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Tuesday Magic Item – Terror Shot (A to Z, T)

23 April, 2019

Siege and SorrowVoddick careful lined up his shot, resting his crossbow on the embrasure of the fortress’ wall.  “How did we get trapped in a siege again?”

“Avoiding one batch of trouble found us in another,” answered Gollaon fitting an arrowhead to the shaft.  “At least we are on the right side, even if they are poorly equipped.”

“Right may not carry the day,” said Voddick as he recocked his crossbow.  “They are bringing up the engine and it appears they brought terror shot.”

“They are serious about recapturing the city.  We had best warn the others.”

Terror Shot

These pieces of ammunition are usually shaped like skulls or other symbols of death and fear and are designed to be thrown by siege engines (or large creatures).  Smaller version can be propelled by slings.

These are one shot munitions, exploding on impact into a swirling mass of terrifying images and sounds.  Anyone within 15′ of the impact point takes 1d6 points of slashing damage plus 1d6 points of sonic damage and must make a Fortitude or Will save, target’s choice, DC 18, on a successful save the victim can either take 1d6 points of sonic damage or be shaken for 1d3 rounds; on a failed save, the victim can either take 3d6 points of sonic damage or be frightened for 1d4+1 rounds.

The sling stone version is much less powerful, it used sling bullet for range but only does 1d3 points of damage on a successful hit.  Its burst is only 5′ with a save DC of 14, but anyone stuck directly by it has a -4 penalty to their save.

Aura moderate necrourgy; CL 7h
Slot none; Price 750 (munition) / 307 (sling bullet); Weight 2 lbs (munition) / .2 lbs (sling bullet)
Construction Requirements
Craft Magic Arms and Armor, fear, shatter; Cost 375 (munition) / 150 +7 for bullet
(sling bullet)

For D&D 5E:

Weapon (munition or sling bullet), uncommon

First paragraph as above.

These are one shot munitions, exploding on impact into a swirling mass of terrifying images and sounds.  Anyone within 15′ of the impact point takes 1d6 slashing plus 1d6 thunder damage and must make a Constitution or Charisma save, target’s choice, DC 15, on a successful save the victim can either take 1d6 thunder damage or be frightened for one round; on a failed save, the victim can either take 3d6 thunder damage or be frightened, at the end of every round, the creature can repeat its saving throw against this effect. If it succeeds on its saving throw, the effect ends.

The sling stone version is much less powerful, it used sling bullet for range but only does 1d3 points of damage on a successful hit.  Its burst is only 5′ with a save DC of 12, but anyone stuck directly by it has a disadvantage to their save.

Notes: Wanted to do a weapon that gave people a choice on if they wanted their character to be afraid

Image Siege of Avignon from BL Royal 16 G VI, f. 118v from the British Library and is in the Public Domain.

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