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Tuesday Magic Item – Cleopatra’s Alembic

10 October, 2017

Alchemical Alembic“This place smell marvelous,” said Voddick taking a deep breath of the air thick with spices and oils.  “It reminds me of home.”

“Not me, but it is . . . intriguing,” said Gollaon,

“Alchemist usually pay well even if they cannot turn lead to gold.”

“But they can turn all of this,” Gollaon gestured to the gathered leaves, herbs, oils, bottles, jars, alembics and more esoteric things, “into gold which is good enough for me.”

Cleopatra’s Alembic

This alembics, a tool used for distilling, are always finely made though they can be crafted from metal, glass or ceramic, as is the tradition for the area it is created in.  They are usually etched with alchemical symbols and marks of ownership.

Used to make appropriate alchemical mixtures, it reduces the time to make the mixture by one fifth and provides a +4 competence bonus to any appropriate Craft (Alchemy) rolls needed.

It can also be used to distill potions into more concentrated forms, this requires a day per spell level of the potion and a successful Craft (Alchemy) check against a DC of 15 + [3x the spell level of the potion], if successful, the alchemist can add any one metamagic feat that increases the spell’s level by up to +1 from the Pathfinder Core Rulebook or that they know.  If the check fails, the potion is ruined.

Aura strong transmutation; CL 15th
Slot none; Price 9,000; Weight 5+ lbs
Construction Requirements
Create Wondrous Item, fox’s cunning, owl’s wisdom, polymorph any object, creator must have 10 or more ranks in Craft (Alchemy); Cost 4,500

For D&D 5E:

First paragraph as above.

Used to make appropriate alchemical mixtures, it reduces the time to make the mixture by one fifth and the user gains advantage on any Intelligence (alchemical kit proficiency) rolls needed.

It can also be used to distill potions into more concentrated forms, this requires one day per level of rarity of the potion and a successful Intelligence (alchemical kit proficiency) roll against a DC of 14 for a common potion/ 17 for an uncommon / 20 for a rare potion / 24 for a very rare potion or 27 for legendary, if successful, the alchemist can  increases the value of one of the potions variable by one quarter (for example: a healing potion would heal 2d4+4 or a potion of speed would last for one minute and fifteen seconds).  If the roll fails, the potion is ruined.

Notes: Inspired by Cleopatra the Alchemist naturally.  More information on alembics here.

Linking to this month’s theme of monsters, the waste product from these could easily create an Alchemical ReAgent.

Image from Wikimedia Commons and is in the Public Domain.

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