Ratikin Species for Dungeons & Dragons (5E)

20 November, 2019

"This ends now!"“We have always lived in the undercity, for more generations than you can count, keeping the city safe from what lies beneath.  But they do not appreciate our work, calling us vermin or worse, but we persevere, as we must.”


The origin of the Ratikin species is unknown, however, there is no indication of them existing before the Sundering so they are believed to have been created by that cataclysmic event.  The Ratikin, like their animal namesake, have spread widely through the Sea of Stars living in the shadows of, and on the castoffs of, the big folk.

The Ratikin tend to keep to themselves, working (and stealing) at the edges of the larger society and, generally, society likes it that way.  The Ratikin organize themselves around family groups which in turn fit into larger clans that come together for mutual defense or larger projects.

Ratikin are usually tolerated at best and often scorned and shunned.  Dwarven communities can always find tasks for them and so many end up in the outer edges of the Dwarven lands.  The Visse, as a general rule, despise the Ratilkin and try to keep them out of Imperial lands when possible. The Dark Star Dominion has impressed all the Ratikin it can and uses them as sappers and expandable engineering troops making it both hated and feared.

Ratikin Traits

Your Ratikin character has a number of traits in common with all other Ratikin.

Ability Score Increase. Your Dexterity score increases by 2.

Speed. Your base walking speed is 25 feet.

Age. Ratikin reach adulthood very quickly, being physically mature at the age of ten, and generally live for not more than sixty years.

Alignment. Ratikin are very community-oriented, but especially toward their own family and kin, often seeking to bend local laws to their own advantage.

Size. City Ratikin average about 3 feet tall and weigh about 40 pounds, with country Ratikan being slightly larger, and Survivors usually being slightly smaller due to malnourishment. Your size is Small.

Languages. You can speak, read, and write a single language, usually Imperial Tongue, but sometimes Sailor’s Argot or a local language.

Scurry. When frightened or taking the full withdraw action, the ratling gains +5 foot to movement speed and a +1 bonus to armor class.

Survivor’s Luck. When you roll a 1 on the d20 for an ability check, death saving throw or saving throw (except against fear effects), you can reroll the die and must use the new roll.

Twisty. You can move through the space of any creature that is of a size larger than yours.

Vermin Resilience.  You have advantage on saving throws against poison, and you have resistance against poison damage.

City Ratikin

You have grown up in the shadows of the big city, learning its ways and the ways of its inhabitants.  You are more comfortable around the big folk than some of your more rural cousins.

Ability Score Increase.  Your Charisma is increased by 1.

Dissemble. You have learned to deflect blame and bamboozle the big folk.  You have proficiency in the Deception skill.

Languages.  Due to your experience with a variety of people, you can speak, read, and write  an additional language.

Country Ratikin

You are tough and hardy, surviving among the farm and fields where you grew up.

Ability Score Increase.  Your Constitution is increased by 1.

Naturally Stealthy.  You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

To protectRatikin Survivor

You have escaped from the Dark Star Dominion, perhaps alone, perhaps with your family, but not before you were subject to the magical control and brutal training.

Ability Score Increase.  Your Constitution is increased by 1.

Scarred Inside and Out.  You gain an additional hit point at first level.

Scavenger. You have learned to find what you need to survive even in the worst circumstances.  You have proficiency in the Perception skill and, in cities, you are treated as having proficiency in the Survival skill (if you have the Survival skill from another source, you gain advantage when using it in a city).

Unchained Spirit. You were subject to magical binding and fearsome sights to try and compel your loyalty to a state you hated, you learned how to break free of such control, at a cost.  You can choose to make an additional saving throw against any charm or fear effect, if you do and the saving throw is successful, you suffer a level of exhaustion.

Notes: So, a player said, “Can a play a rat person?”  To which my answer was, “Sure, just use the halfling stats for now and I will work something out.”  And here is that work out.  It is one of the many Zoomorphic species, usually referred to as the Beastkine, in the Sea of Stars.  Amusingly, the Ratikin is a ranger and the other ranger in the group . . . is one of the Catfolk.

Art by JT/Fax and used with permission of the artist, you can see more of their work here and on Twitter.

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