This month’s RPG Blog Carnival theme is hosted by Daemons and Death Rays and is on Political intrigue, Courtly drama and Factions and, as I am hosting next month, it seems only right that I contribute to this month’s carnival. And the theme is perfect for the Sea of Stars in any case.
Dragons are the rulers of the Sea of Stars from the Empress at the top who, in theory, ultimately controls everything to the lowest of individual dragons who only rule over a single island (for no dragon does not have at least a small piece of land that belongs entirely to them). Each of them (except for the Empress, perhaps) is seeking to advance themself and gain more power, preferably at the expense of other dragons for everything is better when it is taken from another, thus proving one’s strength and a rival’s weakness. Yes, dragons are usually right bastards.
But the dragons rarely descend to physical conflict with each other, as that is risky even with proper preparation, so they primarily focus on political maneuvering which, in many ways, is more satisfying in any case as it proves you are cleverer than your rival. As dragons are functionally immortal, they have time to craft long-term, and occasionally absurdly complicated, plans to gain advantage over their rivals. This is less of an advantage than it sounds as the rival they are acting against is also functionally immortal with the ability to prepare equally elaborate defenses or even counter maneuvers.