“How does he keep vanishing like that?” said Voddick, lowering his crossbow. “It is most annoying.”
“Agreed,” said Gollaon flipping a throwing knife and catching it. “Though he did not look so good that lost time. I think the magic he is using is taking its toll upon him.”
Voddick nodded. “As this chase is on me. Hopefully some of the other hunters have found him.”
A shout went up in the distance.
“The hunt is back on.”
Portal Ring, Unstable
These rings are usually made of some mix of crystals and gems with the occasional splinter of bone or stone. The crystals flicker with light occasionally.
The ring creates a conduit between places but the portal it creates is unstable and stressful to use.
The ring can be used for the following effects:
- Dimension Door, using this requires a DC 15 save.
- Teleport, using this requires a DC 21 save.
The save can be made with Fortitude or Will and each save after the first made in a twenty-four hour period, the DC increases by 4, and must be made with the different save. The effect is always successful, but failing the save indicate that the character is
dazed for a round, failing by five or more and the character is
fatigued as well.
The magic of the ring is much less stable off the prime material plane, increasing the save DC by 1d6 (randomly determined after each use) and on a save failed by 10 or more or rolls a natural “1”, the wearer takes 5d6 damage (of a type they do not have resistance or immunity to). If the wearer rolls a natural “1”, they must make a second save and if that is also a natural “1”, the wearer is transiting to their location by
being pulled through the ring. Naturally, this is very, messily,
fatal.
Aura strong conjuration (teleportation); CL 13th
Slot ring;
Price 50,000;
Weight –
Construction Requirements
Forge Ring,
dimension door, teleport;
Cost 25,000
For
D&D 5E:
Ring, very rare (requires attunement)
First paragraph as above.
The ring creates a conduit between places but the portal it creates is unstable and stressful to use.
The ring can be used for the following effects:
- Dimension Door, using this requires a DC 14 save.
- Teleport, using this requires a DC 19 save.
The savingthrow can be made with Constitution or Wisdom and each saving throw after the first made in a before a long rest, the DC increases by 1, and must be made with the different save. The effect is always successful, but failing the save indicate that the character is
sickened for a round, failing by five or more and the character gains a level of
exhaustion as well.
The magic of the ring is much less stable off the prime material plane, increasing the save DC by 1d4 (randomly determined after each use) and on a save failed by 10 or more or rolls a natural “1”, the wearer takes 5d6 damage (of a type they do not have resistance or immunity to). If the wearer rolls a natural “1”, they must make a second save and if that is also a natural “1”, the wearer is transiting to their location by
being pulled through the ring. Naturally, this is very, messily,
fatal.
Notes: Another travel themed item. This one partly inspired by my friend (who now writes at his journal
Moria Mining) and his cursed
ring of horrible death.
Image
“Gyre” by o palsson is licensed under CC BY 2.0.
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