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Tuesday Magic Item – Another Year Amulet

1 January, 2019

Time and tide wait . . .Gollaon loosened his sword in his scabbard.  “My friend, I am going to have to ask you in joining me in going off mission.”

Voddick’s posture shifted imperceptibly as he set down his mug.  “What is it?” he asked quietly.

Gollaon nodded slightly in the direction of the innkeeper, a tall man of grim mien and harsh words.  “Note that amulet around his neck.”

Voddick squinted.  “The hour glass?  Filled with black sand?”

“Yes, dark and cruel magic that should be ended.”

Another Year Amulet

The origin of these amulets is unknown, some suspect it was a god who wished to test their worshipers, others a devil as a test of purity, in any case they are a simple item, an hour glass filled with grey crystalline sand.  Their power can only be activated on the first day of the year (calendar year, lunar year, whatever people agree on) and it can be used as a gift or as a cruel tool.

Unactivated, the wearer simply has a heightened awareness of time.

But when activated:

As a gift, the giver losses a year of their life* and the sand turns a pure white, the recipient gains a +4 divine bonus to all saves against death magic, diseases and poison and a +2 enhancement bonus to Constitution for the next year.  Once per day, as a free action, they may heal an amount of damage equal to the giver’s level plus their Charisma bonus (minimum +0).

As a tool, a person must be forced into submitting to the wearer’s will, the sand turns a dull, sooty black, the victim ages twice as fast over the next year while the owner of the amulet does not age at all** and the effects of any disease or poison are that the owner would suffer are transferred to the victim.  Additionally, the owner has a +6 profane bonus on all attempts to intimidate the victim.  But should the victim every manage to rise up, they gain a +2 bonus to attack and damage rolls against the owner.

Aura strong abjuration and necrourgy; CL 18th; Weight – lbs.

For D&D 5E:

Wondrous item (amulet), very rare (requires attunement)

As above until the definition of the activation effects:

As a gift, the giver losses a year of their life* and the sand turns a pure white, the recipient gains advantage on all saves against death magic, diseases and poison and a +2 bonus to Constitution (to a maximum of 20) for the next year.  Once  they may heal an amount of damage equal to the giver’s level plus their Charisma bonus (minimum +0), this ability recharges after a long rest.

As a tool, a person must be forced into submitting to the wearer’s will, the sand turns a dull, sooty black, the victim ages twice as fast over the next year while the owner of the amulet does not age at all** and the effects of any disease or poison are that the owner would suffer are transferred to the victim.  Additionally, the owner has advantage on all Charisma (intimidation) attempts against the victim.  But should the victim every manage to rise up, they gain advantage on attacks and a +2 to damage rolls against the owner.

Notes: * Even if this aging kills the giver, the protection still lasts the entire year.  **If the victim dies, the owner no longer gains any advantage from the amulet, so they have some reason to keep their victim alive.

Wanted to do something tied to the New Year and here is an item that can be either used for good or for evil.  A good gift for a young hero or tool for an evil villain.

Photo by Nikk and used under a Creative Commons Attribution 2.0 Generic license.

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