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New Monster – StagWolf (for D&D 5E)

12 July, 2020

Oh, it is just some deer.  Wait!  There is something wrong.  Look at that muzzle and tail.  Oh no.  Run!  Just run!  Stagwolves!

Stags! Or StagWolves?StagWolf
Medium monstrosity (chimeric), unaligned

Armor Class 13

Hit Points 54 (8d8+16)

Speed Walk 55ft.

STR 17 (+ 3) DEX 17 (+ 3) CON 15 (+2) INT 6 ( -2) WIS 14 (+ 2) CHA 12 ( +1)

Saving Throws Dex + 5, Con + 5,  Wis + 4

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 15

Challenge 3 (700 XP)

Appear Harmless: A casual glance will perceive the stagwolf as just a simple stag. A Will save (DC 12) will dispel the harmless guise.

Farm Animals are Fabulous.  The stagwolf prefers to dine on domesticated animals, especially sheep and cattle, gaining advantage on any roll to pursue or find them.

Guarding Horns: The stagwolf gains a +1 bonus to its armor class against melee attacks as its horns catch and deflect blows.

Hard to Track: anyone trying to track a staghound suffers disadvantage due to its odd foot prints and ever changing gait.

Keen Smell. The stagwolf has advantage on Wisdom (Perception) checks that rely on smell.

Sneak Attack (1/Turn).  A stagwolf deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the stagwolf that is not incapacitated and the stagwolf does not have disadvantage on the attack roll.

Actions
Multiattack. The Stag Wolf makes two attacks: one with its bite and one with its horns.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

It is unknown where the stagwolves came from but what is know is that they are cunning hunters who strike and disappear.  Appearing as a stag with the head and tail of a wolf but with a full set of dangerously pointed antlers.  They never seem to prey on either of their related species, deer and wolf, and they prefer domesticated prey such as cattle and sheep above all others.

The stagwolf’s gait changes between that of the wolf and the stag as best befits the terrain it crosses.  Oddly its feet seem to change as well to match their current gait.

There only seem to be male stagwolves.  How they reproduce is unknown.

 

TACTICS
Before Combat: Stagwolves avoid people as much as possible, recognizing them as a threat.  If they are being hunted, they will attempt to turn the tables on their pursuers. When hunting they seek isolated or wounded targets avoiding groups.

During Combat: A stagwolf will almost always begin combat with a powerful charge.  If there are more than one, the will cooperate try to isolate and kill the weakest or most distant of their foes and then retreat and look for an opportunity to do the same again.

Morale: Stagwolves are not fearless, but they are quite willing to fight, if out numbered and dropped below 25% of its hit points a stagwolf will try to withdraw, fighting defensively.  If there are multiple stagwolves, they will act to cover each others retreat once they are outnumbered and wounded.

Notes: Used one of these in a recent game so thought I should fully them over to D&D 5E.  You can find the Pathfinder version here.

Image Stags from BL Royal 12 F XIII, f. 19,from the British Library and is in the Public Domain.

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