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Tuesday Magic Item – Bloodthirsty Sword

20 August, 2019

Look how many I have killed“I don’t like the look of this,” said Gollaon, rapidly doubling back into the alley.

“His men?” asked Voddick following, eye scanning for danger.

“Yes, and too many of them.”  He ducked down a side alley.  “Damn!”

Voddick readied his war hammer and drew a short sword with his off hand.  “I knew I shouldn’t  have left my shield behind today,” he grumbled.

Gollaon drew sword and fan.  “Well, at least he respects us enough to have sent his best thugs.”

“I am honored.”

Bloodthirsty Sword

While these weapons are usually of find make, there is something about them that appears disreputable and unwholesome, stains on the blade that never quite come of, a slight chip on the edge that always catches the light, and so on.

These are +1 weapons that when they drop a living foe, give its wielder a +1 morale bonus to attack and an amount of temporary hit points equal to the foe’s hit dice/level.  These temporary hit points stack with themselves and last as long as the wielder is engaged in combat and for 1d4+1 rounds thereafter and as long as they have temporary hit points, they gain the bonus to attack.

The wielder has a +4 competence bonus on Intimidation checks involving the threat of violence.

However, the wielder cannot back down from violence or retreat from combat without making a Will save (DC 18 + the  current number of temporary Hit Points the wielder has).

Aura moderate necrourgy; CL 6th
Slot none; Price 5,000 + weapon cost; Weight by weapon
Construction Requirements
Craft Magic Arms and Armor, cause fear, vampiric touch; Cost 2,500 + weapon cost

For D&D 5E:

Magic weapon, uncommon (requires attunement)

First paragraph as above.

These weapon provide a +1 bonus to attack and damage that when they drop a living foe, give its wielder an amount of temporary hit points equal to the foe’s hit dice/level, if the wearer gains five or more hit points, their next attack with the weapon is made with advantage.  These temporary hit points stack with themselves and last as long as the wielder is engaged in combat and for 1d4+1 rounds thereafter.

The wielder has advantage on Charisma (Intimidation) checks involving the threat of violence.

However, the wielder cannot back down from violence or retreat from combat without making a Wisdom save (DC 13 + the  current number of temporary Hit Points the wielder has).

Notes: You need something for a villain’s top henchmen.  Note, while the title refers to  a sword, it could be any weapon, the larger the better.  Not a good choice for the villain mastermind though.

Image Old Mortality; [Steel engraving by C. Rolls after a drawing by Henry James Richter of a scene from Scott’s novel Old Mortality]. Rolls, Charles; Richter, Henry James. University of Edinburgh. CC BY.

 

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