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Tuesday Magic Item – War Mage’s Gauntlets

11 September, 2019

Handy“Good to be working with competent people again,” said Gollaon, parrying a pirate’s slash.

Voddick smashed his shield into the over extended pirate knocking him off balance and into the hold.  “Truth.  Would be nice to have a fewer enemies however,” he said just before ducking under a hurled spear.

A crackle of electrical sparks and flashes washed across the deck of the pirate ship.  Their new ally gave them a cheery wave.

“That seems to have helped,” said Gollaon stabbing another pirate in the calf.

“Indeed it has,” agreed Voddick, following up with a punch to the pirate’s stomach.

War Mage’s Gauntlets

These gauntlets come in a wide variety of styles from simple leather gloves, to articulated leather gauntlets, to masterpieces of the glover’s art.  They are always made of the highest quality materials and to the highest standards, often decorated with symbolism particular to the society it was made for.

The gloves protect the wearer and enhance their magical combat abilities.  Defensively, the wearer gains a +4 armor bonus to armor class and, when their hands are empty or only filled with magical implements, they provide a +2 shield bonus to armor class as well.  Both of these defenses are effective against touch attacks as well.  The wearer gains a +4 enhancement bonus on Concentration checks to when the wearer take damage.

Offensively, thrice a day, when using a ray spell or other spell that requires an attack roll, the wearer gains a +2 enhancement bonus to attack and any die roll of a 1 on the damage roll is considered to be a 2.

Aura strong abjuration; CL 13th
Slot hands; Price 50,000; Weight 1 lb
Construction Requirements
Create Wondrous Items, mage armor, shield, limited wish; Cost 25,000

For D&D 5E:

Wondrous item (gloves), very rare (requires attunement)

First paragraph as above.

The gloves protect the wearer and enhance their magical combat abilities.  Defensively, the wearer’s base Armor Class becomes 13 + its Dexterity modifier, this effect is suppressed if the target dons armor and, when their hands are empty or only filled with magical implements, they provide a +2 bonus to armor class as well.  The wearer gains advantage on Constitution saving throws to maintain your concentration on a spell when the wearer take damage.

Offensively, when using a spell that requires an attack roll, the wearer gains advantage on the attack roll and any die roll of a 1 on the damage roll is considered to be a 2.  This ability can be but used up to three times before requiring a long rest on behalf of the wearer to restore its power.

Notes: Something for the magical theme of the month, combat oriented wizards are a staple of RPGs if not fantasy fiction.  This one provides both a basic level of defense and an increased options for attacks.

Photo (fi) hansikkaat; (en) beaded gauntlets from the National Library of Finland and used under CC BY 4.0.

 

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