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Tuesday Magic Item – Death-Eating Gloves

13 October, 2020

“The commander’s duelist seems twitchy and pale,” said Voddick quietly. “Not a good combination. Addiction or curse . . . or both?”

Gloves to die for

“Both I fear,” replied Gollaon equally quietly. “I finally managed to get a good look at his gloves. Necromagi work without a doubt.”

“Damnation.”

“Almost certainly,” agreed Gollaon. “We need to make a plan to remove him from the board before he turns into even more of a monster.”

“Alleyway ambush?”

“That usually works,” nodded Gollaon.

Death-Eating Gloves

These gloves are made of fine grained leather dyed a dark color, red and purple are common but black or blue are not unknown. They are close fitting, almost as a second skin. To those knowledgeable of such things, the gloves are obviously made of the tanned skin from a human or similar being.

The wearer of the gloves feels a sense of control over life and death. They gain a +4 bonus to initiative rolls and to Perception checks to detect ambushes and the presence of unliving and unbound beings.

When the wearer achieves a critical hit, they may inflict an additional 1d8 points of cold damage as well. Whenever they make an attack, magical or physical, that requires an attack roll and inflicts five or more points of damage on a living creature, the wearer heals one point of damage, and if the attack kills the creature this is increased to 1d4 points. If the wearer is already at their maximum hit points, they gain temporary hit points instead, these stack with themselves up to a maximum of three plus the wearer’s Charisma modifier (if positive) and fade after one hour.

Those killed by the wearer of the gloves are more likely to rise as the unliving or unbound . . . and they will remember their killer. If the wearer of the gloves is slain, and the gloves are left on, they will rise as some form of unbound or unliving, still bound to the gloves and able to use their powers.

Aura moderate necrourgy; CL 7th
Slot hands; Price 25,000; Weight
Construction Requirements
Craft Wondrous Item, bestow curse, vampiric touch; Cost 12,500

For D&D 5E:

Wondrous item (gloves), rare (requires attunement)

First and last paragraph as above.

The wearer of the gloves feels a sense of control over life and death. They gain advantage to initiative rolls and to Wisdom (Perception) checks to detect ambushes and the presence of unliving and unbound beings.

When the wearer achieves a critical hit, they may inflict an additional 1d6 points of necrotic damage as well. Whenever they make an attack, magical or physical, that requires a to hit roll and inflicts five or more points of damage on a living creature, the wearer heals one point of damage, and if the attack kills the creature this is increased to 1d4 points. If the wearer is already at their maximum hit points, they gain temporary hit points instead, these stack with themselves up to a maximum of the wearer’s Proficiency bonus plus Charisma modifier (if positive) and fade after one hour.

Notes: More monster making items.

Photo Pair of womens gloves, mid length black kid, three leather covered metal buttons at wrist from the Auckland War Memorial Museum found on Wikimedia Commons, licensed under the Creative Commons Attribution 4.0 International license.

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