Archive for June 13th, 2020

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Review – Shadowrun: Firing Squad

13 June, 2020

SR: FSShadowrun: Firing Squad is the first sourcebook for the Sixth World Edition of Shadowrun covering combat, always an important part of the game. The new equipment, combat options and advice widely expand the tactical choices and the discussions of the role of violence and its place in the world and characters’ lives allow for interesting roleplaying if that is your focus. A must have for any Shadowrun GM and any player who enjoy combat focused characters.

Shadowrun: Firing Squad, is the Core Combat Book for Shadowrun, Sixth World Edition, expanding on the combat side of the game through new gear and new rules and options. Pretty much everything a street samurai could need.

It begins with a short introduction laying out what is in the book, then we have one of the ubiquitous fiction sections, before we find the Weapons Rack section, more new toys for the violently inclined ranging from new melee weapons to guns of all sizes to crowd control water cannons. More options are always good and there is something for just about everyone, lethal, less lethal, probably non-lethal, big, small, it is all here. There are also new ammo types (two) and gear mods (though more of those later). Even a combat chainsaw (from the Ash Arms)! It does fill in some needed gabs, like a portable flame thrower but has some strangeness, such as why the ‘Xiphos’ Tactical Gladius, which is literally modeled on the classic Roman short sword, is an exotic weapon? The second part of the weapons rack section is new weaponry from rEVOlution Arms, weapon designed by Monads (if you have not been following the metaplot, human bodies and brains inhabited by AI) which all use the wild die, which has not seen much use in the game until now, and include wacky things like laser weaponry, PULSE stunners, and more. I have serious game balance questions about some of them (PULSE stunner I am looking at you) but they mostly seem like interesting bleeding edge technology to add to the game.

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