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Tuesday Magic Item – Shade Manifesting Ring

6 October, 2020

Shadow of life and deathVoddick leaned heavily against the wall of the stairway. “If we never see another killer shadow, it will be years to soon.”

“Agreed,” said Gollaon wiping the blade of his sword with a blessed cloth. “But I suspect their master cannot have many more of them to throw at us. Such magic consume their user.”

“Well, let us finish this. Any using such foul magic deserves to be slain.”

“Truth.”

Shade Manifesting Ring

These rings are usually made of some mix of bone, ivory and silver, usually tarnished black, with skull or other death motifs common. To the wearer, they feel warm and then can sense the flow of their blood, other others, it is as cold as a frozen corpse. Shadows seem to gather improbably around the wearer.

The basic powers of the ring are defensive, the wearer gains a +4 competence bonus to Stealth checks when in shadows and a +4 resistance bonus to saves against necrourgic spells and the powers of the unliving and unbound.

The offensive powers come at a cost, the safest for the wearer is when a melee weapon held by the ringed hand makes a successful attack, the wearer may choose to take one point of damage to inflict an additional 1d4+1 points of cold damage.

But the most potent, and dangerous power, allows the wearer to manifest a blood shadow from their own blood and spirit. This only takes an action but is costly, one hit point for each three hit points that the blood shadow has (minimum of five hit points spent). These hit points cannot be recovered while the blood shadow exists and magic healing is only half as effective for healing such damage.

The blood shadows are treated as shadows except that they are a red so dark it is nearly black and they gain additional channel resistance equal to their creator’s Charisma modifier and use their creator’s ranks in Perception if higher. The blood shadows are loyal and follow orders but will feed on living creatures if not ordered otherwise. Any new blood shadows spawned are initially friendly to the ring’s wearer but are not bound to obey and gain no special bonuses.

The wearer may create as many blood shadows as they wish but if they die with one or more blood shadows still existent, they transform into one upon death (except using their Charisma if higher). An exceptionally powerful being may become a more potent type of unbound at the GM’s discretion.

Aura strong necrourgy; CL 15th
Slot ring; Price 50,000; Weight –
Construction Requirements
Forge Ring, create undead, darkness; Cost 25,000

For D&D 5E:

Ring, very rare (requires attunement)

First paragraph as above.

The basic powers of the ring are defensive, the wearer gains advantage to Dexterity (Stealth) checks when in shadows and advantage on saving throws against necrourgic spells and the powers of the unliving and unbound.

The offensive powers come at a cost, the safest for the wearer is when a melee weapon held by the ringed hand makes a successful attack, the wearer may choose to take one point of damage to inflict an additional 1d4+1 points of cold damage.

But the most potent, and dangerous power, allows the wearer to manifest a blood shadow from their own blood and spirit. This only takes an action but is costly, one hit point lost for each five hit points that the blood shadow has (minimum of three hit points spent per shadow). These hit points cannot be recovered and the wearer’s maximum hit points are reduced by the while the blood shadow exists, only a long rest will restore these hit points.

The blood shadows are treated as shadows except that they are a red so dark it is nearly black and they gain advantage against channel divinity and for the purpose of resisting destruction by channel divinity (only) their CR is considered equal to the wearer’s proficiency bonus minus one. The blood shadows are loyal and follow orders but will feed on living creatures if not ordered otherwise. Any new blood shadows spawned are initially friendly to the ring’s wearer but are not bound to obey and gain no special bonuses.

The wearer may create as many blood shadows as they wish but if they die with one or more blood shadows still existent, they transform into one upon death (except using their Constitution and Charisma if higher). An exceptionally powerful being may become a more potent type of unbound at the DM’s discretion.

Notes: Magic item and monster in one!  Evil masterminds should have disturbing servants at their beck and call and this ring allows exactly that.  Unliving and Unbound are the names for material and spiritual being that will not stay dead in the Sea of Stars.

Image “File:The bones of the hand of Mrs F. Bridgeman, wearing a ring Wellcome L0047928.jpg” is licensed under CC BY 4.0

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