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Tuesday Magic Item – Guardian’s Sword

30 March, 2021

Take up the sword to defend“Good to be standing in defense of the people again,” said Gollaon.

Voddick looked over the half a dozen poorly armed militia standing with them.  “I appreciate their bravery.  But I think the lady of the manor will be our strongest ally, she and her sword look ready to fight.”

“That sword wants to help us, its magic is old and it seeks to defend,” said Gollaon.

“You know that by looking at it?”

“No, she told me last night.”

Guardian’s Sword

The guardian’s sword is always a superb example of the swordsmith’s art, sometimes they have simple decoration but they are never flashy or elaborate.  They are always practical weapons designed for use at their core.

It is a +1 long sword that gives the bearer a +2 deflection bonus to armor class when they are defending non-combatants.  The wielder and any non-combatants within sight of the wielder gain a +4 morale bonus to saves against fear and non-combatants are more likely to listen to advice and orders from the wielder during a stressful situation.

As the wielder defends the helpless and their reputation spreads, they gain additional effects:

When the wielder and their deeds is known by everyone in the local area, the sword’s bonus becomes +2 and the wielder can use the aid another (defend) action, once a round as a free action to protect a non-combatant, when they do so, they gain an additional +1 deflection bonus to armor class until their next action.

When the wielder is known throughout the land, the sword’s bonus becomes +3, the wielder is immune to fear as long as they are defending non-combatants and, once a day, can gain a number of temporary hit points equal to the number of non-combatants within 60′ + the wielder’s Charisma modifier (minimum total of 5), while the non-combatants in the same area gain temporary hit points equal to the wielder’s Charisma modifier (minimum of 1) for the next ten minutes.

However, the bearer cannot attack a non-combatant or abandon one in need, if they do so, the sword become as heavy as lead in their hand acting as a -2 weapon, though still magical.  Only a selfless act of heroism to defend the downtrodden will redeem the wielder and allow them to use the sword again.

Aura strong enchantment and evocation; CL 15th; Slot none; Weight 4 lbs. (or as weapon)

For D&D 5E:

Magic weapon (sword), legendary (requires attunement)

First paragraph as above.

It is a magic long sword that gives the wielder a +1 to attack and damage rolls and a +2 bonus to armor class when they are defending non-combatants.  The wielder and any non-combatants within sight of the wielder gain advantage to save throws against fear and non-combatants are more likely to listen to advice and orders from the wielder during a stressful situation.

As the wielder defends the helpless and their reputation spreads, they gain additional effects:

When the wielder and their deeds is known by everyone in the local area, the sword’s bonus becomes +2 and the wielder has the Protection fighting style which they can use once a round without using an action (or requiring a shield) to protect a non-combatant, when they do so, they gain an additional +1 bonus to armor class until their next action.  If the wielder already has the Protection fighting style, they can use it twice a round at no action cost.

When the wielder is known throughout the land, the sword’s bonus becomes +3, the wielder is immune to fear as long as they are defending non-combatants and can gain a number of temporary hit points equal to the number of non-combatants within 60′ + the wielder’s Charisma modifier (minimum total of 5), while the non-combatants in the same area gain temporary hit points equal to the wielder’s Charisma modifier (minimum of 1) for the next ten minutes.  Once used, the wielder must take a long rest before it can be used again.

However, the bearer cannot attack a non-combatant or abandon one in need, if they do so, the sword become as heavy as lead in their hand acting causing the wielder disadvantage on both attack and initiative rolls, though still magical.  Only a selfless act of heroism to defend the downtrodden will redeem the wielder and allow them to use the sword again.

Notes: This is almost the perfect opposite of the Conqueror’s Spear presented earlier this month.  Note that it does not have to be a long sword but we associate swords with knights who are suppose to defend the people.  I like the idea of items that grow with the deeds of the user, I considered adding a worldwide fame for the ultimate level but I just could not think of any powers that would be appropriate.

Image “Treasures from Medieval York – The Cawood Sword” by vintagedept is licensed under CC BY 2.0.

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