New Chimeric Monster – Moger (for Pathfinder, D&D5 and Dungeon World)

26 May, 2018

Just a moose, right?A sound near by, you turn to look, a moose?! How did it get so close without you noticing? It is moving towards you awfully purposefully. Those teeth do not look friendly and it has claws! Run! Run for your life!


XP 1,200
N Large magical beast (chimeric)
Init +3; Senses low-light vision, scent; Perception +6

AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 57 (6d10+24)
Fort +9, Ref +8, Will +4
Special Defense shielding antlers

Speed 40 ft.
Melee gore +10 (1d10+4/ x3) or bite (1d8+4+ 1 bleed), 2 hoof-claws +5 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 2d10+6/ x3 + trip), sharp teeth

Str 19, Dex 17, Con 18, Int 3, Wis 14, Cha 7
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Endurance, Run, Skill Focus (Stealth)
Skills Climb +8, Perception +6, Stealth +10 (+12 in forest), Survival +5; Racial Modifiers +4 on Stealth, increased to +6 in forests, +8 tracking people wounded by its sharp teeth
SQ covets canine comestibles, sure-footed

Environment forests
Organization solitary or pair
Treasure none

Created by an unknown force, mooger are thankfully rare but tend to cause no end of trouble when they cross into settled lands. Their daunting height and bulk, combined with intimidating antlers and vicious teeth, means that mooger are justly feared wherever they appear. Wolf packs fear them and will flee before even a lone mooger often sowing chaos in front of them. Mooger can fold their antlers back, allowing them to pass through relative narrow space, such as doorway, that one would not expect of them and their sure-footed nature allow them to find unusual places to lay in wait for potential prey.

Covets Canine Comestibles (Ex) a mooger will go out of its way to slay and consume canines.

Powerful Charge (Ex) when a mooger successfully attacks with its powerful charge, it makes an immediate trip attack using the same roll. The mooger itself is not tripped if this maneuver fails.

Sharp Teeth (Ex) the teeth of the mooger are exceptionally sharp and cause one point of bleed damage. The mooger gains a +8 bonus to track any creature that was wounded by its bite until they have washed all of the blood off.

Shielding Antlers (Ex) the moogers gains a +2 shield bonus against any enemy melee it can interpose its antlers against.

Sure-footed (Ex) a mooger’s broad, clawed feet are unhindered by any natural difficult terrain.

For D&D 5E:

Large monstrosity, unaligned

Armor Class 14 (natural armor)

Hit Points 63 (6d12 + 24)

Speed 50 ft.
STR       DEX     CON     INT     WIS      CHA
18 (+4) 17 (+3) 18 (+4) 3 (-4) 14 (+2) 10 (+0)

Skills Perception +4, Stealth +5

Senses darkvision, passive Perception 14

Languages –

Challenge 2 (450 XP)

Charge: If the mooger moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked Prone.

Shielding Antlers: the mooger gains a +2 armor class bonus against any enemy melee it can interpose its antlers against.

Sure-footed: a mooger’s broad, clawed feet are unhindered by any natural difficult terrain and it gains advantage on any save to avoid falling or being tripped.

Multiattack: The mooger makes two attacks: one with its ram and one with its hoof-claws.

Ram: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Hoof-claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

For Dungeon World:

Mooger                                                                                                  Solitary, Large, Stealthy
Antlers (d10+3 damage)                                                                        18 HP 1 Armor
Close, Reach
Special Qualities: Deflecting antlers (+2 armor against melee), powerful charge

Remarkable stealthy and sure-footed for their size, the mooger strikes from surprise and messily kills it target to terrify others to flee so it may enjoy its meal in peace. This eldritch fusion of moose and cougar is cunning and deadly. Instinct: To hunt and eat (especially canines)

•Its just a harmless(?) moose
•Charge in from surprise
•Sure-footed, ignoring most natural terrain that would hinder it

Notes: Originating from B2’s Dungeon World game, it has since spread into the Sea of Stars and possibly beyond . . .

Photo “moose” by Jos is licensed under CC BY 2.0.

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