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Tuesday Magic Item – Collar of Savagery

2 October, 2018

Hund“It was a nice cloak but not worth this much trouble,” said Voddick as he pulled himself up over the ridge.

Gollaon was close behind.  “And we even left it where it could be found once they started hunting us.  Some people have no sense of forgiveness.”  He cocked his head.  “The hounds are casting around for our scent again.”

“It is not the hounds I am worried about but the mastiffs,” said Voddick before taking a drink from his canteen.

“Truth,” nodded Gollaon.  “It looked as though there is some wicked magic on their collars too.”

“Well, we had best be going if we do not want to find out what it does.”

Collar of Savagery

These collars are usually made of thick leather and adorned with spikes, they look nasty because they are.

These items are for trained animals but are triggered by a command word by their trainer, when the word is spoken, the animal (or animals) wearing the collars keyed to that word are filled with primal savagery gaining the following abilities:

  • A +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC.
  • A +1 enhancement bonus to Natural Armor.
  • Their primary attack gains a +1 enhancement bonus and are treated as magical weapons for overcoming damage resistance.

These effects last for 5d4 rounds and then the animal is fatigued.

Most such collars are one use items but a few specialize buyers, such as arenas, occasional have such made into permanent items that may be used once a day.

Aura faint transmutation; CL 5th
Slot neck; Price 800 (single use) / 6,500 (reusable); Weight 1 lb
Construction Requirements
Craft Wondrous Items, mage armor, magic weapon, rage; Cost 400 (single use) / 3,250 (reusable)

For D&D 5E:

Wondrous item (collar), uncommon single use / rare reusable (requires attunement by the animal wearing it)

First paragraph as above.

These items are for trained animals but are triggered by a command word by their trainer, when the word is spoken, the animal (or animals) wearing the collars keyed to that word are filled with primal savagery gaining the following abilities:

  • It has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack using Strength, it gains a +2 bonus to damage.
  • It has resistance to bludgeoning, piercing, and slashing damage.
  • Their primary attack gains a +1 bonus to attack and damage rolls and are treated as magical weapons for their ability to damage creatures.

These effects last for 5d4 rounds and then the animal suffers two levels of exhaustion.

Most such collars are one use items but a few specialize buyers, such as arenas, occasional have such made into permanent items that may be used once a day.

Notes: Not a monster as such, but the ability to make animals more monstrous, though, of course, the true monsters are those who would inflict such magics on an animal.

Image Haushund found on Wikimedia Commons and provided by by the Deutsche Fotothek of the Saxon State Library / State and University Library Dresden (SLUB) as part of a cooperation project.  The image is in the public domain.

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