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Tuesday Magic Item – Minion’s Coin

13 August, 2019

Be loyal to coin“His men seem very loyal,” said Voddick watching the rough looking crowd.

“I know, you would not expect it from such ruffians and ne’er-do-wells,” agreed Gollaon sipping at his wine.

“He pays well, I expect,” agreed Voddick, signalling for a refill of his mug of ale.  “But it seems more than that.”

“I agree,” sighed Gollaon.  “It is not that he is without charm but . . .”

“It is not the right sort of charm for these fellows.”

Gollaon’s eye lit up.  “Then it must be another sort of charm!”

Minion’s Coin

These coins are predominantly silver and slightly thinker than the usual coin for the region, they have symbols but no mark of value or place of origin noted on them.

When one of these coins is used in payment for a mercenary or soldier, agent or other hireling, the paid person must make a Will Save (DC 17, or 21 if they are already inclined to follow the person) or be charmed as long as they are properly paid and cared for by the terms of their contract (the contract cannot be renegotiated once the person is charmed, the terms must be set beforehand).

The coin can only be used five times a day and can be purchased back from anyone charmed by it for an amount equal to twice its value by weight of metal.  The maximum number of people who can be charmed by the coin is equal to twice the owner’s Charisma score.

Destroying the coin will give all effected by it another save and if that does not break the spell, the magic will fade over the next 1d4+4 hours.

Aura moderate enchantment; CL 9th
Slot none; Price 35,000; Weight
Construction Requirements
Craft Wondrous Item, mass charm person; Cost 17,500

For D&D 5E:

Wondrous item (coin), very rare (requires attunement)

First paragraph as above.

When one of these coins is used in payment for a mercenary or soldier, agent or other hireling, the paid person must make a Will Save (DC 15, made with disadvantage they are already inclined to follow the person) or be charmed as long as they are properly paid and cared for by the terms of their contract (the contract cannot be renegotiated once the person is charmed, the terms must be set beforehand).

The coin can only be used five times before its magic is expended until its owner can take a long rest and it can be purchased back from anyone charmed by it for an amount equal to twice its value by weight of metal.  The maximum number of people who can be charmed by the coin is equal to twice the owner’s Charisma score.

Destroying the coin will give all effected by it another save and if that does not break the spell, the magic will fade over the next 1d4+4 hours.

Notes: If the comics have taught us nothing, it is that villains need loyal minions and henchmen (henchpeople?) in order to serve as a threat.  Thus, a way to reinforce loyalty is recommended.  So, the second piece in the villain’s collection is complete.

Coin image edited, only showing the front face, from the blanc au léopard sous couronne of the Portable Antiquities Scheme and used under a CC BY attribution licence.

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