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Tuesday Magic Item – Door of Diminution

10 January, 2018

Big door, little peopleVoddick was about to pound on the door when Gollaon pulled him back.  “Do not touch the door!”

“Why not?” asked Voddick a little unbalanced by the interruption and demand.

Gollaon pointed to the ground in front of the door where there was a tiny shoe.  “I have heard of wizards using such traps for the unwary.  An enchantment on the door shrinks those who try to open it.  Most wizards who use such a trap also have many large and hungry cats who also know of the door’s properties.”

“The fiend,” said Voddick.

“We had best find another way to approach the wizard within.”

“Agreed.”

Door of Diminution

It is not known what cruel wizard first created these nasty traps, but legend said they was killed by a very angry (though very small) dragon.  These doors are always very heavily built with magical glyphs and sigils worked into the design, often along the edge where they cannot be seen by the casual observer.

The door is innately arcane locked and its is keyed to any number of persons chosen when the door is created and usually to a set of items (commonly rings or amulets), the keyed people and those with the keyed items can unlock the door and will not trigger the magical trap embedded in the door.

It is the magical trap that makes these doors so feared, they may be triggered by touching the door, by striking the door, by trying to open the door or several other trigger but each is set when the door is created.  The trap is simple and harsh, it magically shrinks all people within 15′ of the font of the door to 1/24th of their usual size, gear and clothing included, for one hour (a Fortitude save, DC 23, prevents this, anyone touching the door suffers a -6 penalty to this save).

This trap can only trigger twice before resetting at sunset or sunrise, whichever comes next.  If the door is removed from its frame, its will retain enough magic for one last transformation, though triggering it in a way as to not effect the person who removed the door may be a challenge.

Aura strong transmutation; CL 15th
Slot none; Price 75,000; Weight 30+ lbs
Construction Requirements
Craft Wondrous Items, arcane lock, bestow curse, polymorph any object, reduce person; Cost 37,500

For D&D 5E:

Wondrous item, very rare

First, second and last paragraph as above.

It is the magical trap that makes these doors so feared, they may be triggered by touching the door, by striking the door, by trying to open the door or several other trigger but each is set when the door is created.  The trap is simple and harsh, it magically shrinks all people within 15′ of the font of the door to 1/24th of their usual size, gear and clothing included, for one hour (a Constitution save, DC 19, prevents this, anyone touching the door suffers disadvantage on this save).

Notes: I was looking for something to fit the month’s theme and found that wonderful photo.  And, yes, I could have written this up in a trap format but it is more interesting as a magic item (that could be removed and use -once- by clever characters).

Door (of the US National Archive) photo by Jarekt, from Wikimedia Commons, and licensed under the Creative Commons Attribution 4.0 International license.

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2 comments

  1. How would you handle the AC and damage output of the characters once shrunk, as well as any monsters in the area? Is this an Ant-man scenario where they still cause the same amount of damage? What about the cat that is now much larger than the characters?


    • As every GM wishes to handle it. Personally, I would scale everything up by a factor of 12, so a house cat would be equal to a dire lion, a child like a hill giant and so on. It should be a challenge to the characters to survive (and even exploit) their diminished statue.



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