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Tuesday Magic Item – Sun Champion’s Blade

25 June, 2019

Bright bladeVoddick and Gollaon watched as the Paladin of the Sun charged into the seething mass of unliving corpses surging up the road.  Voddick used his crossbow and Gollaon his bow to try and keep the brave warrior from being flanked but to no avail.

“Looks like we will have to go and try to rescue him,” said Voddick reading his warhammer and shield.

“Indeed, it is what we are being paid for,” he said as he rushed forward.  “But why does he have to make it so difficult?”

Sun Champion’s Blade

These finely wrought swords glow with the Sun’s radiance and are usually decorated with the Sun’s symbol either on the hilt or on the blade itself.  They are often ostentatious with decorated hilts and sheaths.  Their name is a bit grand, they were produced in some number by the servants of the God of Smiths for the Sun Cult before the Sundering and many still survive.

The weapon is finely balanced, providing a +1 bonus to attack rolls and its damage die is one size larger than usual (so a Sun Champion’s Short Sword would do 1d8 damage).  On a critical hit, the wielder can choose to have the blade deal fire or radiant damage instead of its usual damage type.  Additionally, against any enemy of the Sun Cult, such as the unliving, it score a critical hit on a roll of 19 or 20.

The sword glows when drawn, providing light equal to a torch, with an act of will, the wielder can dim this glow to equal that of a candle but no dimmer.

When wielded by a worshiper of the Sun, the wielder may gain advantage on an attack roll using the blade or on a saving throw against an effect generated by an enemy of the Sun Cult, a Cleric of Paladin may do so twice, but then this power may not be used again until the wielder has had a long rest.

Magic weapon (sword), rare (requires attunement)

For Pathfinder:

First paragraph as above.

The weapon is finely balanced and is treated as a +1 keen weapon.  On a critical hit, the wielder can choose to have the blade deal fire or light damage instead of its usual damage type.

The sword glows when drawn, providing light equal to a torch, with an act of will, the wielder can dim this glow to equal that of a candle but no dimmer.

When wielded by a worshiper of the Sun, the wielder may gain a +4 divine bonus on an attack using the blade or on a saving throw against an effect generated by an enemy of the Sun Cult, a Cleric of Paladin may do so twice, but then this power may not be used again until the next dawn.

Aura moderate evocation [light]; CL 7th
Slot none; Price 14,000 + cost of the sword; Weight by sword type
Construction Requirements
Craft Magic Arms and Armor, daylight, protection from evil; Cost 7,000 + cost of the sword

Notes: The D&D and Pathfinder order are reverse from normal as I first designed this for my D&D campaign and then converted it into Pathfinder.  Though the character who received the blade, a paladin even, has not returned to play since acquiring the sword so he does not know what it does yet!

Photo “sword and scabbard” by Crimthann Fid-Nemed is licensed under CC BY-NC-ND 2.0.

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