the crest.  They are a symbol of a warrior chieftan and anyone who wears one had best be able to fight with the best of them.

The wearer gains a +4 competence bonus on Diplomacy and Intimidation checks as long as they are recognized as a brave leader of warriors.  They further gain a +4 morale bonus to saves against Fear and all allies in sight of them gains the same if they make their save.

When the wearer leads a charge to initiate battle, they gain a +4 sacred bonus to Constitution until the end of the battle and can continue taking full actions even up to -9 hit points.  When at half hit points or less, they gain a +2 morale bonus to melee weapon damage.

Their followers who join in that first charge also gain a +2 sacred bonus to Constitution until the end of the battle or the wearer of the helmet falls.

Aura moderate enchantment and transmutation; CL 12th
Slot head; Price 15,000; Weight ½ lb
Construction Requirements
Craft Magical Arms and Armor or Craft Wondrous Item, bear’s endurance, greater heroism; Cost 7,500

For D&D5:

Wondrous item (helm), rare (requires attunement)

First paragraph as above.

The wearer gains advantage on Charisma (Intimidation) and Charisma (Persuasion) rolls as long as they are recognized as a brave leader of warriors.  They further gain advantage on saving throws against Fear and all allies in sight of them gains the same if the wearer of the helmer makes their saving throw.

When the wearer leads a charge to initiate battle, they gain 2 hit points per level and their maximum hit points is increased by the same amount until the end of the battle and once when they are reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead.  When at half hit points or less, they gain a +2 bonus to melee weapon damage.

Their followers who join in that first charge also gain a one hit point per level and an increase to the maximum hit points in the same amount until the end of the battle or the wearer of the helmet falls.

Notes: Naturally, inspired by the fact that the Bently Grange Helmet was discovered on this day back in 1848.

Helmet picture from the Medieval Armor Store and used without permission.

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