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Superheroes – Tomorrow and Today – A Campaign Idea

27 December, 2019

The cat's out of the bag!I have been playing in a Necessary Evil campaign (which uses Savage Worlds, perhaps not the perfect match for Superheroics).  This has totally reawakened my love of superheroic gaming (which playing Masks at GenCon a few years back had also stimulated).  Unfortunately, playing s superhero campaign means having players who are willing to buy into the genre and right now, I do not have groups that have the right sorts of players.

This does not mean that I have not been thinking about the sorts of superheroic campaigns I would like to Games Master, if I can find a group (or, heaven forfend groups).  This is my current thought for a campaign that would work with two groups or one group with players that drop in or out, as the campaign takes place in two different -but deeply interconnected- time periods.

Superheroes – Tomorrow and Today

It is a time of difficulty and change, the US is locked in an endless war with an implacable enemy spending blood and money fighting in foreign fields, technology is changing rapidly and changing how we view the world, the generations are in conflict over what direction the country is going, radicals on the left and right are tearing the nation apart . . . It is the 1960s . . . It is 2020.

A brave group of new heroes in the 1960s gather together to build a better world out of the chaos of a changing world.

Two generations later, a new team of heroes emerge, taking their inspiration from the heroes of the 1960s, some of which were their ancestors or mentors, to do the same.

Setting: This will be set in a version of the real world but with superheroes and all the craziness that entails. Played in two chronological eras with effects from one impacting the other and vice versa.
• Continuity: Episodic with arcs.
• Rating: PG in general for the 1960s, PG-13 for the current game, both will engage with social issues that continue to plague the US and the world.
• Style: Adventure, investigation and combat with social interaction.
• Tone: Mixed investigation with action-adventure.

Rules: Some superheroic system (Masks?) as decided by the group.
• Lower powered for 1960s, normal for 2020

Characters: All heroes, they can be reluctant heroes but no anti-heroes or villains, legitimate heroes all. The current period characters will be decedents or legacies of the 1960s character or people that they knew or interacted with (including supervillains).
• Character History: A paragraph or two about who your character is and where they are from.
• Starting Power Level: As per system used (low 60s/ mid current).

Where do we Play?:  ?
• Down Times: Players are welcome to have their character undertake tasks between games, communication via written notes or email for such so it does not slow down our limited face to face gaming time.

Beware the Blue Spider!Notes: I like the idea of event in the past affecting the future (“The comet beast will not be a threat again until the comet returns . . . in 2020”) and the future establishing facts about the past (“Molly ‘the Moll’ McGillicuddy was an undercover agent for the FBI in the Tarantino mob in the 60s and 70s now she is an consulting expert on organized crime”).  It would be especially interesting with two different groups to see how they used and were affected by the malleable continuity of the reality of comics.

Art: Catwoman 1968 by Gene Gonzales, used without permission but find his website here where he has a lot of work that would fit just fine in the 1960s.

Blue Spider by Paul Reinwand, also used without permission, you can find more of his art here.

Both images originally found at Project: Rooftop which I cannot recommend highly enough as a source for inspiration.  Though it has not updated much recently.

Also, the links to DriveThruRPG are affiliate links and if you buy anything through them I get a small amount.

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