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New Magic Item – Lantern of Dancing Shadows

4 January, 2018

Dance shadow, danceVoddick sipped his mulled ale and listened to the beautiful song.  He smiled as the shadows began to dance in tune with the music.

Gollaon sat down beside him with his spiced wine.  “Sublime music and subtle magic, how beautiful.”

“Indeed,” nodded Voddick.

Lantern of Dancing Shadows

These lanterns are always of the highest craftsmanship and are usually decorated with scenes of entertainment and merriment.  While rarely made of material more valuable than copper and glass, they are sometimes adorned with crystals and decorations in gold or silver.

Any oil, no mater how low quality, burns with a pure and smokeless flame when used by the lantern providing excellent light.  The owner need only speak a command word to cause the lantern to light.

When the owner wishes, the lantern with project shadows in dancing patterns to heighten the owner’s performances.  This provides a +4 competence bonus to appropriate Perform checks.  With careful staging, taking a minute or more of preparation via performance, the shadows may be used to enhance an Intimidation check, providing a +4 circumstance bonus to such.

The lantern may also trap one of the undead shadows, this requires a successful full round action, a Perform check against a DC of 15 + the HD of the target shadow which can resist with a Will save against a DC 8 + the owner’s ranks in Perform.  If the save is failed, the shadow is absorbed into the lamp and lights it for one day per HD of the absorbed shadow.  The lantern can only trap one shadow at a time and cannot use this ability again until the trapped one is consumed.

Aura moderate illusion; CL 7th
Slot – ; Price 4,500; Weight 2 lb
Construction Requirements
Craft Wondrous Item, prestidigitation, shadow conjuration; Cost 2,250

For D&D 5E:

Wondrous item, uncommon (requires attunement)

First and second paragraphs as above.

When the owner wishes, the lantern with project shadows in dancing patterns to heighten the owner’s performances.  This provides advantage to appropriate Charisma (Perform) rolls.  With careful staging, taking a minute or more of preparation via performance, the shadows may be used to enhance an Charisma (Intimidation) roll, providing advantage on such.

The lantern may also trap one of the undead shadows, this requires a successful use skill action, a Charisma (Perform) check against a DC of 13 + the HD of the target shadow which can resist with a Cha save against a DC 8 + the owner’s proficiency bonus if they are skilled in Perform + Charisma modifier.  If the save is failed, the shadow is absorbed into the lamp and lights it for one day per HD of the absorbed shadow.  The lantern can only trap one shadow at a time and cannot use this ability again until the trapped one is consumed.

Notes: Sorry this is so late, I should have done a magic item on Tuesday, as is my schedule, but with the extreme cold we suffered a burst water pipe that day.  Luckily damage was minimal and we have had a plumber out and water has been restored, now we just need to repair the water damage . . .  But hopefully things should be back on schedule now.

Photo by GB_1984 and used under CC BY 2.0.

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2 comments

  1. I think you consistently spelled “perform” “preform”.



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