Archive for July 22nd, 2018

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Player Expectations, Game Reality and Killing Characters

22 July, 2018

So, about every four weeks I GM a Learn to Play D&D (Fifth Ed) session as part of Tyche’s Games‘, our local game store, Friday Night Initiative program to teach RPGs to people.  This last Friday was one such session, it had four players, three of whom had played in my games before and one new player to D&D as well as my games.

What happened?Everyone generated starting characters and it was decided that everyone knew each other, so they were starting as a group,  The initial adventure had them following up on a mystery in the town they were in, two teenagers had disappeared in recent nights.  They set a trap and they managed to lure out the creature and then chase down to its lair in the basement of a house.  That all went well and the monster was dispatched in a brutal and noisy battle that, in usually D&D fashion only took about thirty second in the game world and the kidnapped teenagers were found and recovered.  However, the house owner had no idea what was happening and shouted down “what is going on down there?” after the fight ended.

One player at first made a jokey reply (“We’re naked don’t come down.”) and then when the house owner showed up at the top of the stairs, tried to use a Persuasion skill roll to get him to come down.  Note that this was just after sounds of combat and the player character was holding a battle axe, so even though the player rolled well for the Persuasion skill, the house owner would not come down but was willing to keep talking.  When the house owner said that they would go to the authorities, the player tried Intimidation and the house holder ran, again even though the player rolled well (17ish) because that what you do when someone with a weapon threatens to preform violence against you.  The player seems annoyed that his “good” rolls did not allow him to control the situation (i.e. the actions of the NPC).  Now, it did not matter as the the important part was the rescue and everything else was glossed over in the glow of saving the teenagers and the monster being defeated, as it should be.  Escalating the situation with the house owner was an unnecessary digression, I just tossed him in for color, and no reason to have it distract from the game as a whole.

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