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Tuesday Magic Item – Eternity Cage Amulet

22 May, 2018

Crystal“Our new Commander seems rather heedless of his personal safety,” said Voddick checking his straps.

“He thinks he is immortal,” replied Gollaon quietly.

“That is usual among commanders,” added Voddick, glancing to his friend.

“Yes, but this one has an amulet that may, in some way, provide it.”

“That is going to cause trouble.”

Eternity Cage Amulet

These items consist of a crystal so clear it is nearly invisible suspended in a silver cage,close observation will show that the crystal never touches the cage it is in.  It is attuned it a new possessor by letting a single drop of blood fall on the crystal making it momentarily an intense red, a color to which it will return when it uses its magic.

The amulet keeps the wearer alive, while they are bound to the amulet, they heal one hit point per minute, and they do not age.  Further, if the wearer is ever killed, but damage, magical effect, whatever they are restored to their level in hit points after a minute, cured of all other aliments, but are fatigued.  Additionally, if the bound person loses a limb, an organ, or any other body part, they regenerates it as the spell regenerate.

However, each time the bound person is brought back to life, a limb regrown or decade of aging avoided, they must lose one point of Strength, Dexterity or Constitution.  Once, the bound person may choose to loose two point of Charisma instead of physical loss.  These points are lost forever.  After five or more points are lost, magical bonuses to the physical statistics only last half as long, and after ten are lost, the duration of such magic is reduced to a quarter.

Once all of the bound person’s physical abilities have been reduced to one, they no longer lose points, but they still cannot die.  They must find someone else to freely take on the burden of the Eternity Cage Amulet and bind themselves to it.  Once that is done, the formerly bound is restored to their full physical abilities . . . for 1d6+4 rounds and then they crumble to dust (and cannot be returned to life by any means).

Aura strong conjuration and necrourgy; CL 18th; Weight —

For D&D 5E:

Wondrous item, legendary (requires attunement, see below)

First paragraph as above.

The amulet keeps the wearer alive, while they are bound to the amulet, they heal one hit point per minute, and they do not age.  Further, if the wearer is ever killed, but damage, magical effect, whatever they are restored to their level in hit points after a minute, cured of all other aliments, but are suffering from two levels of exhaustion.  Additionally, if the bound person loses a limb, an organ, or any other body part, they regenerates it as the spell regenerate.

However, each time the bound person is brought back to life, a limb regrown or decade of aging avoided, they must lose one point of Strength, Dexterity or Constitution.  Once, the bound person may choose to loose two point of Charisma instead of physical loss.  These points are lost forever.  After five or more points are lost, magical bonuses to the physical statistics only last half as long, and after ten are lost, the duration of such magic is reduced to a quarter.

Once all of the bound person’s physical abilities have been reduced to one, they no longer lose points, but they still cannot die.  They must find someone else to freely take on the burden of the Eternity Cage Amulet and bind themselves to it.  Once that is done, the formerly bound is restored to their full physical abilities . . . for 1d6+4 rounds and then they crumble to dust (and cannot be returned to life by any means).

Notes: What price immortality?  Fae gifts always seem to come with terrible prices. Inspired by Lo Pan and the book series I am currently reading (The Blood Ladders Trilogy) and many legends.

Image “Single illuminated Quartz point – Edited” by Mark, Vicki, Ellaura and Mason is licensed under CC BY 2.0.

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